8BS-66-0uu $Editori$Thi1 $Wanted $SupSoft$PAS11re$intsh $intas $HelpYou$HelpMe $Gen1 $ForSale$Contact$8BSHis4$SendMes%Games $8BSAD $Scroll %MsgInf %Softog $Doc1 $Comment$!Boot $lp %Disp %7to3 %3to7 %c3  Ω–yd6H@ ' X!h/8#ͣD^c= (c1_{U4ZWNE+T% " ++ +  "3to7" 80 column to 40  V1.30  Modified JGH 20-Jun-1996 ( Improved RPS 29-Mar-1997 2 Modified JGH 18-Jun-1998 <(0)=0:""A$:$&A00=A$ F2A$=$&600:I%=A$," "):I%:A$=A$,I%+1):$&A00=A$ P *FX229 Z *FX4,2 d *KEY15 B n *KEY14 F x7:23;8202;0;0;0; =&2FFF scr%(20),code 350,string 80 assemble:F%=0 5"FX4,0":#0:=17 "Exec $.!BOOT": 7::: =A$=$&A00:A$="" A$>80 A$<32 A$>126:file $&A00="" )header("Add colour to text ? (Y/N)") ?&74=("Yy",)>0)1 ?&72=130 (?&74>0) BF%= A$:F%=0:header(A$+" not found"):key%=(150):file:tt@ #B%=&900:times%=0:back%=0:new%=0 ?&76=?&74:?&71=0 :   #F%:new%=1:ld  G%=&3000 ::?&73=0 " :code ,'(?&72)$string; 6?&73>22 G%>=T% @1depth%=(&4000*(times%-1)+G%-&3000)/(#F%/100) JDheader(" "+depth%,2)+"%"+"Arrow keys :up & downEsc: end") T *FX21 ^G$=:"BbFb:*/?",G$) h$"Bb*:",G$) G%>&3000:jumpback r"Ff?/",G$):jumpforward |G%>=T%:  : ld ,back%:times%=times%-1:#F%=scr%(times%) +new%:times%=times%+1:scr%(times%)=#F% #H%=#F%-#F%:H%>&3FFF:H%=&4000 header("Loading file...") A%=4:X%=B% 256:Y%=B% 256 ?B%=F%:B%!1=&3000:B%!5=H%  &FFD1 &D%=0:back%=0:new%=0:T%=&3000+H%+D% #F%=#F%  S%=&6FFF 8:D%=D%+1:S%=S%+1:R%=#F%:?S%=R%:R%=13 R%=10 #F% S%?1=&FF:T%=&3000+H%+D%  &: 0file:: :0,2);"8-Bit Software 80 to 40 Column"'"Text Conversion. By C.J.Richardson."'"Please enter filename to convert, or"'"'*' to goto the command line."' D*. NA$="":*FX138,0,13 X b.key%=:(key%<8 key%>127)key%<>13 DbB l8key%="*" key%=0:&16,7::"*";:""A$:A$:(A$)=0 v#(key%=127 key%=8)(A$)=0 7 1(key%=127 key%=8)(A$)>=1 A$=A$,(A$)-1) (A$)=21 7:thB %key%>32 key%<127 A$=A$+(key%) "header("Enter filename: "+A$) key%=13 (A$)>0  : jumpback $G%<=&3600 times%=1:G%=&3000: 8G%>&3600:G%=G%-&500::G%=G%-1: ?G%=13 G%=&3000:  back%=1 #ld:G%=&6A00::G%=G8BS-66-2PAS14RE$K8Gad $PointOvSHonestySD5Kad $VARI BSPRS BSCREENSBS BR BM2SCRLTBLL BL100 BG BEXS BEND2 BC BBubble2BBoreSol$Junior SDungeon$Hints $EmIslSo$Stop S!BOOT $LE BFIN BBubble1BB  6¸+hΰ+ Σ‰``y))rd# JE "=@@y#{ nJJ580pAL"1 &0|/H3) +`L+J  7 23;8202;0;0;0; "Bubble Bobble"' ("Player 1 Controls"' 2"W=Left E=right Tab=Jump" <"CTRL to Blow a Bubble"' F"Player 2 Controls" P"Delete=Left Copy=Right" Z"Down Arrow=Jump" d"Return to Blow a Bubble" n'"P=Pause O=Continue" x "Whilst Paused - Sound Off" " + Sound On" N"Hit the monsters with a bubble,"'"then catch the bubble to turn it into" "fruit, then eat the fruit."''"Turn all the monsters into fruit to"'"finish the level."''"The rest is for you to find out!" *FX 21 '"Press a Key";  *RUN Bubble2 *B. VDU6,4:PRINT TAB(3,20);"GAME OVER!":VDU21:FORI=1TO2000:NEXTI:CH."END2" 4C 3L3xIx / 22~ n4 `hhLE22 `ՠLR.C *DRIVE 0 CHAIN"!BOOT" ݤS="Stop" 7 '' (D"You need the original Repton 3"'"To load these screens in to"' 2)"Repton 3 Screens (Junior) NO INFO!" P'' Z$"Press a key to return to menu" d *FX21 n x *DRIVE 0 *DIR $ *EXEC !BOOT  Emerald Isle Solution You start off dangling from a parachute tangled in forest trees. Release the parachute, and then go back up and collect it. Move down and then E into the city, collecting the silver coin on the way. Once in the city, go N to the %-1: ?G%=13  :  jumpforward G%>(T%-&380):  :G%=G%-1:?G%=13 * G%=G%+1: 4: >header(line$) H10,0);157;132;line$,37);37-(line$)," ") R \: fassemble pstrpos=string z I%=022  P%=code  [OPTI%  JSR clear  .loop  JSR get LDX &74:BEQ a1 LDA &404:CMP #13:BNE a1 LDX &75:BEQ a1 JSR chcol:JMP a2 .a1 LDX #0:STX &75 LDA &404:CMP #13:BNE a2 LDX #1:STX &75 .a2 LDA &404:CMP #13:BEQ a3 CMP #126:BCS a3 $CMP #29:BEQ high .CMP #32:BCC a3 8JSR atob:JMP a3 B .high LLDA &71:BMI a3:\ View type VASL A:BMI skip:\ Extended `\ Not yet set: jLDY #1:LDA (&80),Y:PHA:INY t .highLP ~!LDA (&80),Y:CMP #29:BEQ high2 !INY:BPL highLP:STY &71:BMI a3  .high2 "INY:LDA (&80),Y: #&DF:STA &70 LDA #&80:STA &71 PLA: #&DF:CMP &70:BNE a3  LSR &71  .skip JSR g0:\ Skip .a3 LDA &404:CMP #13:BEQ a5 LDX &76:CPX #40:BEQ a5 LDX &41D:CPX &451:BCC a4 LDX &41C:CPX &450:BCS a5  .a4  JMP loop .a5 (LDX &76:CPX #40:BNE a6 2JSR back:JMP a7 <.a6 FLDA &404:CMP #13:BNE a8 P.a7 ZLDX &74:STX &76:INC &73 d.a8 nRTS x"\ ******* subroutines ********  .clear LDX #0:STX &77 LDA #13:STA string,X:RTS .get LDX &41C:STX &80 LDX &41D:STX &81 LDY #0:LDA (&80),Y:STA &404 .g0 INC &41C:BNE g1:INC &41D .g1 RTS  .atob  INC &76 !LDX &77:LDA &404:STA string,X $INX:STX &77:LDA #13:STA string,X RTS " .chcol ,INC &72:LDX &72 6CPX #132:BNE c1 @LDY #133:STY &72 J.c1 TCPX #135:BNE c2 ^LDY #130:STY &72 h.c2 rRTS | .back %LDX &41C:STX &82:LDX &41D:STX &83 LDX &77:STX &84  .bloop  LDY #2 .b0 LDX &41C:BNE b1:DEC &41D .b1 DEC &41C:DEY:BNE b0  JSR get  DEC &77 LDA &404:CMP #32:BEQ b2 LDX &77:CPX#1:BNE bloop LDX &84:STX &77 LDA #127:STA string,X INX:LDA #13:STA string,X LDX &82:STX &41C &LDX &83:STX &41D 0RTS :.b2 D LDX &77:LDA #13:STA string,X N.b3 XRTS b] l: " )" Convert files to ASCII V.3 )" Convert files to ASCII V.3 (%" By C.J.Richardson. 2%" By C.J.Richardson. <+"This program will convert most F+"files containing control codes P+"You can pass the filename of a Z+"file to use in memory at &A00. d-" Run with Z%=1for a printout. n-" Remove the REM from lines x-" 400and420to save converted -" file. Change the valunorth bridge, take the glue pot and wear the robes. Then go E to the plaza, up the clock tower and take the manual. Enter the palace, visit the hanging gardens ('W'), and then go to the dress circle and give the seamstress the parachute to receive the bronze coin. Go to the copper room and get the copper coin; then enter the throne room so that the king tosses you the gold coin. Go to the station, and buy a season ticket with the silver coin. Note that you can usually move in the dark in this adventure without getting killed; so when you come to the tree stairs and the report comes "it's dark", just be brave and move down onto the platform. You would be well advised to SAVE here. Wait for a train, and then travel to the seaside station. Visit the signal box for the pliers and then the sand dunes for the log and leave them both at the middle of the beach. Get the anchor and leave it by the log, then throw the glue pot at the threads to remove the spider. Go W, S, W through the dark cave to the volcanic area and collect the pan and the necklace. Proceed to the stream gravel via the location "more foothills" ('A'), and pan for gold to get the nugget, then visit the copse for the axe and go back to the middle of the beach. Again, SAVE here. Take the axe and the manual and type CARVE LOG to get the canoe; take the anchor and type ATTACH ANCHOR TO CANOE (vital). Take the bronze coin, enter IN CANOE, and then go N across the sea to get the lamp from the north isle. Climb the palm tree for the coconut, and visit the shady cove, via 'Dire Straights' for the ladder. Go up to the cliff grass and attack the telescope to get the magnifying lens. Find the deadlands and examine the scarecrow, then wear the overalls. Go to the garden path via the plain plain and thus into the town, taking the matches from the mall, and the boathook from the crossroads. At the cobble square only enter the chemist's at this stage; buy the granules with the bronze coin and return to the beach, picking up the phrase_book as you go. Then SAVE as usual. Go back through the cave to the stream and fill the lamp with (fresh) water. You may be able to fill the lamp with sea water but knowing Pete Austin I wasn't taking any chances. Put the carbide granules in the lamp and you can then LIGHT LAMP as an alternative to using the short lived matches. To turn the lamp off, enter EXTINGUISH LAMP, and expect a grudging response when you insist. This may mean it's an everlasting lamp, I never bothered to find out. Finally note that you can retrace e of -" PTR#F%in line340to miss out -" header files etc. 0 if none. -" To convert from a chosen point -" in a file, enter the phrase to -" start from after entering"Y" -" To MARKED PRINTOUT? Press -" ESCAPE to stop printout. -" ------------------------------ -" This program is Public domain. -" Please do not alter it in any -" way. If you use any of the -" routines, please mention me -" in the titles. Thanks,CJR. -" ------------------------------ ݤS="7to3": V3.02 "% Modified JGH 20-06-96, 19-06-98 , *FX229,0 6(0)=0:""A$:$&A00=A$ 92A$=$&600:I%=A$," "):I%:A$=A$,I%+1):$&A00=A$ @9:#0:"SPOOL":3:Z%=0:-1=0:"*EXEC $.!BOOT": J3:21:ass T6,23;8202;0;0;0;19,1,3;0; ^=A$=$&A00:A$="" A$>80 A$<32 A$>126:file $&A00="" h@F%= A$:?&A50=13:?&71=F%:!&72=0:!&76=0:F%=0:A$" not found" rW"MARKED PRINTOUT? Y/N": ="Y":mark #F%=&100: IF RIGHT$(A$,1)="1":PTR#F%=&10C |V18)"Print out a teletext file by C.J.Richardson."'29)"Press SHIFT to scroll."'' BZ%=121)"Prepare your printer and press a key."::2 14 "*SPOOL newfile B:a%:40-$&A00/2)$&A00:$&A00="":#F%:#F%:Z%=0:3,15:*FX21  "*SPOOL C''23)"Press a key to return to main menu."::"EX. !BOOT": file::*. &'"Filename: "A$:A$,1)="*":A$ A$,1)<>"*":A$<>"": ass:L%=022:P%=&900 R[:OPTL%:.a%:JSRl12:LDA&74:BEQl10:JSR&FFE7:LDA#0:STA&74:.l10:LDY&73:.l11:STY&73 JSRget:.l:LDA&70:LDY&73 ;STA&A00,Y:CMP#13:BNEl9:RTS:.l9:INY:CPY#80:BCCl11:LDY#80 S.l3:DEY:TYA:BEQl20:LDA&A00,Y:CMP#32:BNEl3:.l21:STY&75:LDA#13:STA&A00,Y:.l20:RTS &.l12:LDA&75:BNEl4:LDA#0:STA&73:RTS .l4:LDX#0:LDY&75:INY Y.l5:LDA&A00,Y:STA&A00,X:INX:INY:CPY#80:BNEl5:LDA#0:STA&75:LDA#32:STA&A00,X:STX&73:RTS &X.get:LDY&71:JSR&FFD7:BCSdone:STA&70:JSRl14:LDA&70:CMP#0:BEQget:CMP#128:BCClow:LDA#32 0.low:CMP#32:BCSok:LDA#32 :N.ok:STA&70:CMP#32:BNErts:INC&72:LDA&72:CMP#1:BEQrt:CMP#42:BNEl2:DEC&72:.l2 DCMP#40:BNEget:INC&74 N.done:LDA#13:STA&70:JMPl X.rts:LDA#0 b.rt:STA&72:RTS l.l14:LDA&70:CMP#96:BNEk:LDA#95:BNEk3:.k:CMP#95:BNEk1:LDA#35:BNEk3:.k1:CMP#35:BNEk3:LDA#96:.k3:STA&70:INC&78:LDA&78:CMP#40:BNEl13:LDA#0:STA&78 vLDA&77:BNEl16 ".l13:LDA&70:CMP#141:BEQl15:RTS .l15:INC&77:RTS .l16:LDA#0:STA&77:LDX#40 3.l17:LDY&71:JSR&FFD7:BCSdone:DEX:TXA:BNEl17:RTS  ]:: mark:A%=0 "Start string ";D$  '#F%=(your steps in dark areas without using the lamp and survive. You really have to blunder around a long time in the dark before you are killed. Light the lamp when returning through the cave this time and collect the map that you will now be able to see there. Next, visit the mine with the lamp and fence post. Take the shovel first, and dig to find the platinum pyramid, then push the ceiling with the fence post in the dusty tunnel. Now get the rope and pick from the mine debris. Dig here for the opal and go back to the middle of the beach once again. Don't forget to collect the post on the way as you will need this later. Dig with the shovel in the middle of the beach. The spikes you find need to be taken and worn. Leave the post and the treasures here. Climb back into the canoe, this time heading N, N, W into crystal waters and up the blowhole (using the lamp) and visit the car park to find the wallet. Don't go straight back to the beach, but visit the north isle and dig below the palm tree for the doubloons and the figurine. Take the wallet back to the police station near the seaside railway station and enter DROP WALLET to get the reward money. After that, drop everything at the middle of the beach once more and save. Take the reward money and go overseas to the cobble square with the shops. Buy the hammer and the screwdriver in the ironmongers (10 notes and 5 notes respectively), food from the grocers (5 notes), then the picture from the antiques shop (76 notes) last of all; do it any other way, and you'll not have enough money to go round. Back again to the beach. Visit the hut and RELEASE PLANK with the claw hammer and return to the middle of the beach. Equip yourself with the short rope, lamp, ladder, and plank and go through the cave to the stream gravel. Drop the plank at sedge tussocks and cross to horrid heights. Find and examine the boulder to get the key and ge the paper from the hollow. Visit the river valley, extend and drop the ladder across the stream. Cross the ladder to the hill slopes to find the treasure chest, then tie the short rope to the pinnacles and down you go for the coronet. Back again to the beach. Drop everything and save. Take the small key, the gold coin, boathook, food, season ticket and robes, and go back to the tree city. Visit the plaza, climb the tower and wind the clock. Leave the small key here, you won't need it again. When you get down to the plaza again, you will be rewarded with the ornate key. Go back to the railway station and use the ornate key to open theD$,1)):T%=#F%:srchstring A%=1 #F% I #F%:D$;" Not found. (Q)uit or (C)ontinue": ="Q" GROO #F%  #F%=T%-1  srchstring  L%=1:: A%=#F%:L%=L%+1  &L%> D$ A%<>(D$,L%,1)) #F% * L%> D$ A%=1 A%=0 4 J J/J `     `  `(L,  HH $ hh (` pS 檮 L L  !L  L )`M ` ) @ ` H)ߢ@B> I8S2W,Q(X$Y h     L h) 娅%I- E ` ) P f L ) ) N N N N N N N , P  ,  )2  > (>  J~ (~      L Lv1.05b!#%*4S8W:SAR#RCEJTXWZa-b- `H |  h    L@  L  < $0 `%ɣ! LB @ &ʩ@ L@ L 0_ LB I ) ` LB ) LB H hL  B  `, P  L ! i Hh ) ! `  N+@ A Hȱ!     hee@ + L Syntax: lp (+) ()Not found0)H e he楪`ȱ `V1.13 *Basic CHAIN"$.!Boot"  *Exec ( *** 2* First three lines MUST NOT be edited < 8BS Menu, S.Flintham. F> Modified by J.Ripley, C.J.Richardson, J.G.Harston, V2.15 P&87:23;8202;0;0;0; Z a:b dY3:7::" at line ";:c("FX21"):c("KEY0 LIST "+()+"|M"):c("FX138,0,128"):d: ne$=f:e$<>27:g(e$) x8e$=27:7:d:: IFDir$="$":END ELSE CHAIN"$.!Boot" : a:*FX4,1 *FX225,128 *FX229,1  d:*FX4 *FX225,1 *FX229  : ݤS:P->&2200:"Too long" ="!Boot" b:*FX12 cv$="MODE3TEXT MODE7TTXT ARCHIARCHICHAINBASICLOAD LOAD LIST LIST CALL CALL LDPICLDPICSCRLOSCRLO" d%=3: Description  i%=6: ID "p%=5: Menu outline ,q%=6: "8-Bit Software" 6r%=7: Date + issue @s%=6: Menu heading J gate, go W through the gate and leave the key here for future use. Cross the bridge and catch the train for the forest village, taking and wearing the armband as you go. Give the food to the beggar in return for the identity card. Visit the hospital and give the nurse the gold coin in return for being innoculated. Use the boathook to pull the hanging vines so that you can swing safely across the river full of crocodiles. Get the bowl from the whispering grass and go back to the beach once more. Don't forget to drop the key again once you have been through the gate. Whatever you do, don't lose track of this key, it is needed in the endgame. Drop everything, and save again. Take the bowl and INVERT BOWL, take the lamp and get in canoe and go N from the beach. It's time for some diving practice, so go down, but NOT before you have entered the following instructions: TAKE ANCHOR, DROP ANCHOR. Anything else and the canoe will drift away and be lost. The inverted bowl will keep the lamp alight under water, enabling you to see the sapphire and the sword from the sunken wreck. Do not stay below water for more than two moves. Deposit these treasures on the beach and then make sure you are wearing the armband. Take the book, the post, and the identity card to sparse shrubs (through the cave, near the scree), go past the logger to gravestones and read the plaque on the monument. Insert the post into the hole, enter the carved chamber, and move the carvings. Get the long rope from the bare chamber, then insert the identity card into the slot so that you can enter the control centre. Pull the lever to free the traffic jam, go back to the beach, drop everything and save as usual. Make sure you are wearing the overalls and spikes. Take the lamp, the pliers and the screwdriver, then get in the canoe and go to the blowhole once more. Visit the city and locate the elevator. Examine the controls, examine the plate, release the plate, look,mend the wires, and push the button to operate the elevator. Visit the office as instructed by the voice in the control centre, get the gems and go back down to ground level. Find your way to the airport, board the plane and find the brooch. Return to the beach and save once more. Life gets complicated here: It's a final tidying up session. First make sure you have digging equipment, the lamp, and the spikes and the long rope. Get in the canoe, cross the sea to the shady cove, and go up to the desert area. Find the scree and the mountainside. Go up and in to the riven rocks, then dot%=2: Letters Tu%=6: Menu items ^v%=3: Help prompt hw%=4: Selection bar rx%=5: Help screen title |y%=2: Help screen text z%=7: Help screen prompt aa%=7: Scroll screen text ba%=7: Unused : /h%256,l%(14):X%=h%:Y%=X%256:i$=j: *DIR$ fs("%"):: n$,m$ G(V%),5)="985"+n$:f%=((V%),6,2)):e%=((V%),8,2)) f%=1:e%=1 N26::(128+i%);" I.D. ";i$;" ";(144+p%);""; Y(144+p%);"";(128+r%);" Issue ";n$,2);" ";(144+p%);""; Q(144+p%);"";(144+q%);" ࠰ࠠ ";(144+p%);""; Y(144+p%);"";(144+q%);" ꡵꠽";(128+r%);m$,8);(144+p%);""; N(144+p%);"";(144+q%);" ";(145);" "; 2n%=118:(144+p%);"";(36);(144+p%);"";: 9(144+p%);""; 28,2,22,37,5  &?fs(A$):n%:fs%=fs:Dn$=gbpbN(5):drv%=(X%?(22+X%?20))&FD 0Bl$=A$:A$="":l$="$.Library":fs%=4 fs%=&105:l$=":"+drv%+".%" :9 Dir$=FNgbpbN(6):IFDir$<>"$":l$="$."+Dir$+MID$(l$,2) DDir$="$": PATCH N9c("LIB "+l$):A$="":fs%>4:n%=("%"):n%:#n%:l$="%" XFt3$=l$+".7to3":t7$=l$+".3to7":sc$=l$+".Scroll":ar$=l$+".Archive": b ݤfs:A%,Y%,E%:=(&FFDA)&FF ljݤgbpbN(A%):X%!1=X%+20:&FFD1:A%=X%+20+((1+X%?20)(A%>5)):A%?(1+?A%)=13:=$(A%+1),$(A%+1)+" "," ")-1) v: c($h%):X%,Y% X%=h%:Y%=X%256:&FFF7  )os(c$):c$=42 c$="":c$: c$: ݤj=$(+&2F) ݤf:t$,n%,m$,s$,g%,m% :la(f%):t$,n0% n0%>14:n0%=14 .0,0);(128+s%);1+(17.5-((t$)/2)),0);t$ n%=0:m%=n0%:m$,s$,s$,s$ 9s$>99:s$100=fs%:s$=s$,2) s$>99:s$="0":m$="" -o%=s$:o%=0s$<>42:o%=-1-v$,s$,5))10 \s$<>"0":n%=n%+1:l%(n%)=o%:1,1+n%)" "(128+t%)(64+n%)(128+u%)m$,32);35,1+m%)156; +m%=m%-1:m%<1:0,1+e%);(128+w%);157;  H0,17);(128+v%);"Press";129;"f0";(128+v%);"for help.";(128+d%);  :*FX21  20,17);:l%(e%)>0:"Another menu "; "Runs Code 80 Column Text40 Column TextArchive Basic Program Loads Basic Lists Basic Calls Basic LDPIC Picture ScrLoad Pictr ",-14*l%(e%)+1,14); *g%=:(g%&E0)=&60:g%=g%-32 4F128+138+139+13+"48OPRSX",g%)(g%>64 g%<=64+n%)(g%=27-1) >1,1+e%);" "; Hg%=138:e%=e%n%+1 Rg%=139:e%=e%-1:e%=0:e%=n% \g%>64g%<=64+n%:e%=g%-64 f1,1+e%);(128+w%);157; p$V%=985000000+n$*10000+f%*100+e% z-"48OPRSX"+128+27+13,g%):g%=128:ma 5,1+e%);">"; =(g%)+(e%) : ma:g%: 05,0);(128+x%);"Using the 8BS menu swn the shaft to the lava chamber and dig for diamonds. Take them back to the beach. Collect the long rope, the ticket, the book and the boathook, wear the robe, and go to the station. Take the trains to the village, cross the jungle river and go to the temple. Stand on the block and THROW ROPE over the statue's arm. PULL ROPE to move the slab and go into the granite grotto. Read everything you see. Throw the robe to trigger the spear, then drop everything except the lamp while you go back for the block. Take the block to the ornate entrance and drop it before attempting to enter the tiny tunnel. Go and collect everything you dropped, including the long rope. Enter the low crawl and push the ceiling with the boathook so that you can go down into the greasy grotto for the idol. Back you go to the beach for almost the last time. Leave the treasures here, but make sure you keep the lamp, the long rope and take the digging equipment. Into the cave for the last time and go to the river valley, crossing the ladder to the hill slopes. Go to the pinnacles, remove the short rope and attach the long rope. Down to the smallest cave, make your way to the grotty grotto and dig your way (at the pit) down to the cosy cave, get the ruby and move W directly to the middle of the beach! Drop everthing and save as usual. At this stage, you should have 19 out of the 20 treasures. These are: Map, sapphire, sword, coronet, necklace, robe, gold nugget, coconut, painting, chest, gems, idol, opal, platinum pyramid, brooch, doubloons, figurine, diamonds, and finally the ruby. These should all have been deposited at the middle of the beach. Wear the robe now rather than the overalls, and don't undress till I tell you! Gather up as many treasures as you can carry, less one (you need the season ticket), and travel to the palace and deposit them upstairs in the Treasure Chamber. Go back for the rest and then pick up the ornate key on your way back to the palace. Drop all the treasures except the idol, the key, and the robe. Go to the city square and open the gate with the key. Visit the pond ('H'), and visit the museum (up the steps). Drop the idol to get the silver, then take the idol again, and return to the Treasure Chamber. This time you can drop everything, including the robe. Pull the bell rope, and the posh butler will arrive, and he calls a guard. As you have explored the adventure, you will have seen six different capital letters ('W','A','L','T','E','H'). These together will form the password needed to satisfy the guard andystem" 0,2);(128+y%);"Use the up and down cursor keys to"'(128+y%);"move the bar or press the letter"'(128+y%);"next to the required menu option to";(128+y%);"position it immediately." '(128+y%);"Press RETURN to load or view the"'(128+y%);"highlighted program/article. If it"'(128+y%);"is an article, pressing 8 will"'(128+y%);"display it in 80 columns. Pressing" 1(128+y%);"4 will display it in 40 columns," Ԫ(128+y%);"P will print it out and pressing"'(128+y%);"O will allow you to view it in"'(128+y%);"teletext mode with your own choice"'(128+y%);"of scrolling keys." s0,16);(128+z%);"Press";(129);"f0";(128+z%);"for more help or ESCAPE"'(128+z%);"to return to the menu...";  :*FX21 g%=:g%=27g%=128  g%=27: 2:5,0);(128+x%);"Using the 8BS menu system" 0,2)(128+y%)"If it is a Basic program, pressing"'(128+y%)"R will run it, S will load it, and"'(128+y%)"X will load and list it. Pressing" Y(128+y%)"Return will run/load/list the"'(128+y%)"program with the default option." $r'(128+y%);"Pressing SHIFT and ESCAPE together"'(128+y%);"at the menu will return you to"'(128+y%);"BASIC." .J0,16);(128+z%);"Press ESCAPE to return to the"'(128+z%);"menu..."; 8 :*FX21 B =27: L: Vg(e$):e$=128: `n%,x$,d$,f$,s$ jla(f%):d$,n% tn%=1(e$,2)) ~Hx$,d$,f$,s$:s$>99:s$100=fs%:s$=s$,2) s$>99:s$="0":n%=n%-1 :o%=s$:o%>0:f%=o%:e%=1: o%=0 s$="0": 126,31,0,21:e$=e$:d:d$="%":d$=l$: ...152 BI%=d$,"//"):I%:d$=d$,1+((I%+1)(fs%<>4)),I%-1-128*(fs%<>4)) .fs%=4 f$,2,1)="/":f$=f$,1)+"."+f$,3) %fs%=4:f$=f$,7-2*(f$,2,1)=".")) 4fs%=4:d$,1)=":":d$=":"+(drv%d$,2))+d$,3) .d$,1)="$":Dir$<>"$":d$="$."+Dir$+d$,2) -o%=0:o%=v$,s$,5)):o%=(-1-o%10)(o%>0) o%=-1:u: o%=-2:v: d$<>"":c("Dir "+d$) /o%=-3:os(ar$+" -quit $.!Boot|M -e "+f$):  *o%>-7 o%<-2 e$<>13:o%="XSR",e$)-7 o%=-4:f$ #o%=-5:Key("*Load "+f$+"|F|M") (0o%=-6:Key("LOAD """+f$+"""|MLIST|F|N|M|O") 2%o%=-7:os(f$+" -quit $.!Boot"): <$o%=-8:Key("*LdPic "+f$+"|F|M") F&o%=-9:Key("*ScrLoad "+f$+"|F|M") PLI%=s$,"//"):I%:s$,I%-1):s$=s$,I%+2):I%=s$,"//"):I%=0:s$="RUN": Zos(s$+" "+f$): d n: xu d$<>"":f$=d$+"."+f$ e$="4":os(t7$+" "+f$) 7os(sc$+" -lp *lp -4 "+t7$+" "+f$+" -quit $.!Boot")  v d$<>"":f$=d$+"."+f$  e$="8":Z%=0:os(t3$+" "+f$)  e$="P":Z%=1:os(t3$+" "+f$) e$<>"O":d:c("Run "+f$): \:(128+aa%);"Please press the key to use to"'(128+a so get you past the barrier into the beautiful room and out of the game with the plaudits of Level 9 ringing in your ears. T H E E N D P.S. The password is 'WEALTH' Doctor Who and the Mines of Terror 1. The electric spanner is used to remove the hatches. 2. The passcard can be found in the Security Blocks. 3. The memory capsule can also be found there. 4. The cloth, when dropped beneath a controller, stops it in its tracks. 5. The oxygen mask must be worn to go on the surface, where a generator can be found to give express facilities to the lift. 6. Take the circuit boards O and P from the lift shaft to the construction area - here take the boards S and T to produce the word STOP. 7. To get to the TIRU you must have the passcard and the cloth. At the TIRU there is a crystal lattice. 8. To finish the game you have to take the lattice and the memory capsule to the unmapped area above the planet's surface. There you will find the Tardis and the Master. Sphinx Adventure Rabbits eat carrots. The pirate puts your treasures in his chest, and as long as you have the keys, you can retrieve them. The boat can be found at the foot of Castle Hill (Vampire's Castle). Simply follow the directions from the Bear's Cave to get there. You need a mouse to frighten the elephant. The mouse can be found scurrying around the dungeon of the Vampire's Castle (Down from the Ballroom). To get the jack safely, you MUST have the Mithril ring and then rub it. To open the safe, SAY DIAXOS. In the Wizard's Antechamber and in the Sorceror's Lair, you will find that there is a wand to be taken. To cross the desert: N, E, N, S, E, W, E, S, N, S, E, W, E, S, N, S, E, W, E, S, N. From the treasury, go W, U, S to find the stake and that will mean the vampire has had his chips. To discover the Mithril Ring, you need to wave the wand in the fairy grotto. The matches are sure to give the serpent heartburn! The Goblin's Dairy is West of the Gnome's Kitchen, not too far from the Catacombs. Acheton The Gin is in an earthenware pot inscribed London Dry. There are three holes in the Ningy Room, but one of them is a one way entrance from somewhere else. Wheel of Fortune Switch off the lamp whenever coming out of the caves. If you are jailed, quit. The Troll's Cave is the place to store treasures - so get the pipe from he vending machine, the basket from the canal south bank, DROP the basket, PLAY pipe and then you have a Troll Scara%);"scroll up...":?&80=0:?&80=ya S'(128+aa%);"Please press the key to use to"'(128+aa%);"scroll down...":*FX21 M?&81=ya:d:Key("*Load "+f$+"|M?&1974=?&80:?&1981=?&81:CALL&1904|F|M"):  21:  DKey(A$):c("KEY0 "+A$):c("FX21"):c("FX138,0,192"):22,7::: ݤya:A%,B%:A%=&7A "7:B%=255-((&FFF4)&FF00)256:B% B%<>182B%<>?&80 ,=B% 6$la(f%):m$,n%::m$,m$:f%<2: @ m$,n%: J.m$,m$,m$,m$:n%=n%-1:n%<1:f%=f%-1:f%<2: T: ^ Issue num, Issue Date h 66,29/10/98 r: | Magazine Disc Menu,8  About This Disc,:0,Thi1,-2  Editorial,:0,Editori,-2  Program Info Menu,,,2  Messages Menu,,,3  Articles Menu,,,4  Adverts Menu,,,5  Games And Demos Menu,,,6 ' 8BS Messaging System,%,SendMes,-4 :  Program Info,4 ( Program Info Collection,:0,Doc1,-2 ' Messaging System Info,%,MsgInf,-2  Messages Menu,,,3  Return To Main Menu,,,1 :  Messages,7 & To You,:0,uu,-2 0( Comments on Programs,:0,Comment,-2 : Help Offered,:0,HelpYou,-2 D Help Wanted,:0,HelpMe,-2 N! General Messages,:0,Gen1,-2 X Articles Menu,,,4 b Return To Main Menu,,,1 l: v Articles Menu,14 $ Regular Contacts,:0,Contact,-2 ) History of 8BS Part 4,:0,8BSHis4,-1 - Dungeon Adventure Soution,:2,Dungeon,-1  Games Hints,:2,Hints,-1 ) Emerald Isle Solution,:2,EmIslSo,-1 / Bored of The Rings Solution,:2,Boresol,-1 $ S.Hanson Interview,:0,intsh,-1 & A.Stephens Interview,:0,intas,-1 ' Superior Softography,:0,Softog,-1 / Play it Again Sam 11 Review,:0,PAS11re,-1 / Play it Again Sam 14 Review,:2,PAS14re,-1 " Games on The BBC,:0,Games,-1  Adverts Menu,,,5  Return To Main Menu,,,1  :  Adverts Menu,7   8BS Advert,:0,8BSAD,-1 * For Sale,:0,ForSale,-2 4 Wanted,:0,Wanted,-2 >+ Superior Software Offer,:0,SupSoft,-1 H K8G,:2,K8Gad,-1 R D5K,:2,D5Kad,-1 \ Return To Main Menu,,,1 f: p Games and Demos,5 z! Repton Screens,:2.S,Stop,-4 # Bubble Bobble,:2.B,Bubble1,-4 # Honesty. Poem,:2.S,Honesty,-4 * Points of View. Poem,:2.S,PointOv,-4  Return To Main Menu,,,1 :   5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*EX.$.!Boot|M nd saving ROM imer. The music box is a bird scarer. To get the bucket off the obelisk use the brass key to unlock the hut, take the ladder and up you go. Castle of Riddles Arrive at the Shooting Gallery with the ticking case and ticking box. Go N into the Gallery then NW,NE (ignore brooch) SE,NE,NW,SW. Now drop the case (bomb) and the box and go NW,NE,NE into the Riddle Room. Wait until the bomb explodes. The giants will have gone and the treasures can be collected. To navigate the jet black corridor maze, wave the black rod (found by throwing the coin into the wishing well) and different coloured smoke will emerge from its tip. Thus you can find your way around and when you reach the exit you need to type in the word that comes to mind from your experiences with the rod. The password to get out of the maze is RAINBOW or SPECTRUM. Lord of the Rings Tom can help you at the willow. Go NE to Tom's House, enter SAY TO TOM "HELP" and lead him back to the Willow then go back to Tom's House. Frodo can pass the Barrow Wight by wearing the ring, but also try throwing the pot plant as well (there's an elfstone inside). To kill the Green Knight: get the candle stub from the Mathom House in Michel Delving and take it to the monastery. Wear the ring, go W and enter KILL KNIGHT WITH STUB, repeating this until he's dead. Confront the Green Knight alone; attack him at least 3 times; take the medallion and visit the monk; collect the rest of the party and go to the Red Tower; keep saying "No" to the lady; take both medallions back to the monastery, which you will now be able to enter. To enter Bree: knock at the gate, and then give the name 'Underhill' when asked who you are. Pyramid of Doom ENTER POOL, GET KEY (large), E, GET POLE, GET WATER, N, E, DIG, GET KEY (tiny), S, DIG, ENTER HOLE, OPEN DOOR, UP, GET STONE, OPEN DOOR, ENTER DOOR, LIGHT FLASHLIGHT... Pirate adventure The key is under the mat in the flat. Go to the thin crack, get the hammer, return to the flat and remove the nails from the rug which can now be lifted. To pass crocs, drop the bottle of rum in the pirates shack, go back to the secret passage and get the empty bottle, go to the beach, wear the water wings and go to the lagoon to get some fish for the crocodiles. The parrot will chase off the snake. Strange Odyssey SET PHASER, TO DESTROY, SHOOT BOULDER. Countdown to Doom In the metal corridor in the dome are niches marked with symbols. Note the order (different each time) as you need this informaton later. At the Pentagon Niche, PUSH PEN ﴯ 굢 To: 999 (all members) From: E4W (Crispin Boylan) Subject:Coca-Cola Demo I was much impressed by this demo, having not seen many demos on the Beeb I was amazed to see the graphical scrolling capabilities of the demo! All in all a great piece of programming by a great programmer. More please! :-) ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: E4W (Crispin Boylan) Subject: Custom DNFS I thought this was an excellent utility and great for using 3.5" disks with the 8271. I thought it was easy to use and had a good set of options. Keep up the good work!! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,   5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*EX.$.!Boot|M nd saving ROM im TAGON,L,R,L,F,F,L,D while collecting the four discs on the way. It is fatal to go too far down the volcano - the correct route is up from the steep rocky hole. SAY FLEZZ will disable the robot in the dome. The marks on the town wall give a 5x5 matrix; write in it the letters found on the SE of the dome to learn how to disable the robot. Push the fourth shape you find in the alcoves of the metal corridor to get to the underground area. Feed the computer with the shapes in the same order as they were seen, to get the rod which lets you safely out of the dome. Don't linger. Move lever, then pull gently to start the floating platform. After that its U, SW, SE, W, N, SW and it will stop in the hold. From the Computer Room go down to the Square Room with the marked exits. There you go through them in the same order as you fed discs into the computer and you'll finish up in a Round Chamber. To stop the floating platform, move from the engine room to the control room and back until the platform stops. To catch the blob, use the net. A grateful mum will offer time travel, and that will enable you to go collecting crystals - provided you have the navigator box, spacesuit and spices. The Incredible Hulk To start, BITE LIP, GET FAN, GET GEM, E, PUSH BUTTON, BITE LIP, GO TUNNEL. This takes you past the high gravity area into a field. There are 3 places where gas is released (2 in the dome). With a single gem only, one outlet has to be plugged with beeswax; ask Dr Strange's astral projection for help by banging your head until he relents. In the other 2 cases, REMEMBER NIGHTMARE will provide the energy. Need beeswax? Wave the fan outside the dome with the mesh. Gremlins To disable the snowplough, you need the welding torch, gas bottle with valve and pipe, plus the electronic spark igniter. Then OPEN VALVE, IGNITE TORCH, WELD PLOUGH, CLOSE VALVE (gas needed later). PUSH BUTTON to use flash on the camera and scare the Greamlins. Kingdom of Hamil Snark tunnel: Christopher Columbus went W; Peary went N; Scott went S; Marco Polo went E. Combine the characters shown with the directions and you know where to go: Thus, if the mural shows Peary and Columbus, then the direction to go from the entrance to the snark tunnel is NW. Documents: Visit the crypt, go W, open the tomb, lure the vampire to the tapestry room, lift the curtain to kill the vampire and then revisit the tomb where the documents are. You MUST keep on returning to pick up the Talisman or the wicked spirits will get you. Move W,E,SE,SW,W,SE,E, b To: 999 (all members) From: 3WU (Fred Price) Subject:Two Poems Two poems for you again and they both come from Northumberland one is from from Mary Wade called Martha's Honesty. The second one is from Richard Haswell's book which will give you a different point of veiw depending on how you look at it. So sort yourselves out with your printer all ready and loaded.Each poem stands on it's own, so the choice is up to you to choose either. Both of them will fill an A4 sheet. HONESTY HONESTY OR POINTOV POINTOV Fred ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Superior Softography Palace Of Magic Killer Gorilla 2 Syncron Repton Repton 2 Repton 3 Karate Combat Star Striker Airlift BMX On The Moon Wallaby Smash And Grab Kix Deathstar Space Pilot Missile Strike Battle Tank Crazy Painter Overdrive Citadel Thrust Strykers Run Ravenskull Crazee Rider Galaforce Codename: Droid Spell Binder Cosmic Camouflage Grand Pric Construction Set Hunchback Galaforce 2 Quest Around the World In 40 Screens Mr Wiz Camelot The Life Of Repton Qwak Repton Thru Time Pipeline Baron By Fair Means Or Foul Skirmish Hyperball Percy Penguin Pandemonium Superior Soccer Ballistix Star Port Hostages Exile A Question Of Sport Sim City Repton Infinity Richochet Perplexity Master Break Star Trek Adventure efore picking up the painting and returning NE,SE,NW,NW,NE,N,W. Circus Adventure The lamp: Open the car boot and there it is. The clown: He wants you to dress for the occasion. The maintainance wagon: You need the metal bar which can be found by walking across the tightrope. The tiger: can be moved by cracking the whip. The whip is in the cupboard to the east of the entrance. Have the snorkel and the can, go to the generator and type Syphon Petrol. To stay on the tightrope, you must wear the slippers. Examine the pile of rope to find that it's a safety net. The clown will help you erect it by the cage. The clown will follow you if you wear the costume. Adventure Rat: Turn off the lamp and enter HOOT. An owl will then kill the rat. If you kill the frog, you'll find the princess in the magician's bedroom. If you lose her again, she'll be found in the bedroom to the W of the diamond. You must leave the Ming Vase in the left luggage office - if you drop it you are left with a smashed vase. The ring is in the dungeon. To get thrown there you must steal a treasure, but make sure you've got the keys to get out. If you attempt to kill the princess, you'll be thrown in the dungeon and your keys confiscated as well! After 99 moves, 2 things start happening: Firstly, various messages are generated at random. They can al be ignored except the one saying a spider is present. If you don't kill it with the axe when the message appears, you'll die if you stay there or return later. Secondly, if you enter the spider's lair you'll be killed without getting a chance to kill it. You must therefore dispose of it within 100 moves - you need to do this anyway to find the ruby. The scarf, cage, oil, slipper, dragon are red herrings. The Worm in Paradise The visor is in the dream dome at the start of the adventure. Take, wear and later drop it to experience the dreams. Avoid the one-armed bandit. When the monster is roused, go E,S,W and move so that when it jumps, it gets stuck in the ravine. Go W onto its back and take the scale. Put the bench under the tree and stand on it to reach the apple; sit on the chair in the habihomes, sleep on the bed and use it as a slide down into the passages beneath the city by giving the command BED as you lie on it. Buy the dog as soon as you have enough credit. Ignore the pizza. Old Father Time Get the lamp from the catacombs, the mirror from the mine shaft and go to the bar of light. SAY EQUILIBRIUM here. In the cylindrical room enter OMAGA to move elsewhere. The laE  5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*Exec $.!Boot|M hen has as muc The 8BS messaging system The 8BS messaging system Version 2.04C by Steven Flintham (15A) Introduction The messaging system is designed to allow 8BS members to send both messagesfor publication in the disc magazine and private messages to each other. Members use the program to write their messages which they can then send in to the editor on their submission disc.The editor then uses a separate programwhich sorts out all the messages ready for inclusion in the magazine. Inserting your submission disc When the program is run, it asks you toinsert your submission disc in drive 0. At this point you can select a filing or continue with the one you are using.Press D, A or H for DFS, ADFS or HADFS,or SPACE for the current filing system. If you are using DFS you are strongly advised to put absolutely nothing else on the same disc as the message file. Of course, when you no longer need to edit the messages you can copy other files onto the same disc ready to send it off. You should leave the submission disc in the drive at all times. You should also avoid pressing BREAK Entering your user ID and name If you have not previously used this disc to store messages you will be asked to enter your user ID and name. You can just press RETURN instead of entering your name if you wish to remain anonymous. You can also choose what function key layout you want to use. mp needs to be turned off then to stop it being stolen, wave the rod and relight the lamp once you are visible again. Go to the magical peel room, rub the lamp, pay genie and go to the room with the dwarf. Smash mirror, jump down the shaft, go S to find a sword then N,NE, to Medusa, slay Medusa and slay snakes. Go S from the marble room to the waiting room and wait several turns until a secret passage is opened. Go through, open the chest with the key and get the hourglass. In the room with no exits, enter OMEGA. To become worthy to go N you must leave all objects except the staff in the chest. In the marble room, turn off the lamp and LOOK: This provides a clue for use in the Waiting Room. Spiderman To get the gem from Sandman: climb the ceiling and enter his room; examine the crib to find the baby formula and the gem. In the lift, examine the niches as you go up. To get Lizardman's gem: get the calcium and chloride, go to the lab and mix them, then go back and throw the mixture at him. If you then examine him, you find a gem. To get the Ringmaster's gem: Close eyes, enter room, push knob, turn knob, open eyes. Ignore the mirror. Kayleth To start: Break bands, get off, U, pull lever, D, examine machinery, take tape, N, take fuse, E, E, examine filing cabinet, take micro canister, open tape, put tape on micro canister. Once the canister has dissolved, take cartridges, W into service corridor, insert a cartridge, examine aperture and go out. Once outside the ship, examine the door for the first azap code. You need the cutters in the mine shaft to get the ore to put in the machine. The compost is needed to plant the bulbs in. The tunnel door needs blasting open. The AZAP codes are: ROO DHT ELY AKN EPO - read backwards they provide the password for opening the iris door. Ask Yagmok for his key badge. INSERT FUSE with the skimmer. Colossal Adventure The dragon is East of the Secret EW Canyon 15 feet above a Tight NS Canyon. Give the troll the golden egg since it will come back when called. The Pirate's Maze is just down the coloured column. Open the clam with the trident. Drop the dynamite by the dwarves, go SW, SAY BLAST, go back and into the E/W corridor. After that you must keep on the move until water and fire interact and you have firmly shut the door! Give the eggs to the troll. They can be recovered later by saying FEE FIE FO FOO. Gideon's Gamble Take a bucket to the farmyard, get water from the well and give it to the crew when needed. Do the same with the rum (if you ha The main menu You can choose an option by either pressing the letters shown at the righthand edge of the screen or using the upand down cursor keys. When you have highlighted an option, pressing RETURN will confirm your choice. You can usually return to the main menuby pressing ESCAPE if you get stuck anywhere else in the program. Writing a new message To start writing a new message, choose the "Start a new message" option from the main menu. You will be asked for the user ID to send the message to, or you can enter 999 to send a general message to everyone. When you enter a user ID, you can also enter their real name if you know it, and it will appear in the message. You are then asked if it is a public message, where it will get sent to everybody; or a private message, where it will get sent only to that one user. Once you have entered the user ID and pressed RETURN the main editing screen will appear. The message editor The message editor is used to edit bothnew and old messages. If you are writing a new message, the cursor will be placed on the subject line, ready for you to enter the subject. The message editor is similar to a wordprocessor, although there are several important differences making it more ofa text editor. Pressing RETURN will move you down ontothe next line, as you would expect, andand as you type words which won't quitefit at the end of lines they will be moved automatically onto the next line. You can use the cursor keys to move around and whatever you type will appear at the cursor, as in a word- processor. When you reach the bottom of the screen, either by typing or by using the cursor keys, it will scroll to allow you to continue. There is a limitto the length of a messve the jug and can afford it). Wizard's Challenge Go to the music room and sing. The finger needs a nurse to bandage it. The medical room is in the classroom area. Go to the end of the corridor, so that a teacher takes you to the Head's office where you can take the keys. From there go W, W, N and N where a nurse will do the necessary. Don't forget to take any spare bandages lying around. ON is the simple light command. Look at the figure, and try to work out the total using buttons 1 to 8 in three combinations. Once you have collected everything of value from the classroom area and you have got rid of the bully, go to the Music Room and SING. Get rid of the bully by bribing him with a sweet. Classic Adventure The plover emerald can be got if you go N from the oriental room, drop all, and enter the plover room. You can then carry the emerald out. The (dynamite) rod should be found at the finish of the adventure in the vast hall. Take it, NE, drop rod, SW, BLAST, and there you are. Adventure Quest To pass giant: you need sling and silver ball (David and Goliath??) To deal with the Djiin you need to open the windbag in his prescence. Blue Dragon PLAY FLUTE, and when you stop, the wizard will be so grateful he frees the bird from the spell. Firienwood Use the spell NEIRIF to escape the blizzard. Denis Through the Drinking Glass To escape from the French model's flat, type RUN. Drop ticket (bought from the policeman outside no.10), take wire and run. Don't forget to run every 10th move. Fantastic Four The torch must ignite the gas jets in the tunnel under the castle - the statue will then knock Xandu out so that he can rescue Alicia. Haunted Abbey Give the troll the boulder that is found in the grounds of the Haunted Abbey, and you will get the spectacles. Castle Dracula LIGHT MATCH is the correct method for 'let there be light'. Rebel Planet To enter the university, you need the tuning fork from the hotel basement. Tap one with the other for a grand entrance. The guard needs the brew from the hotel basement. Give the tickets - found in the airlock location of Caydia - to the Arcadians. They will then leave, dropping the wrench as they go. Use the input: TALK TO ARCADIANS, TAKE TICKETS FROM KUBE, GIVE TICKETS ARCADIANS, TAKE WRENCH, DROP WRENCH INTO KUBE. To ride the tube of Halmuris, input: INSERT CARD INTO COMPUTIK, TAKE CARD, DROP CARD INTO KUBE, TAKE (travel) PASS, WAIT (until Tube arrives), ENTER TUBE, DROP PASS INTO KUBE (the collector will confiscateage but this should not be a problem. If you run up against the limit you should rewriting rewriting the message as a complete article. The DELETE key works almost as normal but you cannot DELETE back past the start of a line as you can in some wordprocessors. If you in the middle ofa line, only the characters on that line will move up to fill the space. An important point to bear in mind is that if you simply type over the recipient's ID at the top of the message, that willnotchange the recipient. You must also press SHIFT f9and type in the new ID when asked. The ID of the person who will actually receive the message is always shown on the bottom line of the screen when you are editing a message. You should ensure that this is the same as the ID at the top of the message. If you find this confusing, simply take care to enter the correct user ID when first starting a new message and don't change the ID at the top of the message. When you are happy with the message, press ESCAPE to leave the editor and save the message to disc. Viewing, editing, deleting and printing existing messages To examine any messages that you have already written, choose the view/edit/ print option from the main menu. Each line in the menu begins with the user ID to which it will be sent and then has as much of the subject line aswill fit. As with the main menu, you can use the up and down cursor keys to move the highlight. There are no other keys you can press to move the highlight on thismenu. When you have highlighted a message youcan select one of the following: (V)iew the message (or press RETURN) (E)dit the message (P)rint the message (D)elete the message Printing all the messages it if you carry it openly), READ ADVERT - which tells you about the Zoddi Special. Then WAIT (until back at Zoddi), LEAVE TUBE, S, ASK FOR ZODDI SPECIAL, TAKE KEY, U, S, UNLOCK DOOR. You should now safely be in room 110. Rick Hanson To stop the tape killing you, think of it as a grenade (throw it) To lose the guy in the shades and coat, jump off the bridge and on to the train. Use the spanner on the guard. Think of the one-armed bandit as a source of cash. To crack the codes, ponder your room number, the alphabet backwards, and the twelve Apostles. Project Thesius First get some clothes, and then try drying the towel rather than yourself. Also, dig where you might find a treasure chest, and then do a spot of examining. The correct number for the chest is 640 (see the telephone directory) Gisburne's Castle Collect the lamp, rope and wooden key, and take them to either trapdoor. Use the rope and key - simple. USE small key to enter Chapel (the key is in the cellar). Mystery Funhouse The OUT OF ORDER sign by the fortune telling machine is the answer to being killed at the shooting gallery. Leave it in the gallery before entering from the manhole. Golden Baton of the Sun Throw the knife before collecting the baton. Perseus and Andromeda DON helmet, retrieve your discus and then go as far E as possible. Go on to the dais and pray to get the shield and then go to the temple and pray for the sandals - which you should also don. Now go on to the pedestal and wait there, after which you can FLY NORTH and then down. Go down again and you are on an island. Fix halter, mount Pegasus, ride Pegasus. Ten Little Indians The silver figurine is in the utensil store beyond various rooms from the green bathroom. However, you MUST open the passage to the back stairs first - the suit of armour is a help here. The black figurine is hidden in the river mud; make sure you don't carry too much or linger too long here. It isn't actually necessary to open the gates: From the country road you ENTER GATEHOUSE, go UP to the tower and then, provided you have the rope you can get down to the gravel drive. Oxbridge In the Punter's Arms, SAY COURAGE - as the message on the wall indicates - the troll will then produce the EXEAT hint and the tankard. TAKE TANKARD, DRINK TANKARD and then this coin will drop to the ground and can be taken. As the landlord doesn't like his mugs being nicked, DROP TANKARD and you can then safely leave the pub with the coin. The lift in Harrids: Take the hat and scarf t If you want to print all the messages, you can choose the "Print all the messages" option from the main menu. You will be asked if you are sure you want to print the messages, printing will only start if you press Y. You can press ESCAPE while the messages are being printed and the computer will stop. However, if you have a large printer buffer printing may continue - this is unavoidable. Tidying the messages When you delete a message it is not actually removed, it is just made "invisible". When you tidy the message file these invisible messages are removed. You are recommended to tidy the messagefile periodically to prevent it growingtoo large. In particular, it would be agood idea to tidy the message file before sending your submission disk in,although this is not strictly required. Re-entering your user ID and name Choosing the "Re-enter your user ID/ name" option allows you to correct any errors you made when you were first asked for your user ID and name. Undeleting messages If you have accidentally deleted a message which you wanted to keep you can probably recover it by choosing "Undelete deleted messages" from the main menu. This will not work if the message file has been tidied in the meantime, but no harm will result from trying. Leaving the program To leave the program, you should choose"Quit" from the main menu. Pressing BREAK is not recommended, but shouldn'tcreate problems if at the main menu. More advanced editing features This section is described in full in the unabridged instructions to be foundon TBI-00. The function keys can be used to insertvarious teletext effects and to performediting functions. The o the west end of the building on the same floor. Now press the button to summon the lift, open the doors, enter the lift and drop both objects. Leave the lift at this point, close the doors, go to the ground floor via the staircase and summon the lift by pressing the button. The hat and scarf can now be retrieved safely. In the fishmongers, OPEN OYSTER, and there's a pearl to be found. Ghost Town The key to shoeing the horse is in the jail, the key to the jail is in the stable, the solution is magnetic. When the horse is shod, mount and say the right word. I'd say Giddyap. Egyptian Adventure Ahmed is bribable. The curator will need to see the colour of your money - and other things. The raven needs to be shown something by way of a sign. Time Machine To get off the moors, move N, W, S. Dungeon Adventure To pass the goat: you need the cracked pot from the filthy dead end cell area. Fill it with slime from the bottom of the ramp and drop the slime filled pot by the goat which will slip to its death. Solution You start by looking at the driftwood and the packing case. ENTER the packing case, and pull and push this and that, to prepare things if you need to be revived. After this, you can happily begin your explorations and use the storage room inside the packing case to dump things. The first area to explore is outside: There is a move counter working against you here in the form of the setting sun, so it's essential to explore carefully and then run through the area as economically as possible. Take the driftwood and the case and travel from the mudbank to the E/W road via the stone bridge. Go E, E, N, N to the giants' clearing and climb the tree. Take the berry and drop it - you won't need it any more. Climb back down the tree and rub the belt - rubbing things enables you to wear them, when possible in one move. Go W along the road until you find the poppy seed, take it back to the stepping stones and wave it to deafen yourself to the siren's song. After that you can go N and take the mirror, which will enable you to go E along the forest road and reflect the sleep spell. Go S and take the coins, wand and dice, then go back N, W, W, S to get to the mound below the huge nest. Wave the seed here again, and you can safely collect the egg from the nest. After this you need to go W, W tlayout can be set when you enter your user ID. Keyboard layout 0 (old): Unshifted SHIFT CTRL f0Text- Red -GraphicsJoined G's f1Text- Green -GraphicsSeparated G's f2Text- Yellow-GraphicsHold G's f3Text- Blue -GraphicsRelease G's f4Text-Magenta-GraphicsDouble Height f5Text- Cyan -GraphicsSingle Height f6Text- White -GraphicsInsert Char f7Steady New Backgd Insert Line f8Flash Black Backgd Delete Line f9Pixel Edit Set dest. Keyboard layout 1 (new): Unshifted SHIFT CTRL f0Pixel Edit Set dest. Ins. Charf1 (Block) Text- Red -Graphicsf2Normal Height Text- Green -Graphicsf3Double Height Text- Yellow-Graphicsf4Joined G's Text- Blue -Graphicsf5Separated G's Text-Magenta-Graphicsf6Black Backgnd Text- Cyan -Graphicsf7New Backgnd Text- White -Graphicsf8Hold G's Flash Ins. Linef9Release G's Steady Del. Line Layout 0 is similar to the TED teletexteditor. Layout 1 is similar to the ABZ teletext editor. Keystrips can be printed out using the MsgKEYS program. Reporting problems If you have any problems with the messaging system please let me know. The more information you can supply about the problem, the more likely it is that I can fix it. You should try turning the computer off, disabling any extra ROMs etc., before running the program to see if that solves the problem. If it does, then the problem is incompatibility with some part of your system. If you can track down the problem, I will be pleased to try and fix the it. ppppppppp ppsssspppppppppp𰄝 Press SPACE to ren to menu Press SPACE to retun to menu "ss o the monoliths. Reply yes to Rakshasa's question and provided you have your own dice, you'll win. This complete's the revival spell. Next, go back to the south end of the island and throw any six objects to preoccupy the killer willow. Go N for the axe and hit the tree. Relent when the dryad intercedes. Now you can collect the six discarded objects and prepare to enter the cave system via the tongue bridge. When you reach the jet of flame, light the driftwood, then go N and - to take and wear it - rub the helmet. Take the crucifix and continue N to the cylindrical room. From there go W, where you'll find the bow tht allows you to move SW from the cylindrical room, corpse - examine and take - and orange collar - rub it - then W again for the cube. Return to the cylindrical room and go E to the storeroom with the haystack. Examine or search the haystack and, so longs as you are holding the cube - a magnet - you will find the needle, which you must take. Now go back to the cylindrical room and leave it by going NW to the dead end room with the octopus figurine, and take it. Return to the cylindrical room, and move NE - you can't do it without the octopus - to the 2nd dead end room. Here take the staff, and rub the yellow collar. You can now store the needle, cube, and orange collar in the packing case. Return to the cylindrical room and go SE. This will take you to the junction in the U-shaped passages where there is a blocked opening E. There are 3 round rocks here, so naturally you TURN each of them in order to learn that - having left no stone unturned - you can now proceed E. If you do so, you are confronted by a rolling boulder on a mossy carpet. So you should STOP the boulder. It gathers the moss and reveals a sword - dragons for the killing of - for you to take. At this point I think I should describe the teleport system which operates in the caverns. We have already seen two collars of different colours are to be found in the caverns. These are part of a combined security and teleportation system. To give an example, you cannot move SE from the cylindrical room unless you are wearing a collar. Collars and pedestals are closely connected. Wear a collar of a particular colour, and then SAY 'colour' and you will instantly be transported to a pedestal of that colour. Because the collars are graded in value, you can extend your range as you find ones with colours higher up the spectrum. You can always teleport to a colour lower in the spectrum than the collar you are wearing. Mithril is the highest colo  > Scroll ! Scrolling text file display +xtr:A$=OS_GetEnv:ver$="1.11":c$="128" ((&83:h%=24:w%=79:>&4000:&80:h%=31 2Ainit:lp$=cl("-l"):tt$=cl("-4"):ch$=cl("-c"):pl$=cl("-p") <6quit$=cl(" -q"):Z$=cl("-?"):A$=cl(" "):asm:go F" "+A$+Z$," -?"):"Syntax: Scroll (-lp ) (-4 ) |-chan + (-plen ) (-quit )":end(): PA$="""""":A$="" ZCcat%=A$+ch$="":max%<2500:"Not enough memory to run":end(): dlp$="":lp$=FindLP n plen%=66:pl$<>"":plen%=pl$ x err A$<>"":end(): EX%=ctrl%:Y%=X%256:pr% f$<>"":pr%=:go:con:cat%=lp(f$):f$="" :cat%::">> Scroll Version "ver$" - (C) J.G.Harston Buffer size: &";~max%;" (";max%;" bytes) <<"':".":'"Press SHIFT-Escape to exit.":*FX4 D:cat%=:f$=A$:f$+ch$="":"File: "f$:f$,1)="*":dis:f$:con 'f$,1)<>"*":cat%=lp:f$="":A$<>"" end(): : end(F%):cl:*FX4 *FX229 *FX225,1 dis:F%: &quit$<>"":13:"Exit";:os(quit$)  <ݤerr:<>17::<128 <>17:" at line ";; <>17: cat%==17:cl:=-1 #init:cat%=:ch%=0:pr%=:f$="" @Max%=--900:ctrl%20,data% Max%+4:end%=data%+Max%:max%=Max% "X%=ctrl%:Y%=X%256: ,,ݤcl(l$): I%:l$=32 A$<>"":A$=" "+A$ 6SI%=A$,l$):l$="":I%:l$=A$,A$," ",I%+1)+1):A$,I%,1)<>" ":l$=l$,l$," ")-1) @?I%:A$,I%,1)=" ":A$=A$,I%-1) I%:A$=A$,A$,l$)+1+l$) J=l$ Tcl:ch%:A%=ch%:ch%=0:#A% ^ h(os(c$):c$=42c$="":c$: c$: rݤlp:len%=0:f$+ch$="":= |@ch$<>"":len%=ch$,"+"):ch%=ch$,len%-1):len%=ch$,len%+1) 8ch$="":ch%=(f$):ch%=0:"File '"f$"' not found":= qlen%=(#ch% (len%=0))+len%:pt0%=#ch%:len%end% ch%:dn i%=8 ptr%end% ch%:dn ?I%=2 ptr%I%=4 ch% fst%0:fst%=0:gbpb(max%,0) NI%=5:top%=data%:pg:0 X'(I%&FE)=6:c$=(c$32):on:pg:0 b(I%&FE)=16:pr l5I%=18 tt$<>"":end():"Mode7";:os(tt$+" "+f$) vI%=1:*FX229  *FX225,1 = : xpg::13:ptr%=top%:p(ptr%):ptr%=ptr%+1+$ptr%:>=h% ptr%>=data%+len% ptr%>=end%:=top%:data%+1+$data%=top%:t%=data% =top%=t%:t%=ptr%-100:t%=t%+1+$t%:t%+1+$t%=ptr%:ptr%=t% ?30,11,13:p(top%):0,h%);:ln:ptr%+1+$ptr%data%+len%-fst%:ptr%=t%: dn:fst%+max%>=len%: -f%=fst%+max%2:f%+max%>len%:f%=len%-max% off%=f%-fst%:off%=0:  ln:(-1)=0:off:"File: "f$,30)(30-f$,30))" "+(100*(ptr%-data%+fst%-1)len%),2)"% Cursors move, P: printout, Esc to exit";:13:on H Rgbpb(n%,p%):A%=3:"Read"; \J?X%=ch%:X%!1=data%:X%!5=n%:X%!9=p%+pt0%:&FFD1:data%!max%=&D0D0D:*FX21 f cr: pcr:13"Wait";:A%=data%: zR(?A%=10 A%?1=13)(?A%=13 A%?1=10):?A%=32:A%?1=13:A%=A%+1 ?A%=10:?A%=13 "A%=A%+1+$A%:A%?-2=10:A%=A%-2 A%>end% A%>data%+len%: ppr:(79);13;"Print out ";f$;" Printout with *";:lp$<>"":i%=1 lp$+1:"FX138,0,"+×lp$+" ",i%): C""lp$:lp$="":7:"No printout command found";:A%=(200):pg: >pr%=:dis:"Printing...";:lp$+" "+f$:go:on:pr%=:pg: : ݤFindLP:i("lp")=1:="lp" A%=i("%.lp"):A%=1:="%.lp" !A%=2:i("%.lp.#"):="%.lp.#" !A%=2:i("%.lp.*"):="%.lp.*" i("$.lp"):="$.lp" i(":0.$.lp"):=":0.$.lp" =", and Figurine into the Packing Case - which you should always carry. Finally, climb back up to the Throne, and press button 5, but make sure you are carrying an odd number of objects - use the Violet Collar as a make-weight if necessary. Button 8 on the Throne provides information and 9 teleports you back into the Pit. Now that you have the Mithril Collar you can go almost anywhere you like: Simply climb on to a coloured Pedestal and enter a colour, and you will be teleported to the pedestal of that colour. Since the Throne counts as a pedestal, enter ORANGE to teleport to the pedestal of that colour, and climb down. Now go NE to the lower chamber and then to the upper one. Kill the dragon with the sword, and make sure that you explore the area thoroughly. Collect the wand, staff, chair, bed and teeth as you do so. Put these into the packing case and return to the orange pillar. Enter YELLOW to teleport to the prison area. Get the sliver (rancid chip) and the pot from the cells and the jar of cold cream from the walk-in cupboard and the nails from the toolroom. Go E from the jelly cavern unitl the rat is scared off by the rancid chip, drop it and get the pendant from the rats nest. Return to the jelly cavern and go up the chimney. Then you must rub the cold cream all over yourself so that you can enter the fire elemental's alcove and take the medallion. Return to the jelly cavern, go N twice and fill the pot with slime. Now return to the yellow pedestal and enter BLUE to teleport to the Wight House. Make sure you are carrying both the cross and the crucifix here, and go S, S to the crypt. Close the coffin with the hammer and nails, then take the trident. It's now time to deal with that beligerent goat. Leave the Wight House, and drop the slime-filled pot beside the goat and you'll now be able to take the horn safely. Next you must go U the stairs to the gully above the winding stairs where the dwarf was seen to disappear. Move N from here and take the ore. Now store the pendant, medallion, trident, cross, crucifix, and horn in the packing case. You can also abandon the hammer now if you didn't leave it by the coffin. Go D from the first aquaduct to the ledge, eat the mushroom and cross the bridge, giving the Troll the ore. Go N to the ledge where you have the message "you keep bumping into things that you can't see" and eat the invisible mushrooms. Enter the troll's store and take the spices and ore before you lose your invisibility. Now go D from the 2nd ledge and eat the small mushrooms so that you are " 6ݤi(f$):A%:$data%=f$:A%=5:!X%=data%:=(&FFDD)&FF : 7ݤOS_GetEnv:A$:A%=0::X%=1:os%=((&FFF4)&FF00)256 $6os%=6>&8000:ș"OS_GetEnv"A$:A$=A$,1+A$," ")) .os%=32:A$=$&100 8-A$=0:?(P-3):A$=$&600 A$=0:=$&3800 B-A%=A$+" "," "):run$=A$,A%-1):=A$,A%+1) L: Von:m%:"CODE "+c$ ` joff:m%:"CODE 0" t ~con:m%:"CODE 251"  dis:m%:"CODE 253"  go:m%:"disp ON":  c(-1): p(P%):m%:$P%:  c(?P%):P%=P%+1:P%?-1=13: =asm:m%=os%<>6:m%:: :"Can't find *disp":end():   xtr: .(-256 &F0)=&A0: ?(P-3):$&700=$&600 reloc(&500,3):A%=:A%=A%+1+$A%:I%=$A%,&DD+&F2+"xtr:"):I%:A%!(I%+5)=!(P-3+2*(?(P-3)=0)):=A%+I%+8-2*(?(P-3)=0):?(P-3):$&600=$&700: ': Last line MUST end with ENDPROC  !c(A%):A%<0:flg%=0:out%=1: A%<32:ctrl(A%): flg%>127:flg(A%): (out%=out%+1:A%=32:A%=9 2flg%=0: A% out(A%) < Fctrl(A%) P%A%=9:z%=(out% 7) 7:c(32):: ZA%=13 A%=10::out%=1: d%A%=28:flg%=flg% 1:: Underline n5A%=29:flg%=flg% 128:: Wait for next character x .flg(A%):flg%=flg% 127:A%<65 A%>126: b%=0:a%=A%<96:A%=A% &DF A%="B":b%=&FD A%="H":b%=&BF A%="I":b%=&F7 A%="Q":b%=&BB: Almost A%="S":b%=&EF A%="W":b%=&FB A%="X":b%=&BB A%="Y":b%=&DF b%=0:"(";A%;")";: 'flg%=(flg% b%)(a% (b% 255)): out(C%):C%=9:C%=32  z%,a%:A%=10:?X%=C%: &FFF1 )(flg% 1):X%?8=255: or X%?8 EOR 255 4(flg% 2): z%=1 8:X%?z%=X%?z% (X%?z% 2): "Z(flg% 8):X%?1=X%?1 4:X%?2=X%?2 4:X%?3=X%?3 2:X%?4=X%?4 2:X%?7=X%?7*2:X%?8=X%?8*2 ,>(flg% 48):X%?2=X%?3:X%?3=X%?5:X%?4=X%?6:X%?5=X%?7:X%!6=0 68(flg% 32):X%!8=X%!5:X%!4=X%!1:X%?1=0:X%?2=0:X%?3=0 @* Sub/Super need a bit of modification J(flg% 4):z%=1 8:?(X%+9+z%)=X%?z%:X%?z%=(X%?z% 128)+(X%?z% 128) 2+(X%?z% 64) 2+(X%?z% 64)4+(X%?z% 32) 4+(X%?z% 32) 8+(X%?z% 16) 8+(X%?z% 16) 16::outB T(flg% 4):z%=1 8:X%?z%=?(X%+z%+9):X%?z%=(X%?z% 1)+(X%?z% 1)*2+(X%?z% 2)*2+(X%?z% 2)*4+(X%?z% 4)*4+(X%?z% 4)*8+(X%?z% 8)*8+(X%?z% 8)*16: ^ outB: h outB r(flg% 68)=68: 23,255:z%=5 8: X%?z%,X%?z%:: 10,255,8,11:z%=7 0 -2:?(X%+z%+1)=?(X%+1+z%2):?(X%+z%)=?(X%+1+z%2): |(flg% 68)=64: 23,255:z%=1 4: X%?z%,X%?z%:: 11,255,8,10:z%=0 7 2:?(X%+z%+1)=?(X%+5+z%2):?(X%+z%+2)=?(X%+5+z%2): ' 23,255:z%=1 8:X%?z%:: 255: Greloc(S%,X%):A%=133:X%=X%&80:A%=(&FFF4 &FFFF00)256:A%->S%: $&700enabled to go back up and through the fissure to the N and into the srongroom. Undo the bolt, take the chest and return to the cavern floor with the small mushrooms. Drop the chest, cross the floor and eat from the large mushroom, return and eat the small mushrooms, then last of all eat from the large mushroom once again. Now pick up all the dropped items and go up and up again from the Golden Bridge. Now go to the ramp area. First go to the salt cellar and take the pig. Whatever you do, don't look in this room - remember what happened to Lot's wife. Next you should go E and climb the ramp to the first doorway, then go E, U, E. Take the topaz and move W, W to get out. Climb the ramp to the third doorway - with the ornate entrance - go in and PUSH the statue to reveal a hole: A second PUSH will close it. Take the rhinestone from this concealed room and leave. Now go back down the ramp to the bottom. N, D to the new doorway. Go in and push button 9 in the skinner box and then button 4 in the reward room. Next climb the ramp to the square doorway, go in and take the box. After that you should go back down and then S along the ladder to the ramp with the shallow water. Drop the pig and the box here, take the pearl, open the box to get the opal and leave the box. Store the chest, ore, opal, pearl, rhinestone, sapphire, topaz and spices in the packing case and climb back up the ramp to the rubbery doorway. Enter and take the emerald from the black glass room. Now you must be brave. Continue up until you here the bouncing boulder, climb up one more move, enter the doorway, and leave once the boulder has passed and carry on up to the dark doorway. Go in to trigger the black sphere and then leave and carry on all the way up to the room with the sanity-sapping images on the wall. Close your eyes here and move N where another black sphere awaits. Open your eyes after the mutual destruction and take the diamond and shield. Go S now, close your eyes again, move D and then open your eyes once more. Carry on down to the doorway with the holes, enter and examine the corpse. Take the blindfold, wear the gauntlet and leave. Next climb back up to the red gold room, enter and you will find you can now take the ring safely. Descend to the dark doorway and take the wedge from inside. Go down to the doorway with scratches, because you can now enter safely when you here the boulder. At the message "The walls at the far end clash together" throw the wedge. When the bars lift, go W and then into the treasure room for the agate. Ne=$&600:B%=(+(A%--S%))&FF00:"Relocating to &";~B%:A%=0 -+4 4:A%!B%=A%!::C$="":B$=(0):B$<" " B$<>"":B$="|"+(64+B$) FC$=C$+B$:B$="":"KEY0 RUN|M"+C$:"FX138,0,192":=B%:$&600=$&700:   * ݢ b{  pq1r_srpqs{LKEY0 Q%=PAGE|MOLD|MV.6:RUN|M BASIC L 8-Bit Software The BBC and Master Computer User Group and Public Domain Library Items For Sale ------------------------------------------------------------------------ Last Update: 14/10/98 12:05 This list of BBC and Master items for sale is usually right up to date. However, it is always advisable to contact me with your purchase enquiry first before ordering anything. REMEMBER...... All prices include UK postage and packing! Any extra charge for delivery outside the UK is added on to the price. I will calculate this extra charge when you enquire. All proceeds go to the 8BS funds. Non profit making BBC user group with a regular disc based magazine and HUGE Public Domain Library. All [New]s here are from 17/08/98 onwards. (NEW refers to new in this list NOT a new item! Most items are second hand) ------------------------------------------------------------------------ The Stuff Write Protect Tabs. 5p per sheet of 20. If you are ordering write protect tabs only, please include 20p extra for postage. Printed labels: Printed labels. Printed by inkjet. 35p per sheet of 21. If you are ordering labels only, please include 20p for postage. Labels Available: Magnetic Media 8BS Address Your Own Address Disc Mailers. Re-Useable 5.25" Cardboard Disc Mailers. 40p each + postage which works out as: 1 - 60p. 2 - `1.10 3 - `1.50 4 - `2.00 5 - `2.50 See the pattern? [New]Re-Useable 5.25" plastic disc mailers. Will hold up to 5 discs. Very sturdy `1.50 each including postage. T Shirts. 8BS T Shirts. Available at `15. White with black LCD style 8-Bit Software legend and green acorn. Available sizes vary. Contact me before ordering. Badges 2.25" Diameter plastic. Two different styles. Both say: 8-Bit Software. One says it in the style of the 8BS header from 'What's on This Issue'. The other says it in LCD black lettering over a green acorn. `1 each. Eprom Programming Service. Send me your software onxt go down to the room with the hand sign, throw the ring, enter and collect the ruby. You must now go D to the acrid-smelling doorway, wear the blindfold and enter. Take the brooch and leave. Lastly descend to the pale room, go in and throw the brooch at the executioner; ignore the hood but take the amethyst. Either go to the black pedestal and enter GREEN, or leave through the signposted doorway carrying 9 of the gems. Make sure you have the cross and crucifix before leaving the exit chamber. Finally make sure you have either the horn or the teeth from the packing case. Go outside and, as the Orcs are encountered, either blow the horn, or plant the teeth. Remember Cadamanthus? Then amble E along the forest road to civilisation in order to win. Finally ma~z|q6 usgm?lfl~goz%ciwkwjx-ZZS]*)(QDTZP[BHOO^BOEOCKCJQU ''''''''        c1c1c1b1c1`1c/ZMTcL5Z1bL5TSM5TSM5c1ZM5TcL5j1c1TSM5TSM5cZMZZ1c1c1c1c1c1c11cXc5ZcB!c1k5Xc1&1cXk5Zc7&c/k5Xc5&1cXc5ZcB!cc1c1c1cc1c1c1l1c1c1c SM c5S @q1Xc1Zk 2Ic5S @q1c1Zk[Oc5SkcBa1c1n1c1c1S1B!B!B!B c1c1c11 @c1cL  4@ 4c11@ 4h 4cL @B11 cL c1c1c11c1c1cL kkZc11ck1cL c1ZkZc11cc5cL c1k1Xc11ck5cL c1c1c11c a1cL c1c11c a1cL c1!c11c1c1cL9B!B!B!d" " " B"B!B!B!B!B!B!B!\feY.2,HH@c1c1c14c1c1cHH@c1c1c14c1c1cHH@c1c1c14c1c1cHH@c1Xkc14cZk1cHH@c1Zc14cZk1cHH@c1k5c14cZc1cHH@c1o1c14cZc1cHH@c1Zkc1BZ !BHH!Bt!B!BZkZkZkJkZkZkZkcXlXk1v1 !B!c1c,c1cY 1c12c1Ƙc1c\c1cY 1c12c1Ƙc1c,c1cYkca 0RƘ1@!,cYkeY #2&cј,!BYk kZkZk1 1,. !YcB!B1@0# disc with `4. I will program a 16K Eprom for you and return it with your disc. Anyone wanting a short program blowing onto an 8K Eprom should send return p+p and the software on disc. The charge is only `1. I can place a Basic program into Eprom that you may call with a * command. If there is room, you can have more than one program stored in the rom. Remember to tell me: 1. The title of your rom 2. The copyright message 3. The * command/s to invoke the program/s 4. Any text printed with *HELP (must be less than 30 characters) Roms: THERE ARE NO MANUALS WITH THE FOLLOWING ROMS: 160A 01 513B (That's all I can gather from it) `3 Acorn ANFS `5 (two) ADDER `5 AID `5 Amcom Fileserver `5 Amcom NFS `5 (three) AMX Superart `5 BASIC I `5 Basic I `5. BASIC II `5 BASIC III `5 BBC Operating system `5. BGS 1.0 Bitstik Service Rom `5 Comal `5 Command `5 Commstar `5 Compass `5 Cube Beebflex `5 (two) Datascribe 1.31 (two) `5 Decce4 `5 I have no idea what this is. Have you? DFS 2.10 (B+) `5 DFS NET `5 DNFS 3.34 `5 DNFS 3.60 `5 Edword `5 (two) Edword 2 `5 Gnomic `5 Graphics Extension Rom 2.09 `5 Logotron LOGO `5 (two) Master MOS `5 PenDown `5 (two) Printer Server `5 [New]Screenprint 0.24 `5 Scribechec 1.10 (I assume this goes with Datascribe above) `5 Sleuth `5 SYS1 2.5k 19976 `3 SYS1 CEDF 17130 `3 SYS2 2.5k 17131 `3 SYS2 2.5k 19977 `3 Teletel Communications Rom `5 TFS `5 Toolkit 1.22 `5 Ultracalc `5 View `8 Viewsheet `5 (two) Viewstore `5 Watford EPSON NLQ. `5 PLUS Many other Roms salvaged from BBC motherboards. Ring if you are after anything! ADFS Utility ROM. Made up by myself from the Master Welcome disc. Contains: *AFORM, *ABACK, *AVERIFY and *DIRC (Dircopy). `4. NO MANUALS WITH THE ABOVE ROMS. The following Roms come with manuals: AMCOM DFS Rom, Manual and disc utilities. I think this is BBC only `8 AMX Superart `7 Brom Plus Clares `5 Databeeb. Comms Rom. BBC Only. Especially Designed For the WS2000 `8 Dumpout 3 Watford Electronics `7 Graphics Computer Concepts `5 Help II `5 Interchart. Net still in shrink wrap `10 Intersheet. New still in shrink wrap `10 Pace Commstar `5 Romspell. BBC ONLY. `7 Sciways 350 Scientific Characters for Epson compatible printer. Rom, manual and discs `5 View Cartridge for the Electron. `7 View Printer Driver `7 (Three) Viewsheet Cartridge for the Electron. `7 Viewstore. Disc Rom and Manual `7 Wordwise `5 (two) Wysiwyg Plus Screen and Printer Utility `6 BOOKS: PROGRAMMING BASIC 30 Hour Basic. Clive Prigmore `4.50 (three) A Concise Introduction to the Language of BBC Basic. Murphy. `2 A !Y˄B!2B,BB!B!,!X!_+B!B`BZ`.!XZkZkBBAZk.!B!XZkZk2B!BZkZkZkZc1p0c1c1c1!c1c1c1p0c1c1c1!c1c1c1c5c1c1c1Zc1&Br1c1c1Ƙo1fc1c1&c1&n1c1c7l!F#Z a0B!cXc1e a 0Xk5cQk@c1c1e1B!4c1cRJ#c1c1c1 a1c1c1#jc1c9c1B!2c1c1c1Bc1!c1#0cB1c1Bc!Yk`1#0ƘB1BcY Yk# 1s9c1J)RJ)B!1ChVZc1X!ZkB1BhV!Bc1J!DZku9s1RJ)RB!@!1B!B!B!#!B!Ba0BB!B!0B#B!B!B#0BB!BB#B!B!F0B!B!BaB#B!B!F!0BB!BaB#@![!F!0B!PJ)UkVcB#BUJ)B!DB!0B!P"BT!1B#Be1B!DBc0B!PBBT!#BBZ`JB!1B!PAkB!B#Bs9S)c`7s0c 0s1c>(cb1sc11c1gGc2cb1s9gZkݵZc1c!5Ee1Ɯs9!B(c]c1B!2e 1c1K!B(cmYc1B!2Ƙe1c1+!B(SYc1B!2٘e1c1+!B(cYƬZkB!2ƔeL_!!B!b]ƬZkZkZkeZkZkZkc1c1c1k1c1c1cc1c1c1k1c1c1cc1c1ckZkZkZkƘb)S1cL1c1c1c)c1ZkZkZkbLB!B!B!1T!B!B!cLc 01cj1T!cQc1cLB!Zk=c1T!1c1Zk=bL1cc1T+P 0Z=LZ c9c1TkИ^1c1bLB1|c1c1T!1Zkc0cL53!B1`1Tc1c1cL5`c1cZk1Tc@c1Xn1bL5&`1c5c1Tc1Xc1cL1c5c1ZkZkZk1Ƙ`1c1c01!qCA0N+ 4** h( dA*O? /n3M /o vTT\ťÖR͋//:^>^dcaa1KK [0_E'O,$l,ȀD""D"D@0 0 @  @        (H"D!H!(! A@@ @ "@@@@ppppp""@Q@p003wDDDTTT р Pocket Guide to Basic. Roger Hunt `1.50 Advanced Programming Techniques For The BBC Micro. McGregor Watt. `5 Basic programming by J.Kemeny. `4.00 BBC Basic for Beginners. D.Smith. `3.50 (two) BBC Basic. R.B.Coats. `3.50 BBC Micro Micro Guide `1 Beyond Basic Richard Freeman `5 Easy Programming For The BBC Micro. E.Deeson. `2.50 (three) Exploiting BBC Basic. Stephenson. (two) `3 Further Programming for the BBC Micro. Thomas. `3 Illustrating Basic. Alcock. `3 Introducing the BBC. Ian Sinclair `3 (two) Let your BBC teach you to program `3 (three) Practical Programs for the BBC and Atom `2. (three) Practical Programs For The BBC Micro. Bishop. `5 Practical Programs For The Electron. Bishop `5 Programming Exercises in Basic. D.Walton `2.50 Programming In Education. For Primary Education. Scriven And Hall. `3.50 Programming the BBC Micro. P.Williams. (three) `3.50 Projects For Programs. Ladybird. `2 Simple Basic. Usborne. `3 Software Projects BBC. Rudolf Smit. `3 Start Programming with the Electron. Masoud Yazdani `2 Structured Programming With BBC Basic. Atherton. `4 The Rainbow Book Of Basic Programs. WH Smith. `3.50 PROGRAMMING ASSEMBLER Advanced Programming For The BBC Micro. James, Gee. `5 Advanced Programming Techniques For the BBC Micro McGregor and Watt `4 Assembler on the BBC Micro. A beginners guide (booklet) `1 (Two) Discovering BBC Micro Machine Code. A.P.Stephenson `3 Shivas Assembly Language `3. PROGRAMMING TYPE IN 21 Games for the BBC micro. James, Gee, Ewbank. `5 (two) 35 Educational Programs. Murray. `5 57 Practical Programs and Games. Tracton `3 60 Programs For The BBC. Erskine. Walwyn. Stanley And Bews. `4 (Two) BBC Programming Magic. `4 [New]Biology Programs For the BBC `5 Computer Space Games `1.50 Games BBC's play. Gee, James `3 [New]Practical Programs for the BBC Micro Bishop `5 Simple words and Word Games for the BBC. `2 St Michael Computer Games (14). `4 Type in computer battle games. `1.50 Type in games for your BBC Micro (Virgin) `1.50 (two) PROGRAMMING GRAPHICS BBC Micro Graphics And Sound. S.Money. `3 [New]Creative Graphics Book `3 Creative Graphics Book and tape. Cownie `4.50 Electron Graphics And Sound Money. `5 Graphics on the BBC Microcomputer. Cryer. `5 Graphs and Charts on the BBC. Book and Tape `4.50 Graphs and Charts. Harding. `3 The BBC Micro Book. Basic Sound and Graphics. McGregor & Watt `5 (two) THE BBC [New]A Child's Guide to the BBC Micro. Dewhirst `3 Learning to Use the BBC. P.N.Dane `2 Me and My Micro by P.Shreeve (for newcomers) `1.80 Me and My Micro. P.Shreeve. Book, TapDCCCEHHHDD       X(XX(XX(XX(XX(XX(XX(XX(XX(XX(XX(xHHHHI!!!!)HHHHHHHH322!!!!!!!!HHHHHHHI23!!!!!!!)HHHHHx!!!!!xKZZZZZxKK--ZZZZKxKK-!0!`apC---@@@@@@LL---H`$$$ X R322222 X R222##3yyy X R@@@@@@t3@@@` 00 4p 4p 4p  P R X R2t X R< 4p 4p 4` hh@pppppppppppppppppppppppppppppp--- ,------------------------%------------------, 𷷷Hh,Cp0,,Cp0,,Hh,Hh,촴Cp0,,sp0Z=[[[[[=xxxxKZZZӵZZZKxyyyyyyy𠠠𠠠𠠠ࠠ,(𠠠𠠠𠠠0p00pppppppppp00ppp00php000ppPPp00pe and Disc `4.50 Take off With the Electron and BBC. Bishop. `5 (two) The BBC Micro And The Small Business. Williams. `4 The BBC Micro in education. E.Glesson. `2.70 The BBC Micro Revealed. Jeremy Ruston `2.50 (three) The BBC Micro. An Expert Guide. James. (four)`4 The BBC Microcomputer For Beginners. Dunn and Morgan. `5 MANUALS A Guide to the Continuous Processing Rom Beverley `2 Accelerator `5 Acorn A5000 Welcome Guide `5 Acorn BASIC II User Guide `1 Acorn Speech System User Guide Acornsoft Electron. Desk Diary Manual. .50p Advanced Disc Toolkit Computer Products `1.50 Advanced Reference Manual For the BBC Master `15 Advanced Teletext System User Guide `4 Advanced Toolkit `2 Amazing Ollie 50p Amcom Enet User Guide `5 [New]AMX Superart User Guide `4 Aviator `3 BBC B User Guide `10 (Two) BBC B+ User Guide `10 (four) BBC Welcome Tape Guide. `1.00 (two) Beebug Basic Booster .50p Clares Fontwise+ Manual. `3 Computer Concepts Graphic Rom User Manual. `3 Econet Fileserver Level 1 User Guide `2 (three) Edfax Teletext Emulator `3 Edword User Reference Guide `3 Elite Space Trader's Flight Training Manual. `2.50 (Three) E-Net Manager Handbook `7 Epson Stylus 400 User Guide `4 [New]Exile Manual and Novella `3 Gemini Database Manual `2 Getting Into Ovation. `5 Info for Acornsoft: Money Management, Chess, Draughts and Reversi. 50p each. Into View `4 (three) Introduction to Wordwise Plus `3 (three) LCCD Low Complexity Colour Display. Operating instructions. Microvitec `4 Let's Count Info .50p Magscan Beebug `1 Mannesmann Tally MT 85/86 Printers Application Manual `4 Master 512 User Guide (Acorn) `7 Master 512 User Guide (Dabs Press)`5 Master Operating System Dabhand Guide. Dabs Press `10 Master Reference Manuals. Part 1 and Part 2. `10 each NEW. Master Welcome Guide. NEW. `10. Masterfile II Beebug `1.50 Maths With a Story `1 Memotech Operators Guide `10 Micro Viewdata `3 Mini Office II Bruce Smith `8 Mini Office II Manual `4 Mirrorsoft Here And There With The MR Men Info .50p Pied Piper. LTS. Info .50p P-System Fortran 77 Reference Manual. `7.00 Repton Infinity `3 Slick 50p Solidisk 2 and 4 meg RAM/ROM Expansions `1.50 Solidisk DDFS User Manual Part 2 (four) `1.50 Solidisk Disk Filing System (two) `1.50 Solidisk Sideways Ram (Three) `1.50 The Interbase Programming Guide M.Pickering (six) `10 Time Man 1 Info `1 Time Man 2 Info `1 View Guide `4 (three) View Reference Card 50p (four) View. Bruce Smith. `8 Viewsheet Reference Card 50p (six) Viewsheet User Guide `5 Viewstore manual `4 Vu-Calc User Manual `1.50 Vu-File User Manual ` %-.DJZO-J   1%K -- a!C.-$"$GkKG 1bD33 3333 >>66>>666666666666>>6666666666>>0!!!!!HHHHHxpAACCp((,,000p`ppp00p`B $  ""D"D41 DfDU0DD""D" "@  @ @@+ & @ @ OD@ (@G @ 3DD" wUu@UfD"wuUwu##ꪻLL3wwݙ3fD3"DUD33w33̘f" wUu@U""DwuUwe2"ꪻjDD"3"DUxyf"3w#y{3000p``ppА 0 H   0000𰰐0``p0!   000044``4   00000P```0    а   00``аpC0  pp ,<0ppppp``p  pppЀ@@@  ppp```Ѐ    ppp <<0``аpp   ``00pAACCp((,,`p000p`a  1.50 Watford 32K Ram Card `1.50 Watford Rom/Ram Board `1.50 Word Aid `4 (Two) Words And Pictures. Chalksoft. Info .50p Wordskill. Chalksoft. Info .50p Wordwise Plus Handbook `8 (Three) Wordwise Plus Reference Manual `3 (five) Z80 BBC Basic Manual and Disc containing Z80 BBC Basic `12 DISC BBC Micro Disc Drives. Bagnall. `5 BBC Micro Disk Companion. Tony Latham. `4 Cumana Disc Drive Guide For the BBC. `3 (seven) Cumana Disc Drive Guide For The Electron. `2 DFS Disc Zap `3 Disc System User Guide. Acorn. `5 File Handling For All. Includes Archimedes Programs Disc. `8 File Handling on the BBC Micro Townsend `4 (two) Mysteries of Disc Drives and DFS Revealed. For the BBC Micro. David Smith. `5 PaceDisc Filing System Manual `3 Solidisk Advanced Filing System `4 STL DFS `2 The Advanced Disc User Guide. Pharo `10 The Viglen Disc Manual `2 UFD Disc Drive Guide. `2 Using Floppy Discs With The BBC. Keith Davis. (two) `5 OTHER 6502 Applications. Zaks `5 Basic Digital Electronics `3 Basic ROM User Guide. Mark Plumbley `5 (two) Beebug Magazines 75p each: Volume 1 Issue 1 2 3 4 5 6 7 8 9 10 Volume 2 Issue 1 1 2 2 2 2 2 3 3 4 4 4 5 5 6 6 7 7 7 8 8 9 9 10 10 10 10 Volume 3 Issue 1 1 2 3 4 5 6 7 8 9 10 Volume 4 Issue 1 Volume 8 Issue 8 9 Volume 11 Issue 1 2 Full Set of Beebug Magazines Full set of Beebug magazines FROM Volume 6 Issue 1 TO Volume 12 Issue 10. But NOT Volume 11 Issue 8 Beebug Giant Reference Card. Lots of handy info on a folded reference card, `1 (two) Brainteasers For Basic Computers. G.Lee. `3.50 Commodore 64 User Manual `2 Computer Fun. Lisley, Howarth. For Kids. `1.50 Computer Science. French. `4 Computing is Easy. Newnes. `4 Computing Practice and Revision Manual. Nash. `4. File Handling on the BBC Micro. Townsend. `5 Filing Systems and Databases For The BBC Micro Stephenson. `5 Guide to the BBC ROMs. Don Thomasson. Melbourne House `5 (two) HP-25 Application programs `5 Intro to computer programming. Usborne. `2 [New]Microcomputers and teaching Biology `3 Microprocessors and Microcomputers, their use and programming. Hugguns. `5 OPAMPS G.B.Clayton `3 Practical things to do with a microcomputer. Usborne. `2 The BBC Micro ROM Book. Bruce Smith. `7 (two) The Beginners Computer Handbook. `4 The Complete Mouse User Guide For The BBC Micro `5 (two) [New]The Computer Book. An introduction to Computers and Computing. BBC Publications. A very interesting book including some history `6 The Disk User Magazines. April 1988. May 1988. July 1988. `1.50 each. Things To Do With Your Computer. Electronic Projects and gam pAACCp((,,``0p`h ppp00` 0    0PpЀpP00px,X`𖖖RpаpаpаpppРpаppppppp44аpРpp`Bored of the Rings Hints: To open the Morona gate, try taking the pepper to the gate and dropping it. To get out of the Willow tree, CRY HELP. The password for part 2 is 'Psychoanalysis', and for part 3, 'Psychoanalysis again'. For Sceptical, 'Don't ask us'. When typing in passwords, it is essential to begin with a capital letter. You must place the ring somewhere to finish the game. You have to enter the inn to get Arrogant. Just past the signpost on the great east road beyond the Puny Prancer is an unflagged exit N to the mountains; go UP to find the pepper. HIDE is the proper route to the farm (where there is some ale) and the route further into the adventure. When you hear the sound of hooves, hide and then go N to the Triffid Farm. After meeting the barrow wight, ask for a clue then go W,W,N to rejoin the Great East Road. Fire the rifle at the Nazal in the C5 - that will cure his adenoids. Buy the map from the pixie - using the coin (which you get by inserting the battery into the vending machine) - so as to find your way out of the maze. You must be carrying the map to escape. Move the mat to find the key. Try entering: IAN, WILL, FERG, HCW, MSX, and REM for a bit of fun. Solution WAIT twice at the start before going W until you come to Fag End. There, WAIT again until you have been given the ring. Now you can set out on your travels accompanied by faithful Spam the gardener and your boggit friends Murky and Pimply. Go E twice, S twice and then HIDE from the Riders until it is safe to go N to the Triffid Farm where, if you want a laugh, you should enter and have a drink of ale. After that - or straightaway if you are teetotal - go on N three times and then four E to the hedge. Here go F and E through the tunnel into the Old Forest. N twice will put you safely in the clutches of the tree, where you need to CRY HELP to get Tim Bombadul, and then E three times to Tim's shack. Now go S twice into the Downs and you'll encounter the barrow wight: ASK CLUE here, make a note of it and then moves. `5 Understanding The Micro. How It Works And What It Can Do. Usborne. `1.50 Hardware and Spares: [New]Master 128 `50 BBC B with Econet.`30 No Disc Controller BBC B with DFS. A switch has been added to the side of the case to control the sound volume. `30 BBC B DFS `30 (five) BBC B No DFS `25 Monochrome Sanyo Monitor requires BNC lead not supplied. `25 Monochrom Monitor requires BNC lead not supplied `25 Look! Midwich 20mb hard disc drive. [Midwich Hard Drive]Midwich Filing System (MWFS) similar to and compatible with DFS. BBC B ONLY. Comes with ROM, MWFS Manual and utilities disc. Connect your own floppy drive and then access them as if you had drives numbered from 0 to 107. Also in the Hard Drive case is a 5mb Syquest drive. A Syquest drive is best described as a hard drive with replaceable disc. The discs (not supplied) pop in and out of the drive as easily as a floppy disc. `80. [New]Master Econet Board `30 WHERE A DISC DRIVE HAS NO PSU.... This means that it has a lead to take its power from the BBCs power supply underneath the machine. The lead can also be plugged into other suitable power supplies. Some older BBC power supplies do not have a socket for a disc drive lead so check first. A BBC power supply is only capable of supporting a single disc drive. A Master power supply is capable of supporting a twin disc drive. Remember that at a push, you could rehouse a BBC power supply to use as a power supply for a disc drive. Two separate 80 track double sided drives, joined to form a twin drive. NO PSU therefore only suitable for a Master 128. Includes power lead. Drive one is a bit noisy but works fine. `50 Twin Side by Side 5.25" 80 track double sided disc drive with PSU. (Torch) `50 Twin Side by Side 5.25" 80 track double sided disc drive with PSU. (Cumana) `50 Single. Single sided 5.25" 40/80 track. No PSU (Viglen) `20 40 Track Double Sided With PSU `20 (four) Disc Drive 40 Track Single Sided without PSU `15 (two) Plinth. Metal. Suitable only for the BBC as it is just the width of a BBC. Put your BBC under it and stand your Monitor on top of it. Cream colour same as BBC. `10 (four) Printer Citizen 120D+ 9 pin. Includes tractor feed `40. Includes Manual! Printer Citizen 120D+ 9 pin. Includes tractor feed `40. No Manual Tractor Feed for a citizen 120D or 120D+ `5 3 way printer sharer. Computers can use 1 printer. Includes PSU and 3 ribbon cables. `13 Centronics Printer Lead `7 Centronics Printer Lead. 3 Metres `10 A brand new Panasonic KX-PS13 RS232C adapter with all the fitting tools etc. I e W, W, N on to the Great East Road. E takes you to Whee, and here you must move IN and IN again, so that you can meet Arrogant in the Puny Prancer and enable him to join you on the quest. E from Whee is a signpost and a single move E after that brings you to a trouble spot. There is an unflagged exit N here to a mountain and then you go UP to obtain the pepper which is essential to finishing this part of the adventure. However, if you get here to early, you won't find it as there is a move counter here. Just WAIT as necessary, trying to move N and U every so often. After getting the pepper, continue East along the road, past the Tollbridge to Rivendull: Here you must go in to get the rest of your party. You'll find Bimbo, Smelrond, Grandalf, Giblet, Legoland and Borrower waiting for you. When you leave Rivendull, go E to the crows and then S to the wolfs - yes wolfs - E twice to the dam and finally N and E to the ledge. One more move E takes you to the Gate of Morona and here you DROP PEPPER to get the password for part II: Psychoanalysis. Please note that it is essential to enter Psychoanalysis, using upper and lower case letters as indicated. Part 2 (Micro User September 1989) Begin by moving up - just to enjoy the joke - before going E twice to the Tourist Office. There's a battery here that you need to take back W to the large cavern: Insert the battery into the vending machine and you'll be rewarded with a coin. Now go S to the pixie's cave, move the mat to find the key and then by the map from the pixie. Examine the map and you'll be shown the moves necessary to get safely through the caves of Morona. However, first you must unlock the door to the secret room W of the pixie's cave. Take the rifle, move the rug and descend to the secret chamber for the treasure to be found there. Back you go to the pixie's cave and continue E into the maze. The moves needed to navigate your way successfully are E, N, E, E, S, W, S. Next move E to find the poster, and now go W twice, then S to the Dark Halls of Morona. From here move W into the large chamber and drop the poster so that the Gays don't impede your progress N to the bridge. Cross the bridge and PUSH RED to kill the Balhog: The fact that you also dump Grandalf should be seen as a bonus - in spite of his angry moans as he plummets away into the depths. After that, move S twice to the foot of the Whiffy Mountains and then W to get the rope. E twice from here brings you to the magical realm of Delorean where you receive a special ID. Plant the beans hereassume that this converts a printer from parallel. `10 including postage. Universal Teletext Adaptor. Requires a lead and is untested. Leaflet describing its operation. NO SOFTWARE (TTX required) Do not order this unless you are sure you know how to set it up! `10 Home Made Speaker Switch. Connects to the Speaker plug. Switch allows use of internal speaker or connection to amplifier via an audio plug. `2.50 RH Electronics Lightpen. Includes disc and 2 cassettes with utilities. `7 Zif Socket. `4 Master 128 PSU `15 BBC B PSU `10 (Five) BBC B+ PSU `10 (two) BBC B PSU (Original with no disc drive connection) Comes in a decent box to allow use externally. `10 (Two) Acorn User 16k SWR. Fits in BBC B ROM socket. One wire to solder to a chip leg. Supplied with a disc of utilities and fitting info. `7 (several available) Torch Z80 Second Processor for the BBC B. Consists of board, lead to connect it to the Tube, ROM to plug into the BBC. System Disc and Torch BBC Basic (Z80). Now tested and working. `20. (two). Quinkey Interface pack. Includes the above hardware. Manual and utilities on disc. Requires the Quinkey Keyboard. `10 (two) Joystick sharer. Allows you to plug two single joysticks into the analogue port. `3. Electron Joystick interface `5 Pro Link Joystick interface. Lead to connect joystick to user port and cassette software that allows programming of the joystick `5 BBC Keyboards. `10 (Many) Plastic Function Key Strip Covers for the BBC `1.50 each. Loads Plastic Function Key Strip Cover for the BBC B+ `1.50 One only Lots of BBC keyboard pieces. There are several different types of key switch and key tops available. If you want a replacement key switch or key top, contact me. 25p each item (add postage for less than 4 items) or `2 for 10 parts. Master 128 Keyboard `15 (two) Master 128 Keyboard Parts. Nearly a whole keyboard. The motherboard was beyond repair and so I have sadly had to dismantle it. Keyswitches and tops available separately at 25p a part (add postage for less than 4 parts). ALL KEYTOPS AVAILABLE EXCEPT: Caps Lock, Keypad 7, F and C. Other parts available: Space bar assembly `1. LEDs free with any order. The metal mounting plate which is not corroded (many are) `4. Prestel Adaptor (Modem, viewdata only). Manual and ROM (rom is fixed in a Master cartridge which also contains Advanced Toolkit, therefore this manual is also included). `30. ROM FOR BBC AVAILABLE. Nightingale Modem, leads and Manual `25 Rom Carrier. Allows you to use 2*8K chips instead of one 16K chip in one slot. `3 Aries to gain extra points. We are nearly at the end of this section now: S takes you to the leafy glade and then you should move E, S, W, E, E to bring you to the bank of the stream and the raft. Board the raft and dispose of the Nazal by firing the rifle at it, then board the raft at once. Now wait around some more until you reach land again. Collect the coin and go W to the clearing and then climb the mountain. At the summit you should insert the coin in the telescope and then retrace your steps to where you found the coin. A Basilisk will greet you with the information that the word HOG is a rope retrieval device - very useful in part III. Board the raft once more and you will be told that you have successfully completed this section. The password this time is "Psychoanalysis again", and once more it is essential to enter it exactly as written. Part 3 (Micro User October 1989) Very careful planning and moving is necessary in this third and final section. The starting location is the bottom of a gully and from here, the vital move sequence is as follows: E, GET BRICK (of platinum), S, E, SAY HOG, GET ROPE, TIE ROPE, D, GIVE BRICK (to Goldbum), N, N, SE, SE, N, N, E, S, E, E, S. This takes you safely past the basilisk which will otherwise do unto you as is the wont of basilisks - and you aren't much use as a lump of stone. If you were to map those moves out on paper you'd discover that you have traced the shape of the letters N and H, so - naturally - if you now go E, E, N, W, N, E, E, you'll not only have traced the letter S but you'll find yourself on a road near the gate. The pixie here informs you that, before you may proceed any further, you must return and give the basilisk his comeuppance. Fortunately there just happens to be a pair of trendy mirror shades lying around. Wear them and retrace your steps to the bottom of the letter H. The basilisk now conveniently expires, petriefied by his own countenance, so now you can safely return to where you met the pixie. From here go S to Effalien then E four times, followed by N and E to Puddle Vale. E again takes you to the foot of the stairs, so up and up you go to the very top. Proceed E into the dark cave, and E again to the N/S fissure. SAY HOG to get the rope, take it and throw it: The rope will conveniently tie itself so that you can swing across the fissure. S and E brings you to Sheslob's Lair where Goldbum will repay your generosity with the Platinum Brick by scaring the beast away. Keep on E to the base of the anti-aircraft gun tower, climb to tB32 Board. No fitting Info. Untested. `10 Master Battery Backup Replacement. If you have the battery backup consisting of 3*AA sized shrink wrapped batteries, or if your present battery pack is corroded, this is of use to you. I make up a replacement that consists of a triple battery holder, diode, resistor and plug. You can then easily and cheaply replace your battery backup. `5 including p+p. Comes with comprehensive fitting info. Electronics kits. See TBI-47 if you are interested in lightpen kits for `5. Don't forget to order TBI-47 if you need the instructions. Software on disc: DISC GAMES. Blue Ribbon Games Disc No.1. 40T. BBC Nightmare Maze. QMan. Castle Assault. Banana Man. 3D Munchy. `4 Blue Ribbon Games Disc No.2. 40T. BBC Diamond Mine. Screwball. Darts. Qmans Brother. Guy in the Hat. `4 Footballer of The Year BBC `4 Glider Pilot 2 and notebook (no instructions) (two) `2 Revs `4 Spitfire 40 `5 Steve Davis Snooker `4 Sun Crosswords Volume 3. `3 DISC (AND SOME ROM) UTILITIES ETC. Acorn User Calligraphy 40 track `3 Acorn User Sideways Ram Utilities 40 Track `3 Advanced Folio 11 discs and manual `8 AMX Extra Extra (pagemaker Utilities). 2 discs and Manual. `5 AMX Pagemaker MASTER ONLY. Three discs and manual `8 BBC Disc Formatter. Cumana. `2 (five) (one 40T) BBC Mouse User Handbook Utility Disc `2 BBC Softdrive. Software for the WS2000 Modem (two) `3 Beta-Base Clares `4 Communitel. Viewdata package (For use with a modem). 2 big manuals. `8 Version 2.0. Level 1+ terminal 80 track. One disc and 2 manuals (There were two discs originally, the second was a sample database disc, however, this is not with the package now). All in nice condition [New]Cumana Disc Formatter `2 (Fourteen) CPFS Documentation. `3 Database `3. Acornsoft Fast Access (See 8BS Catalogue for details) Volume 1 Issue 1 2 and 3. Discs and index cards in the Fast Access Ring Binder. `7 File Handling For All. Disc and Book (Spencer and Williams). `7 Gemini Stock Control. `5 Genie Desktop Utility Disc `3 Graphito Art. Just The Disc 40 Track `2 Hershey Characters `4 Hi-View `4 Island Logic Music System System disc, Library disc (Library disc is 40T). Manual. `5 (Two) [New]Kitchen Planner 3D Two Discs and Manual `6 Master 512 Technical Guide Support Disk (800K DOS) `3 Masterfile II `4 (Two) Mastering Interpreters and Compilers. Example Programs from the Book by Dabs Press `3 Micro User 10 of the Best Basic Utilities `3 Micro User 10 of the Best Graphic Utilities `3 Micro User 10 of the Best RAM and Disc Utilities `3 Mini Office II `8. BBC B anhe top and fire the gun to bring down the Flying Pig - a lovely touch. Now go back to the location where you could see the gun tower and move N to the foot of the slope, E, E, N into the forge where you will find a key which you should take. Retrace your steps to the top of the stairs west of the dark cave and move S. Push the button you find here, enter the lift and push the red button. You'll find yourself in the offices of a software company called Firebrick. Use the key to unlock the door to the N and - once the rush of escaping programmers has died down - enter the prison and TAKE DEBUGGER. Ignore the hyphen in the description, the game parser doesn't recognise it. Once you have the debugger you need to go back even further, and from Puddle Vale move W, S, S, W, W, W, W, to place yourself outside the bar. Go in and you'll find some unsavoury creatures known as kremlins busy tearing the place apart. When the follow you out simply enter KILL KREMLINS - and then return to the bar where you'll find a pair of scissors. Take these scissors out of the bar and go N and W to Yox Mall. Moving S from here puts you inside the electrical store for the final denouement. There's a parcel - a microwave - tied up with magic string: Cut the string with the scissors, open the microwave and place the ring inside it. This completes the game as the ring melts to a puddle. Apart from congratulations you receive yet another password 'Don't ask us' which gives you access to the last part of the tape. This is an imitation Ceefax with 100 pages, some quite amusing and well worth a browse. Well Done!! ZZZZJZZZRZZHZJZZRZZJZZHZJZZZ! ZZZZZR JZRZ%ZZJZHd B+ (two) Office Master. Disc and Manual. Cash Book. Final Accounts. Mailist. Easyledger. Invoices and Statements. Stock Control. `5 Office Mate. Disc and Manual. Database. Spreadsheet. Graph Plot. Word Processor. `5 Picture Craft Peter Smith. Book and Software `5 [New]Printer Driver Generator. Acornsoft. Disc and Manual `6 [New]Printwise from Beebugsoft. Disc and Manual `5 Purchasing. Business Software. `5 Snatch. Save and print screens from running software. Disc and Manual. `5 Stock Control. Business Software. `5 Supergraph (Large manual) `6 Torch Z80 Perfect Calc. Large Manual, disc and reference card `8 Torch Z80 Perfect Filer. Large manual, disc and reference card `8 Torch Z80 Perfect Writer. Large manual, disc and reference card `8 View, Dabhand Guide Programs disc and leaflet `3 Visifax Viewdata system `3.50 Wordwise + + 2 Discs and Manual NO ROM `5 Z88 Link software and info `3 DISC EDUCATIONAL. Accounts II. `3 [New]Alarmco Business Simulation Game `4 [New]Biology class experiments. AVP Computing `3 [New]Careersoft Local Industry Package `4 [New]Computer Studies. AVP Computing. Viewscan Teletext Package `5 Data Analysis. Garland. `4 Drug Calculations. `1 Feedback System, Thyroid Gland. NBS. `1 Foetal Monitoring in Labour. NBS. Disc 1 and 2. `2 [New]Graph Builder. Sherston Software `3 [New]History. Vision Software Part 1 The American West `4 [New]History. Vision Software Part 2 Medicine The Early Years `4 [New]History. Vision Software Part 3 Medicine Recent Developments `4 [New]Home Economics. AVP Computing `4 Human Biology Body Processes in the Fate of Protein. Garland `4. Human Biology the Human Eye. Garland `4 Human Blood Groups. Garland `4. Jaundice. (NBS) Disc 2 and 3 `2 Korner Training Programs. Two Discs Covering Various Hospital Services. `6 Menstruation and Pregnancy. Netherhall Software. `4 [New]Plant Ecology. Which Flower. Field Study Techniques. 40 track disc. `4 [New]Payslip. Primasoft. Calculating Wage Payments. `5 Principles of Social Stratification. Sussex Software `4. Symbolic Algebra 1 Disc `1 MASTER 128 Symbolic Algebra+Support Disc (no info) 2 discs `2 BBC B [New]Tax-Ed. Inland Revenue Education Service. Explains PAYE System `5 [New]Typesetter. Sherston Software DTP. 3 Discs Manual. `6 Software on Tape: All priced at `1.50p unless otherwise noted. TAPE GAMES. Blagger Boxer Electron (Three) Bridge Master with Terence Reese. Book and 3 tapes `4 Caveman Capers Chess Electron (two) Commando Croaker. Program Power. Elite `3 Electron. V2 Escape From Moonbase Alpha. Electron. No Info For!%RZZZZJZZZZZZ%ZR %ZZA%ZZHZZZZ! ZZ JZZ%ZZZZZZZZJ!!!ZZZZI  R) Z Z%ZZ%R)ZZZ!R%ZZZZZZZRZZRZJIZZ%ZI %Z%ZZ% ZZZZZZ%ZZZZZHZZHJ%ZZZZZZZZZZZZZJJJ R ZR XZZ%RZIJ  8p% ZZ%)IJZZ R) ZZHZHJ!RZZ!ZZZIZZH $pp 0 0 00) JZ00p 000pp  ZR%RZ II  Z%R) HJZ%R%R%R%RZZJJ pp pp0000p0000000 0ppp00000000000p0 ppppp p0 00ppp 00pp  !ZJI ZZZZ%R!!JZZR IZ 00pp 0 0pp00000 0000000000000ppp0аptress (two) [New]Galactic Commander BBC B Golf Blue Ribbon. BBC and Electron Hopper BBC Hopper Electron Hunchback (Three) IJK Invaders Jump Jet Micro Olympics Missile Control Moon Cresta [New]Moon Raider BBC B Nightshade BBC B only Play it Again Sam 12 Two tapes `3 Pro Golf. BBC/Electron. Ravage Red Arrows Repton 2 Revs `3 Shadowfax Snapper Electron Spectipede Sphinx Adventure Electron (Four) Starship Command Electron. Strike Force Harrier Tarzan. The Home Entertainment Centre. CDS. Two Tapes. Backgammon. Bridge. Chess. Domino Out. Fives and Threes. Poker. Pontoon. Wordsearch. `5 Thrust Wizadore (two) [New]Zarm BBC B TAPE UTILITIES. AMX Art BBC Welcome tape (Seven) BEEBPLOT. Gemini. `2 Beebug Starter Pack `2 Electron Busicalc Spreadsheet (no manual) `3.00 Business games DMON Machine Code Monitor `3 Electron Desk Diary `2.00 (Four) Electron User Grebbit Vol 3 No 5. Graphic Adventure Creator `3.50. Graphito `4 [New]Master Welcome Tape Mini Office Electron. Office Master Database `3 [New]Printer Driver Generator. Acornsoft Quicksilva Beeb-Art. BBC B Tax Calc 2. Income Tax Calculator. `4 The Chip Stop BasicCode2 Utilities Typing Tutor + examples for Wordwise (two) Typing Tutor + examples for Wordwise + Voltmace Delta 14 Keypad Driver Vu-File. `3.50 Vu-Type Typing Tutor. Backup of tape on Disc. `4 Wordwise Example Document Wordwise Plus Typing tutor TAPE EDUCATIONAL. Beyond Basic. Machine Code Tutor. `4 [New]Chalksoft Decimals [New]Learning Maths Angles [New]Learning Maths Ratio [New]Learning Maths Directed Numbers [New]Learning Maths Fractions [New]Learning Maths Motion Geometry [New]Learning Maths Elimentary Physics [New]Learning Maths Sets [New]Making Ends Meet. Netherhall Software. Budgeting `3.50 Map Rally. `2.00 Mathematics. for GCE O level. Letts, key facts. `4 [New]Physics on Computer 2 AC Circuits. Series and parallel. `2 [New]Symmetry. No info [New]The Cheshire Cat O Level Revision Trigonometry `2 Timeman One Time Traveller an adventure in History `3 Understanding Chemistry. 3 Tapes in three packages with info: 1.Chemical equations. 2.Inorganic Analysis and Identification of Gases. 3.Symbols, Formulae, Valency. Three packages, `4 each. Aimed at the 13+ age bracket. Understanding Physics, Cathode Ray Oscilloscope, Wave Form Analysis. `4 Buggy Nothing to do with computers but my daughter has been trying to sell this for years! Red Childs Play Push Chair (about half size). `10 not including carriage. Good condition. 8BS Requires: Have you got any of these items? Remember Alan Blundell who ran BBC PD in th 0000ppp 00pp  0p p) %ZZZZJH%ZZZZZ   000pp  00а 00000pppర0pp0p000p 00pp0%R RZZ%ZJHZ%R%! HZZ p00p0 00p  p0 p ppp0)  )ZZZJJZ!HJZ%R!RZ I        0pp)R%R%)  J ZR%RJZR%! IJ pq00pp 000 0000pp p0 8qpp  8pppp  )R%ZZHZH!%R%ZZJZI 0pq00pp000000రppppp0pe BBC golden years? He very kindly sent 8BS the whole DFS section of his library. Since he sent the discs I have collected many of the ADFS discs too. For completeness, I have been trying to collect the BBC PD Discs: 26 51 98 115 122 131 138 149 150 158 If you have any of these and would like to send copies to me, I would be very grateful indeed! ------------------------------------------------------------------------ REMEMBER...... All prices include UK postage and packing! grateful indeed! ------------------------------------------------------------------------ REMEMBER...... All prices include UK postage and packing! Games On The BBC Micro - All you didn't want to know but are going to anyway ---------------------------------------------------------------------------- By Crispin Boylan Ok, so, you've got a Beeb, you play games on it - which ones? Chances are games like Elite, Exile, Revs, Snapper will be named in abundance, but what else is on offer? I mean, if you just look at the well known Superior/Acornsoft/MicroPower band of companies then you will probably be fine, I mean those three Software Houses are the most prolific and certainly they produce the best games - but there are others! Some of you probably know that I run a website dedicated to games on the Beeb, and most of my knowledge of them stems from a very useful archive at ftp.nvg.unit.no which has about 1500 games for the BBC on it. Some are well known, a lot are completely obscure ones, most of them deserve to be completely obscure, but know and again I come across a real Gem of a game, maybe not in the same technical class as Exile or Elite, but they are good fun to play games. One of these is Starquake, by the little known company Bubblebus, which I discovered whilst sorting out the Various directory of the archive, which holds about 300 assorted games, 150-200 of which I have been able to identify as being made by one particular company, and 100-150 games which bear no markings as to who made them, save the odd Author name here and there. Believe me, searching and playing each one of these games is not usually a happy experience, until you have played them you don't know how lucky we are these days to have a Quality Control on games, ie publishers with at least some sort of pride in their name!! Anyway, back to the games, there are lots of them, from obscure companies with titles such as Duckwor0A00p0pа ppppppp0 )R)%ZZJH%R%!IJZZJ 00000000pp0ppА00ppp00000p 00000000 )RZ %ZJHZJJ%ZZ! ZZ! I pppp0000pp0p8pp0 000)RZZZJI%ZZJZIJ    RZ%ZZJZJIJJ%RJ%R%R%J@%R%ZZZZZZZZZ !ZZ ZZ RZHJZ%JZ%ZZZZ%Z !ZZ%ZZH$ZZ ZZZZZZZZZ%ZZZZ %ZZJZZZZZZZZZ ZZ ZZZZZZZZZZHZJZ!Z%HZ%ZZZJZZZZH%th and Electrosoft, but just because they weren't well known, it doesn't mean all their games were no good, more like 90%. Another good, but obscure game is Bozo and Beebo by BP Soft, it is based on an old theme of bouncing people on a see-saw to collect objects, it is one of the most colourful games I've seen and looks very good, it also plays ok too. Another theme that seems to run high through the entire collection of BBC Games is repetition, you wouldn't believe how many faceless Space Invaders/Frogger/Defender clones there are, and what makes it even worse is that some companies (notably Bug-byte) released about 4 games, all based on Space Invaders or one of the other well known arcade games, each one with just a different graphics set or the added bonus of being able to move your ship in two dimensions as opposed to one! How companies didn't get sued for this I will never know... Overall, as my website is starting to reflect for those of you that have seen it, the BBC micro games scene did produce a lot of 'mediocre' games, in fact if you put all of them into a big box and ask someone to pick one out at random you will probably find that it will be a crap or ok game, because I really don't think that many companies cared that their reputations were reduced to very fine mud after their first terrible release, and there are a lot of companies which did just release one terrible game - and I feel sorry for people that bought them! My advice to you now that the Beeb scene is almost completely dead would be to voyage off of the Superior/Micropower/Acornsoft path that you have trodden for so long and to check out a few games by unknown companies, you never know you might just find a classic that you will cherish until your Beeb blows up...which will be quite some time! Happy hunting. Cris. E4W. $7:=P+452:a:b$=c:d:b$=" " 6b$=" "b=4b$="D" @b$=" "b=8b$="A" Jb$=" "b=16b$="H" Ob$="A"e Tb$="D"f ^b$="H"j cMsd:3:g("FX3"):#0:=17:g("FX229,1"):tZA7::" at line ";:h: hwM%-1:-M%<256:i(rm(256)+"The program will run but you will keep receiving warnings about the shortage of RAM.") :j("!Mesg")kl :m:n%=o:n%=1p  n%=2q  n%=3r  n%=4s  n%=5t  n%=6u n%=7::7:h: & :v D *FX229,1 D *FX4,1 N*FX225,ZZ ?*   ???????????????????????????****??          <<<<<<<<<<<<<<<< *FX21 >=32:26,12 R o:h: p ݤc:b%,n$::b("Please insert your submission disc in drive 0. This disc should remain in the drive at all times when you are using this program."): b("When you have done this, press"+7," ")+"A if it an ADFS disc,"+15," ")+"D if it is a DFS disc,"+14," ")+"H if it is an HADFS disk or"+8," ")+"SPACE to use the cu<<<<<<<<<<<==???<>????<<<<<<<<<<<==???<????<<<<<<>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<====<<<>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>???????=***?????>>><<<<<<<<<((===<?????????????>>>>>>><<==?????????????????????>???????<<<>>>>><<<<<<<>><<<<<<<<<<<(<<<<<<<<<<<<<<<<<*<<<<<<<<<<<<<<<<<<<<<<<<>><<<<<<<<<<<<0:=n$ ݤb:A%,Y%:=((65498)255) Vd:1,-10,52,5: j ~$ݤj(y$):a%:a%=(y$):a%<>0#a% =(a%<>0) k:a%,za%,g%::i%"Please wait...":a%=("!Mesg"):za%=#a%:za%<>0:L("The !Mesg file on this disc is a version "+za%+" file. This program can only handle version 0 files.") #a%,e$,d$:d$=l(d$):J%=#a%:#a%,g%:Aa%=#a%:#a%:kb%=(e$>127)1:f1%=(e$,2)>127)1:f2%=(e$,3)>127)1:e$=(e$127)+(e$,2)127)+(e$,3)127):ky: F Z)ݤl(i$)::i$,1)=" "i$=i$,(i$)-1) ni$,1)<>" ":=i$ -l:a%:e$="":d$="":C:*SAVE !Mesg 0+1000 a%=("!Mesg"):#a%,0:#a%,(e$+128*kb%)+(e$,2)+128*f1%)+(e$,3)+128*f2%),d$+20," "),20):J%=#a%:#a%,0:Aa%=#a%:#a%:  "C::b("Please enter your three-character ID. If you don't know it, it is shown in the top left hand corner of the menu."):'i%"ID:"s%;:e$=i(e(3,3,e$)):' Tb("Please enter your name as you wish it to appear in message headings. Just enter a blank name if you wish to remain anonymous."):'s%;:d$=e(0,20,d$) Ue':b("Keyboard style: 0=Old, 1=New."):s%;:n$=e(0,1,kb%):kb%=(n$<>0)1:ky:e$=e$+" ",3+kb%) |  Tݤe(Ba%,Ca%,c$):Da%,Ea%,b%:Da%=:Ea%=:c$+Ca%,"."),Ca%);Da%+(c$),Ea%);:: *FX21 Hb%=:b%=13(b%>=32b%<=127):b%=127(c$)>08,46,8:c$=c$,(c$)-1) "b%<>127b%<>13Ca%<2:c$="":8 +b%<>127b%<>13(c$)=Ba%):=c$ &'ݤi(o$):l$,Fa%,w%:l$="":o$=""="" D=Fa%=1(o$):w%=(o$,Fa%,1)):w%>="a"w%<="z"w%=w%-32 bl$=l$+w%::=l$ ݤo:x%,j$,b%::a("Start a new message","N");a("View/edit/print messages","V");a("Print all the messages","P");a("Tidy the messages","T");a("Re-enter your user ID/name","R");a("Undelete deleted messages","U"); a("Quit the program","Q"):b("Use the up and down cursor keys to move the bar, or press the key shown after the option you want. Press RETURN to select the highlighted option."): БB("If you select an option by mistake, pressing ESCAPE will usually return you to this menu."):x%=o%:j$="NVPTRUQ":1,o%-1)ca%157;da%::  *FX21 Cb%=223:138+139+13+j$,(b%))<>0:o%=j$,(b%)):o%=0o%=x% 4b%=138o%<(j$)o%=o%+1 >b%=139o%>1o%=o%-1 H8o%<>x%:1,x%-1)" "ba%1,o%-1)ca%157;da%:x%=o% Rb%=13:=o% z8ݤa(r$,j$)=" "+ba%+r$+28-(r$)," ")+j$+" "+156 p:g$,V%::f>=y%:lm: ab("Please enter the 3-character ID of the person you are sending to, or 999 for everybody++<<????<<<>??<<<<<<<<)<<<<<<<==<<<<**>><<?<<<<<<<>(<<<       ????????????????????????????????????????????????????????**????????????????????????????????????????????????????????????????????>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>++*?<<>><<<<<<((<<<(<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(<<<<((((????**??*****???**??*???*??******?*?**?????*****?**?**????****?**?????*****?**?***??*???*****?**?**?***???****?**?**????**?**?**????****???*****?**?**?***???****?*****?*??****.") 'i%"ID:"s%;:*FX229 g$=i(e(3,3,"")):gg$="" Rg$<>"999":':b("Enter "+g$+"'s name if you know it."):'s%;:gg$=e(0,20,"") *FX229,1 $rp$="":gg$<>"":gg$=" ("+gg$+")" wA%=:g$<>"999":''i%"Is this a public message (Yes) or "+i%+"private (No)?"+s%;:A%=&DF:"YN",A%):A%=A%=89 1A%g$<>"999":"Public"g$<>"999":"Private" Is$="":A%:rp$=g$+gg$,(g$<>"999")):g$="999":gg$="":s$="(all members)" MA%=(200):M:V%=(g$<>"CCC"):V%:n(ea%+"To: "+fa%+g$+gg$+" "+s$,e%) 2rp$<>"":n(ea%+"ReplyTo:"+fa%+rp$,e%-40*V%) d$=""t$=""t$="("+d$+")" n(ea%+"From: "+fa%+e$+" "+t$,e%-40*V%-40*(rp$<>"")):n(ea%+"Subject:"+fa%,e%+40-40*V%-40*(rp$<>"")):g$=m(10,1-V%-(rp$<>""),g$):D(g$): B VD(a$):a%,g%:0,0)oa%"Please wait, saving message...";:a%=("!Mesg"):#a%=#a%:#a%,a$:#a%,0:E(k+1,a%):#a%=J%:#a%,g%:#a%=J%:#a%,g%+1:#a%:v%=:   3ݤk:!112=e%+I%+1:!114=e%:ta%:!114=0:=(!112)-e% PVE(h%,a%):A%,X%,Y%:X%=p%:Y%=X%256:?X%=a%:X%!1=e%:X%!5=h%:A%=2:&FFD1:#a%,152:  ݤf:a%:v%aa%=Ga% 2a%=("!Mesg"):#a%=J%:#a%,Ga%:#a%:aa%=:=Ga% ,7n(p$,Ha%):l%:l%=Ha%?(p$):$Ha%=p$:Ha%?(p$)=l%: ^ r#M:!112=e%:!114=e%+I%+1:xa%:  'ݤm(f%,c%,a$):d%,F%,z%,t%,b%:22,7 1d%=0:F%=0:z%=(I%40)-25:t%=:c(a$,t%):F(d%)  *FX21 :31,f%,c% :b%=:(b%>=32b%<=127)(b%>=136b%<=139)(b%>=200b%<=229)b%=13b%=27b%=20b%=11:b%=""b%=96:b%=35b%="#":b%=95b%="_":b%=96 b%=11:kb%=1-kb%:ky :b%>=32b%<=126t%?(f%+c%*40+31744)=b%:e%?(f%+(c%+d%)*40)=b%:f%=f%+1:f%=40(d%=z%c%=23)b%<>32f%=p(c%,d%):c%=c%+1:F%=-1 Nb%=32f%=40f%=39:b%=13 XXb%>=200b%<=229Ia%=q(b%,f%,c%):f%=f%-Ia%:f%=40(d%=z%c%=23)f%=0:c%=c%+1:F%=-1 bVb%=127f%>0!112=e%+(c%+d%)*40:?114=f%:ra%:!112=31744+c%*40:?114=f%:ra%:f%=f%-1 lOb%=13(d%=z%c%=23)e%?((c%+1+d%)*40)=e%?((c%+d%)*40):f%=1:c%=c%+1:F%=-1 vb%=k4%:t%=t%:c(a$,t%) b%=k3%:a$=r(a$):c(a$,t%) /"QWASZXqwaszx",b%)<>0t%:N(f%,c%,d%,b%) b%=k0%:O(f%,c%,d%) b%=k1%:P(c%,d%):F%=-1 b%=k2%:Q(c%,d%):F%=-1  b%=20R(f%,c%,d%,z%):F%=-1 b%=136f%=f%-1 b%=137f%=f%+1 b%=138c%=c%+1 b%=139c%=c%-1 f%<0f%=39:c%=c%-1 f%>39f%=0:c%=c%+1 c%<0c%=0:d%=d%+(d%>0) c%>23c%=23:d%=d%-(d%d%F(d%):F%=d%:c(a$,t%) b%=27t%:w:y:=a$ REO(f%,c%,d%):f%=39e%?(39+(c%+d%)*40)=32:?(31744+39+c%*40)=32: \C!112=e%+(c%+d%)*40:?114=f%:sa%:!112=31744+c%*40:?114=f%:sa%:  +P(c%,d%):u%,O%:u%=k:u%>=I%-80d: (c%+d%)*40>u% Z!  }p =p` p epI!`ؠ cp  cp cp cp`pepI!I!I@!I!`@Z(& "Ȣ  p x =p pX ܩ ppp pp`PA.=&1100:CH."S" ʎLK2 2 22 2 "2 22!2* 0 2S)?p2)?q,20r2s ." 22 W ȌнȌЙ &2)? 2) ,22)? 2) ,2LJ2 2 KLR.R KLR.R *???*??*??*??**???*'W  2. 0,84 0,84 0, 8  4 0  , ,8,,4, ,0,,,,,(,<<<<80<<000((4<(<<((<00044((<4((RRRRRRRRRRRRRRRRRxxu% VOu%>=(c%+d%)*40u%<=39+(c%+d%)*40O%=(c%+d%)*4039+(c%+d%)*40:e%?O%=32:: `X!112=e%+(c%+d%)*40:!114=e%+(u%40)*40:wa%:O%=(u%40)*40(u%40)*40+40:e%?O%=32::  Tc(a$,t%):0,24)39;0,24)ma%"Message to "a$29,24);:t%:"Pixel edit";10;   ~ݤp(c%,d%):G%,S%:G%=40::G%=G%-1:e%?(G%+(c%+d%)*40)=32G%=0:e%?(G%+(c%+d%)*40)<>32e%?((c%+1+d%)*40)=e%?((c%+d%)*40):=1 ({S%=G%+139:e%?(S%-G%+(c%+1+d%)*40)=e%?(S%+(c%+d%)*40):e%?(S%+(c%+d%)*40)=32::e%?((c%+1+d%)*40)=e%?((c%+d%)*40):=40-G% x F(d%):!112=e%+d%*40:ya%:  ;ݤq(b%,f%,c%):B%:B%=0:b%>=200b%<=229:B%=ky%?(b%-200) 8B%<>0:?(f%+c%*40+31744)=B%:e%?(f%+(c%+d%)*40)=B%:= = "Lݤr(a$):0,24)39;0,24)na%"Send this message to:"s%;:=i(e(3,3,a$)) JpN(f%,c%,d%,b%):W%,K%,Ja%:W%=2^(("QWASZ X",(b%223)))-1):K%=e%+f%+(c%+d%)*40:(?K%160)<>160?K%=?K%160 r,(?K%W%)=W%Ja%=?K%(255-W%)Ja%=?K%W% |#?K%=Ja%:?(31744+f%+c%*40)=Ja%:  kR(f%,c%,d%,z%):h%,c$:w:y:i%"Are you sure you want to read in"'i%"a text file?"s%;:笤d:22,7: \':b("Please insert the disc containing the text file into drive 0 and press SPACE...")  *FX21 =32:h%=10:b=4f:h%=7  b=8e & b=16j +C:i%"Filename:"s%;:c$=e(0,h%,""):c$<>"":S(f%,c%,d%,z%,c$) NJb("Please insert your submission disc in drive 0 and press SPACE...") b *FX21 b=32:b=4f v b=8e  b=16j 22,7:sd$<>"":"Dir "+sd$   mS(f%,c%,d%,z%,c$):a%,f$,l%,P%:a%=(c$):a%=0':b("The file "+c$+" is not present on this disc."):: #a%#a%: ]''(i%);"Please wait..."'::f$=""::l%=#a%:l%=""l%=35l%="#"l%=95l%="_"l%=96 l%>=33l%<=126:f$=f$+l%  Ll%<33l%>126#a%:P%=-1:f%+(f$)<=39P%=f%:Ka%=c%:La%=d%:f%=f%+(f$)+1 >RP%=-1f%=1:c%=c%+1:j%=?(e%+(c%-1+d%)*40):j%>=129j%<=135?(e%+(c%+d%)*40)=j% Hc%>23c%=23:d%=d%-(d%=129j%<=135?(e%+(c%+d%)*40)=j% p#a%:#a%:  G:a%,g%,Ma%,Q%,k%,h$,Na%,a$:a%=("!Mesg"):#a%=J%:#a%,g%:#a%=Aa%:Ma%=1g%::Q%=#a%:#a%,a$:k%=#a%:k%=(k%<>0):Na%=g(a%):h$=n(22):k%:a$(Ma%)=a$:a%(Ma%)=Q%:b$(Ma%)=h$::#a%: ` tBݤn(Oa%):k$:e%?176=13:k$="Subject:":$e%,k$)=0:k$="Article:" $e%,k$)=0="No subject?" =$e%,$e%,k$)+9,Oa%) aq:g%,H%,x%,m%,Z%,L%,Pa%,_%, <<<<80<<000((4<<<<80<<000((4     <<<<80<<000((4<<<<80<<000((4    <(<<((<00044((<4((<(<<((<00044((<4((        ?? ??? *? ?? *?? * <(<<((<00044((<4((<(<<((<00044((<4((      ??????????********??**??????****** <<<<80<<000((4b%,T%::g%=f:g%=0i("There are no messages on this disc."): ;::v%b("Please wait, scanning messages..."):G:v%=  -H%=1:x%=1:m%=1:Z%=-1:::m%=Z%x%=1:m%=1 P]:0,16)U%"Use:"ga%"V"U%"iew,"ga%"E"U%"dit,"ga%"P"U%"rint,"ga%"D"U%"elete";:30 nL%=H%+13:L%>g%L%=g% xsPa%=H%L%:a(a$(Pa%)+": "+b$(Pa%),22)," ");::_%=L%-H%+1:Z%=_%+1:g%>14a("More messages..."," ");:_%=_%+1 1,m%-1)ca%157da%::  *FX21 Gb%=223:138+139+13+27+"PVED",(b%))<>0:b%=138m%<_%m%=m%+1 b%=139m%>1m%=m%-1 7m%<>x%:1,x%-1)" "ba%1,m%-1)ca%157da%:x%=m% 513+27+"PVED",b%):m%=Z%:H%=H%+14:H%>g%:H%=1 nm%0h%=h%+(40-(h%40))  =h%-960 Jݤu(q%):0,16)35;0,16)ja%"Delete this - are you sure?"s%;:笤d:=  H(q%,):= 4OH(q%,Ra%):a%,a$:a%=("!Mesg"):#a%=a%(q%):#a%,a$:Ra%#a%,128#a%,255 f,#a%=J%:#a%,g%:#a%=J%:#a%,g%-1:#a%:  Oݤv(q%):h%,a$:0,16)35;0,16)la%"Edit this - are you sure?"s%;:笤d:= j0,16)35;0,16)ia%"Loading message, please wait...";:h%=h(q%):a$=m(1,4,a$(q%)):D(a$):H(q%,):= L ݤd:b%: j *FX21 j7b%=223:b%=("Y")b%=("N"):b%=("Y")"Yes";:=  "No";:= ET(q%):h%:0,16)35;0,16)ka%"Print this - are you sure?"s%;  *FX229 笤dg("FX229,1"): 0,16)(35)0,16)ia%"Loading message, please wait...";:h%=h(q%):0,16)(35)0,16)ka%"Printing, please wait...";:I(h%)  *FX229,1    (Hr:g%,R%::g%=f:g%=0i("There are no messages on this disc."): P?i%"Are you sure you want to print the"'i%"messages?"s%; d *FX229 d笤dg("FX229,1"): n;':v%:i%"Please wait, scanning messages..."':G:v%= Ob("Please wait, printing - press ESCAPE to stop..."):R%=1g%:I(h(R%)):  *FX229,1   I(h%):R%,w%  *FX3,10 /R%=0h%-1:w%=e%?R%:w%>=32w%<=126w%32 (R%40)=39R%=h%-1 : ,*FX3 , 6<<<<80<<000((4    ?+??????******???***??*****.* <<<<80<<000((4<<<<80<<000((4<(<<((<00044((<4((<(<<((<00044((<4((  ??????????????????**?????????????????????????*++?????*??<(<<((<00044((<4((<(<<((<00044((<4((    ???????????????**????????????????????????*???**<<<<80<<000((4<<<<80<<000((4<<<<80<<000((4<<<<80<<000((4           ? ? ?++?<<<<80<<000((4<<<<80<<000((4<<<<80<<000((4<<<<80<<000((4<(<<((<00044((<4((<(<<((<00044((<4((<(<<((<00044((<4((<(<<((<00044((<4((444<<< 000 000 000 000 000 000 000000<(<<((<00044((<4((<(<<((<00044((<4((<(<<((<00044((<4((<(<<((<00044((<4(( J/t:u$,v$,a%:u$=e$:v$=d$:C:e$=u$d$=v$ rja%=("!Mesg"):#a%=1:#a%,(e$+128*kb%)+(e$,2)+128*f1%)+(e$,3)+128*f2%),d$+20," "),20):#a%:  `s:g%,D%,E%,w$,x$,S%,a$,k%,h%::i%"Are you sure you want to tidy the"'i%"messages?"s%;  *FX229 笤dg("FX229,1"):  *FX229,1 B''i%"Please wait...";:v%=:j("!MesgB")g("Delete !MesgB") *Rename !Mesg !MesgB &D%=("!MesgB"):E%=("!Mesg"):#E%,#D%:#D%,w$:#E%,w$:#D%,x$:#E%,x$:#D%,g%:#E%,g%:g%=0#D%:#E%:g("Delete !MesgB"): lSS%=1g%::#D%,a$:k%=#D%:k%=(k%<>0):h%=g(D%):k%#E%,a$:#E%,0:E(h%+1,E%) k%::#D%:#E% *Delete !MesgB   7u:g%,q$,a%,Q%,k%,Na%,h$,Sa%::g%=f:g%=y%:lm: ! *FX229 !*mi%"Please wait..."':q$="":a%=("!Mesg"):#a%=Aa%:#a%:i("There are no messages on this disc."):#a%: !\::#a%,a$:Q%=#a%:k%=#a%:k%=(k%=255):Na%=g(a%):h$=l(n(30)):Sa%=(#a%=#a%):k%Sa%:k%q$="more ":g%=w(a%,Q%,a$,h$,g%) !Sa%g%=y%:#a% ! *FX229,1 !g%=y%:b("There are now the maximum "+y%+" messages. Press SPACE to continue...")b("There are no "+q$+"deleted messages. Press SPACE to continue...") " *FX21 " =32: "$ "8`ݤw(a%,Q%,a$,h$,g%):Ta%:B("Undelete the message to "+a$+" with subject '"+h$+"'?"):>31 "Vs% "`笤d':=g% "j' "~ *FX229,1 "~6Ta%=#a%:#a%=Q%:#a%,0:#a%=J%:#a%,g%+1:#a%=Ta% " *FX229 "v%=:=g%+1 "m:M%-1:-M%>=256: #z-M%>=128:i(rm(256)+"I recommend quitting the program and restarting, as a crash may occur if RAM is exhausted."): # zi(rm(128)+"You should quit the program and restart it very soon, otherwise a crash may occur due to lack of RAM."): # >ݤrm(A%)="There are less than "+A%+" bytes of RAM free. " # =lm:i("Sorry, there is a limit of "+y%+" messages."): #`sd:a%,A%,X%,Y%:sd$="":X%=p%:Y%=X%256:A%=5:!X%=X%+18:$(X%+18)="Iss*":((&FFDD)&FF)<>2: #28,0,23,39,5,12:*. #(2'"Select directory: "sd$:sd$<>"":"Dir "+sd$ #2y: ti(tuiuuwtvHI HI=P1  P2>HI HI=P2 Z1,31);"0000000"+~P1,7);12,31);"0000000"+~P2,7);4,0);"HIGH ";"0000000"+~HI,7) )!&72=&30A0:?&2F28=0:?&2F29=&2D:&2F00 +!&72=&31A0:?&2F28=&C0:?&2F29=&2D:&2F00 I=115:19,I,I;0;: S=1 & L1>L2 LEV=L1 LEV=L2 0L1=L1*1.6+6:L2=L2*1.6+6 :I=1LEV*1.6+6 S D DISP N X dFB b DISP l?&8E=0:?&8F=0 v L1>=I ?&8E=1  L2>=I ?&8F=1 H=(I 8)*640+(I 8)  I>=40 *FX19 "H2=((I-1) 8)*640+((I-1) 8)  I<40 *FX19 %!&88=H+&30A0:!&8A=H2+&30A0:&2C00  4 L1=166 !&72=&62A6:?&2F28=0:?&2F29=&2D:&2F00 6 L1=166 !&72=&7180:?&2F28=&00:?&2F29=&29:&2F00 6 L1=166 !&72=&7180:?&2F28=&00:?&2F29=&2D:&2F00 6 L2=166 !&72=&63A6:?&2F28=&C0:?&2F29=&2D:&2F00 6 L2=166 !&72=&72C0:?&2F28=&C0:?&2F29=&29:&2F00 6 L2=166 !&72=&72C0:?&2F28=&C0:?&2F29=&2D:&2F00 %23,255,&0A,&1F,&1F,&1F,&E,&E,4,0  5:0,1  L1=166 348,180:255   L2=166 850,180:255 *4 4 L1=166 L2=166 END > *FX15 H A$=(500) R H%=HI/16 \=&1100:"S" f p END zBOX 40,0:88,396:1192,396:1192,834:88,834:88,396  DIS("CONGRATULATIONS!",800) DIS("YOU HAVE",730) DIS("VANQUISHED THE",660)  DIS("EVIL BONNER FROM",590) DIS("THE CAVE OF",520) DIS("MONSTERS",450)  DIS(A$,Y) 5 0,0:640-(A$)*32,Y: A$ 0,1:632-(A$)*32,Y+4: A$   BOX 0,7  S=215/544 $I=0 544 8 . I2=I*S 8I640+I,615+I2:640-I,615+I2:640-I,615-I2:640+I,615-I2:640+I,615+I2 BI L              ?? ??? *? ?? *?? *    ??????????********??**??????******     ?+??????******???***??*****.*   ??????????????????**????????????????????????? 8BS will be able to join EBTEL. In the spirit of 8BS, EBTEL membership is free. Members of EBTEL will be supplied with a disc containing all the required software for connection to EBTEL. Aims ? To allow members of 8-Bit Software to pass messages and software to 8BS for the regular disc based magazine. ? To allow members of 8-Bit Software to pass messages to one another via the EBTEL system. ? To allow members of 8-Bit Software limited access to the internet. ? To allow 8-Bit Software members to send and receive Email. ? To allow members of 8-Bit Software to occasionally download specific items of software that they may require. The Hardware Initially EBTEL will initially consist of: Master 512 with 1 megabyte upgrade Twin 3.5" 5.25" disc drive Monitor Hard Disc Drive (30 megabytes) Modem Telephone line These items will be situated at 8BS HQ (17 Lambert Park Road Hedon) The modem will be connected to 01482 896868. The modem is the only item of hardware that is needed, 8BS already has the rest of the required equipment. EBTEL Operating Hours Initially the system will be switched on when the hardware and telephone line is free for use by EBTEL. I envisage this as probably being for short periods on an evening, also, possibly during the daytime. This will depend upon the level of support as I have to consider the running costs of leaving the equipment switched on for long periods. 8BS already has two telephone lines (one for private use). The 8BS line is in constant use for other 8BS related activities. It will therefore always be a matter of juggling the time for EBTEL with other considerations. If support becomes strong enough (a situation I do not envisage), then 8BS could purchase a further line to allow EBTEL to be left switched on permanently. If this situation arose, further hardware would have to be acquired also. A full set of equipment (listed above) would be needed. A Master 128 would be quite sufficient. The only item that would possibly cause a problem to acquire would be a hard drive as these are few and far between. Rules of Operation and Membership of EBTEL Chris Richardson at 8BS HQ is the EBTEL manager. Only members of EBTEL will be allowed access to the EBTEL system. Only 8BS members will be allowed to become members of EBTEL. Membership of EBTEL will be at the discretion of the EBTEL manager. Once a member of EBTEL the member will receive a disc of software and password allowing access to the system. Continued membership of EBTEL is at the discretion of the EBTEL manager. *++?????*??    ???????????????**????????????????????????*???**           ? ? ?++?  ..           880  0  0 00   0 00 00 / / / / ***** *``gVARI $` 22`22`2L0hhpL R.L100 22` +++33;3;;""33"3333333""3"???+ */?? ***         x6 N  @ 6pp6 22i I 6 @% *+,+xMutvwfuftfuftt* * ,L,,)?++и* ~M)2~M)W2  2!2LD"2#22$2%2M)? @M2222 2,22 62,22dM2222 32i322,- R 0M)@ /L !xIx /~2,i,, $& n4 1 ' " p! `",( d   :  9  , - )-Le,--ɐLE-+I2J2K2L2D2E2F2G2"2#2$2%2T2 F)LL+@ 6pp6 2i 56 ++зLED2E2F2 G2L` D2E2 8F2G2 H2  P ` 2 8D2E2!2` F2G2`,e`e,`vM`I2wMJ2J2J2`yM`K2zML2L2L2` y2ꭩ A2ꭨ ` `   hh.L LSCREENS VARI EXEC FIN T Ƞ ` : Ң Ң ɠ к`LM)L / L@L/ [S2L&2L '2)2 (2)2L    '212&2'2 EBTEL members will receive a FREE disc of software that they will not copy or pass on to anyone else. The disc is uniquely identifiable by direct inspection of the catalogue of the disc (*.) and by the EBTEL security system. The disc contains all of the software required to access and use the EBTEL system. The disc is NOT Public Domain and remains the property of 8BS. The manager of EBTEL can request the return of the EBTEL software at any time. EBTEL Specifications ? Mode 7 throughout. ? Preparation of messages off-line using a text editor similar to the 8BS messaging system. There are 3 distinct types of message. One being the 8BS message intended for the 8BS magazine, another the EBTEL message for collection off the EBTEL system by another EBTEL member and the last being text suitable for Email. ? Preparation of upload of software off-line. Software for inclusion in 8BS magazines can be uploaded to 8BS via EBTEL. The software submitted in this manner must follow the guidelines laid down in TBI-00 for submission of software. ? Preparation of download of software off-line. Certain items of software may be placed on the EBTEL system for download. Software will be chosen by the EBTEL Manager and placed into the download directory of EBTEL dependent upon demand. ? Simple menu driven operation. Menus are the same style as those of 8BS issues. ? Simple selection of messages/software for upload and download in a session, then connection to EBTEL to carry out the selected operation without further intervention in an attempt to keep on line time down to a minimum. ? A call back system to allow EBTEL members in credit to be called from EBTEL if the rate is cheaper (it occasionally is due to free access to Mercury from the Hull area where EBTEL is presently situated). ? Security to reduce the risk of non members accessing the system. ? The EBTEL members EBTEL disc is uniquely identifiable by direct inspection of the catalogue of the disc (*.) and by the EBTEL security system. The disc contains all of the software required to access and use the EBTEL system. ? EBTEL members can access directly the following EBTEL system directories; USER#.*** where # is the relevant user directory and ### is the user id of the EBTEL member. This directory contains messages and files specific to that particular member only. Both read and write is available the member is able to see the contents of the directory. No sub directories are available from this directory. The SOFTWARE.DOWNLOAD directory is also directly accessible by the membS2LS2S2&2 LS2)L < < <L*2+&2)?p'2 )q+2)?r2)?s . +2 @22)?22++D`M)`"2 $2` `("22.#2` [&2L20 &2&2L&2&2&2)?< &2'2` <L22 &2'2 ``)? )? 41 3 3`LL ,ɴ`   Π Π           и `HURRY UP!~)L9, WM)` `  ` & `2`H **)i@ 3h )?2) 4L3H +`~  L    Ƞ 莿Щ 莿 `zrnfbf &2O)?p'2) q2yy2)r)@%2)?s .y2 @22)?22yȄyDí,2Y)?p-2) qyy23)?r2)?s .!yJ 2@ 2y2)@ p2q2yȄyй0ww&wʽ2222LN2|2}|LN)?J8y})8zyz Hyz hŁ51|yyz 0|)|yyyz y| |Lzz&2LNwyi y|)y2zi2wʆw$L"w2^)?p2)?qy2=)?r2)?s .+w22&2p)&2qJ'2y2) &2&2yȄyбwȄw&Б` 84``0:&30B0 !Dww2L)?p2)?qyy2V)?r2)?s .DyJi 2)6yJ|w8DJ|D2E2F2G2wHyw <%hw22LyȄyЖH2)x_wDyH2)+2)?pCw28)2Lw2i 2L2)?q w22Lw22LwȄwHLH2H2)H2IH2`=56:?&3|w2L)?p2)?qI{2L)?r2)?s .L{22L  w Q%{8IȹxMLL)L{LLLLL L L( L L3 LE L> {Ȅ{ML!wȄwL|`yz y yIyzz̩|LrsrI 3 3`w~ȱ~)? 4w)JiB 3 3`(X 64"wwȱ~L"28~L"i~2*w~|)|i97L"|8L"~wȄw&Ш`T=?X{{~L $H) pȱ~|)?qyhzww~_)?rȱ~0V)?s .K T%wȄyz)9s8s . $LP#|)@ wȱ~)  $w Q%{~ȑ~wwЎz)L $2ww~|ȱ~}ȱ~z|)?r})?sp .ppL# .a|)@[|U}0Q }z zw|~ȥ}~ȥz~{~ȑ~yL $wȱ~)~ȱ~ Iw~ @~y8P Q%L $pwwDLh#{{{L"2{{~L$)?pȱ~)?qww~L$)?rȱ~)?sLf$wJi ~) <%`L$ .\{~)@*ȱ~0 P$L$)~ȱ~ I{~ @~wP Q%L${ȱ~) {ȱ~) I Q%{~ȑ~ȑ~L$wwL7${{DL$`w ,%$8wȱ~)@,) @$ L$%$) ~ 4`JJJJ`)`wJi ~)`~`LW r)pir`rip``pir`rip`)@,) @$ L%$)ި %T~w~ȩ,~ȩ~`6~ȩ,~ȩ~`%%%~?`~`! 0 0 1xIx /~2 $& , n4`2{{~2)@ \'Lb&ȱ~ n&Lb&ȱ~)  ' 'Lb& .{Ȅ{Dл`{~yȱ~}ȱ~|) |)|~ M'{82Ji~i~ZL='FB})?2}})?2 }i} 'L&}})?2 }8} '{y~ȥ}~`})?? }) 2}L&} ?}L&)ew)yy)?y) yL<'yy)?8y) 7y`{ȱ~)~ȱ~)?~{82Ji~`~|ȱ~}ȱ~y0+|)?p})?8q -M}})?0C}) }L' ' '`|0||)?7|L'||)?D|}}y)?y{|~}ȑ~ȥy~`X22`{~|`~}ȱ~w|)?z})?yw)L({82Ji~L\))@L)zpy8q -L( $)L()w) yŞL)|zipzy8q -L(z8pzy8q -) |I|)?zLU)w)㥂yŞw) w w 4)LU)yiyLU)w) yw8 w ) 4)w) LL(LL(y1y`2y`|)z|})y}{|~ȥ}~ȥw~` ) 4)`)?yyyHy )yhi~L) ~L)L4)~i~|I|~)詀~L)h)L{({82Ji@~L)w)`` 4`{z`zŞ`{~|)?yȱ~})?zȱ~wL*~ypz8q -w)@=))z) w)wL*zi +z +Ɨjw)wL(+z8zw) z w)8wL*z +ypz8q -ww)Ɨ) wyL*L+yypz8q - +L+)ۥ) +w)wL+$&w) @w ) $w w$w wLj*ypz8q -$ w wyLW+$w)wyypz8q -) +L+ )L+) ) + )L+{y)?y|)y|~ȥz)?z})z}~ȥw~L+~`|)?y})?z`/`{L+~H)h8~~w) things to put in my loft. How is 8BS Going? I am nowhere nearly as busy with the club as I was 2 years ago. The job has changed from wading through piles of post to a more sedate one. The article 'A Month in The Life of 8BS' in an 8BS magazine described how really busy I was. The magazine until issue 66 filled itself quite easily with just the right amount of input. There is a slowing down of members joining, about 3 of 4 a month now. The Future I want to help in gathering together BBC software and documentation to preserve as much as possible. I would like to have a full collection of Acorn 8 bit hardware, being a realist I know that there would be not enough room in my house for it. I am still after an Acorn Atom though. The 8BS magazine will be published as long as there is new material to put into it. Recently submissions to the magazine have been falling off. It is that serious in fact that with issue 66 I am seriously considering changing planned publication dates or even stopping the magazine all together. Plenty of people want the magazine but very few are bothering to submit stuff. 15/10/98 Issue 66 deadline day and I have finished altering TBI-00 and all documentation around the place to allow for the closing of the magazine part of 8BS. 8BS will continue to collect software and supply discs from the PD library. 8BS will still provide support for BBC users over the telephone, through the post and over the internet. 8BS 66 is the last 8BS magazine disc. Credits All the people from the previous credits plus Gill my wife again for putting up with all the phone calls and bits of BBC stuff scattered around the place. John, my oldest son who can now strip, clean and repair a BBC at 20 paces blindfolded. Paul Clucas who checks each issue out for spelling mistakes. Robert Schmidt of the BBC Lives! for hosting many of the 8BS magazine back issues. Mark Usher for helping me a lot. Crispin Boylan for his valuable input. Steve Allsopp for helping with the catalogue info. Jonathan Harston for his work on the menuing system. Steve Hanson of Superior software for donations of stuff. Stuart McConnachie for his work on PCBBC, keep it up! Peter Davy for his donation of equipment. Andy Nelson for his help. Peter Shaw for his donations of software. P8  5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*EX.$.!Boot|M nd saving ROM im߅wL+w)߅wH +hh8~`)`w)@wL2,w  wL~ +{  iXL], il|)?Jw Ƅ} }L},愥})} ं~ȥ} @~``~`X{ {{{`{~|`ȱ~}|)y})?z -|)M 4 - yy8喅yL,yyeyy pz8q . -L-|)|yL-L-L-})}W~Nz -z -L-zVRzz})yyyy y})}y y} }L-z -z-zzL?-z2 -{|)y~ȥ})z~`|}yz`y pz8q .`p`9`p)rL-rsq)L+. b.r .ssLW.p`9`p)rL!.rsq) b.r .ssq . ss` b.r .ssq .ssq . ss`pvJpqJqp8pv9`s`rutpq 84upttup8rpt`pir`rip`qis`siq`` @8|)ziL.z8Hpy8q .hzL/h|I|w)0yiL/y8H8qzp .hyL6/hwIw Z/|)z|})y}{|~ȥ}~ȥw~`y0y`1y`0y`1y`&{2~ /~ /{{{2`{~)?ȱ~0 ) 4 /`H2 3h errsisrQpp`22X` *L. LA2{~2 40xIx~ 40xIx{{{{D`{~|ȱ~}ȱ~zLu1 3|)?})? 4 3L0E|H)@2h)ezH)h 4iL0 Y8 3|)?})? 4 3L0hzi5 3L0` zH~2 0xIxh~ 0xIxziz`~|Lt1ȱ~}0]ȱ~{H)I**yh) 'iez&{i 3|8y} 4(t 3Lt1&{iezex 3|8y} 4(t 3Lt1zJJJi3 3|})? 4 t 3`)z}0L^0z)iLG0zX{~ 1~ 1{{{ lzL1`{ȱ~))@****ezi$ 3{~) ȱ~)? 4 t 3`*%! ")$  "p)'rQppuqq `4rQppuX`p)puivrw33sx33w38w3x3x33i33i3t>>><<===*=<<>*=>*=>>><)<(<<=><<<>?+>=***><<=(((*=<<>>>?=(==**=<<=?=< (==+=<*>(?>>>><<===*=<<>*=>*=>>>)<(>=><<<>?+>=***><<=(((*=<<>>>?=(==**=<<=?=< +(===*>(w L:!%~%)`@L%w222222%%"%%~wȱ~I~%`wȱ~ ~`wȱ~i~)??`wJ w~ȑ~ȑ~`L%)=>+(===*>(>>>>><=**=<-(>(*=>>><)((<<=?+=><*==(==**<=?(==+=<*>(????**?*?????***?????+*???#?<<??<<<+??)<<###(???+??????????*?????+++??<<??<<<?<<(????*?????*?????+**??#*?<<*??<<<+?+)<#?=(??+??????????*????+?++>?##<??<<<?*<<(73333;33""33333"3333333333333""""333"33333733"*;333333333333333"333"33""""7333;3""33333333333"333333333"""33"333373"*;33333333"333333"333333""3 ? . ? .   ** ?* ++ ? +++   ??  ..      **  ?*? +*+ ?+?++??????????***?<<<**?==???????+++*???+*???>>?????=<>*?**(<<?+?++?????????*****<<<**??=(*??????+++*???+*????>?????=<>****(<<5 Turnpike Road Connor Downs Hayle Cornwall TR27 5DT Tel. 01736 756633 Bulletin Board. Econet Advice A.Nelson 114 Chestnut Street Ashington Northumberland Advice/Help/Info/Supplies. Anything to do with Econet. This is the lad to contact! D6G (Sprow) Sprow Cubed Repairs or upgrades to any 8-bit Acorn related hardware, eg rom boards and thecomputers themselves. Send for an estimate before posting away your equipment. Software help also available although I cannot offer to debug your code nor hack commercial products. Eprom programming also available. Write to R.P.Sprowson 6 Bollinbrook Road, MACCLESFIELD, Cheshire. SK10 3DJ. Sorry - cannot answer questions over the phone due to their open endedness. Commercial Commercial Software S.Hanson Superior Software PO Box 6 Brigg South Humberside DN20 9NH *?<<?(<?((<(<?<<<<*<<<)<<<<(<<(*?<<*?(*?<<<<(<<<?<<<<*<((*?<<?(<?((<(<?<<<<<><<<<)<<<(<<(*?<<*?(*?(<<<=<<<<?<<<<<*<(((                                      .       .    (<?=?????*>?????<**?????>*?<**?***<????=*(<**?=?????*>?????<?????*?<*?***<????(******??***??******?<*?<(****;;**33"3*"""***;;;3"*3333*77***++** *. ******************?+***?******????*????*****++*<=*?*(<>?******<>**<=****.*** *  ****** * ***///** ** /***///  * ****???*????**????***????>**<<(**<<(*?=**       800800<<<0(4000000( 40000000000000000000 000     0440 0000 00000000 ) Hh`"2`hyM,22p8q . LxF22<ЩL6F 2~ 2-22 2!2~ 62-22!2 0 2S)?p2)?q,20r2s ." 22P W ȌнȌЙЉ2 2 LE<<(><<<< (<<<<<<<((<<(000000000 00000 00 00 00  0  000 00  0 00 0 000000%%%% 0 000000 !%0000 000       <<<,<<,, <,,    <<<(((  +  . +????  . >>>*?<<<<=*?<<<>><<<<<)>>>>**<**>><>>????                     84J ~`w(` 5)) L@K`""Still stocks many of the best games, special offers to 8BS members. Software David Bradforth ProAction 40 Honiton Road Romford Essex, RM7 9AJ David has been instrumental in re-releasing a lot of good software. Send an SAE to the above address. He does special offers for 8BS members,so quote your user ID. Repairs, Technical Enquiries Karl Tilbrook. 8BS MemberK6W Knight Technology Service 8 Portrush Close Narmarske Redcar TS11 8BZ Tel. 01642 475568 Repairs and technical enquiries. Archimedes. Some BBC Help. Repairs G.C.Electronics Newmarket Street Consett Tel. 01207 502249 Archimedes mainly but is prepared to try to help with BBC stuff. Will carry out repairs on all machines and peripherals. Including PC's. Supply of peripherals and hardware. Electrical Spares Maplin Electronics P.O. Box 3 Rayleigh Essex SS6 8LR Tel. 01702 554161 Enquiries 552911 """"""""""""    <<<<80<<000((4<(<<((<00044((<4((              ++++ xM{M` Lͨ ͩ `hhhhhhL????++**?*?*???*??*??*??**???*+++??  /????*????*??*?**???*??*                           ???+ */?? ***   x,22232 0 1x  #xIx , ^ 3 n4 p!x { 2 22> Ю ЧL    LEXEC FIN `L. EXS yz2Ly2Lz| |) |y P W z P W |к yzL {pQrrtQvvpipqiqtituiussww{{`220 pqLp@q20 tuLt@u2)?2)? vw22)?32)? rsLa |Ni}) e||)e}}|}`22`pir`rip`qis`siq``X{2L%) p2H)?qh)@Sw2:)?r2)?s .({2)2 2w2)I|{2)?|2wȄwдL%{2 22)|) |-L| pr22)?pqs32)?q 1 {22{Ȅ{Lb` > >`z22)?p32)?q2`)?r2)?s 1`zJ 2` 2`220222222)?%22I22L222222)?( 22I22L320323232)? `32I32`323232)?`L-L| pr22)?pqs32)?q . {22{Ȅ{L_` ; ;`z22)?p32)?q2`)?r2)?s .`zJ 2` 2`220222222)?%22I22L222222)?( 22I22L320323232)? `32I32`323232)?``32)?`` `   hh.L LSCREENS VARI EXEC FIN T Ƞ ` : Ң Ң ɠ к`LM)L / L@L/ [S2L&2L '2)2 (2)2L    '212&2'2 Catalogue available from large booksellers (WH Smiths for instance). Fast, cheap, helpful, comprehensive. BBC Spares. Repairs Greenacre Services Beal's Lane Tilehurst Reading Berkshire RG31 5UD Tel. 0118 942 2422 Fax 0118 942 2423 D  5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*EX.$.!Boot|M nd saving ROM im 󵷣 롵 ⨵ From:D4J (Oliver Debus) Subject: For Sale via 8BS Oliver has sent me a box full of software and things. He has asked me tosell them for him and to put the creditinto his 8BS account for future issues. Send requests for items and payment to 8BS. Cheques to C.J.Richardson please. In true 8BS fashion, all prices includepostage. Tape Software: S2LS2S2&2 LS2)L < < <L*2+&2)?p'2 )q+2)?r2)?s . +2 @22)?22++D`M)`"2 $2` `("22.#2` [&2L20 &2&2L&2&2&2)?< &2'2` <L22 &2'2 ``)? )? 41 3 3`LL ,ɴ`   Π Π           и `HURRY UP!~)L9, WM)` `  ` & `2`H **)i@ 3h )?2) 4L3H +`~  L    Ƞ 莿Щ 莿 `zrnfbf &2O)?p'2) q2yy2)        ?? *?? ? ??? *??  *       ?????***?**?*****?****???*???????****   *****??*****????????*+****? ?.  ???????????????**?????????????????????????????????+++++??**.....  ??????????????????**???????????????????????+++?+    ?+++?? ? +          LwJ @LwJ L @ L  L jKL|L^0 T_ T`XLD@ wJ2L:{~{J`ȩ~){J`S  ) 8 )  ) )`{8X **)L,|8 |`D``2{{z{z- G!& G! G!{222222zzD¤{Ȅ{Dг`2)y2)y``(` LwwJi ~)L! p wȄw`"w~ !~ !wȄw&Dw~ "~ "wȄwHIw~ 9"~ 9"wȄwM`w~)?ȱ~)?  `1.50p each unless otherwise stated. Vegas Jackpot Physics O/A Level Gemini Easiledger Gemini InvStat Revise GCE/CSE English. 2 Tapes `3 The Computer Programme. Programs 1 The Computer Programme. Programs 2 Secondary Science. Micro Technology. Software On Disc: `3.50p each. A Question Of Sport Electric Fields. An Interactive Simulation. Books: The Good Software Guide. `3 Discover Your Electron. P.Williams. `3 BBC Soft Home Finance Instructions. `1 Z88 Soft Carry Case `5 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: D6F (John Crane) Subject:For Sale Risc OS ******* 4MB EDO DRAM Simms for Risc PC or similar _5 (inc p+p) 8 BIT ***** ELECTRON with Acorn +1 VIEW Rom Cartridge,Cass Recorder,Blank Tapes, introductory cassette _25(inc p+p) ,(will split) BOOKS ***** ELECTRON ADVANCE USER GUIDE (FREE Cover Postage Please) +++++++++++++++++++++++++++++++++ ATARI ST Family Curriculum junior School Module _2 (inc p+p) Italia 90 _2 (inc p+p) 3 Bears (Age 5-10) _1 (inc p+p) maths Mania (Age 8-12 _1 (inc p+p) Discovery Pack Heavy _6 (P+P Price) Konix Navigator Joystick_2(inc p+p) ++++++++++++++++++++++++++++++++++ 4M***)i. 3 3`w~H)?ȱ~)? 4h**)i> 3 3`w~ȱ~)? 4w)JiB 3 3`(X 64"wwȱ~L"28~L"i~2*w~|)|i97L"|8L"~wȄw&Ш`T=?X{{~L $H) pȱ~|)?qyhzww~_)?rȱ~0V)?s .K T%wȄyz)9s8s . $LP#|)@ wȱ~)  $w Q%{~ȑ~wwЎz)L $2ww~|ȱ~}ȱ~z|)?r})?sp .ppL# .a|)@[|U}0Q }z zw|~ȥ}~ȥz~{~ȑ~yL $wȱ~)~ȱ~ ~w~ @~y8P Q%L $pwwDLh#{{{L"2{{~L$)?pȱ~)?qww~L$)?rȱ~)?sLf$wJi ~) <%`L$ .\{~)@*ȱ~0 P$L$)~ȱ~ I{~ @~wP Q%L${ȱ~) {ȱ~) I Q%{~ȑ~ȑ~L$wwL7${{DL$`w ,%$8wȱ~)@,) @$ L$%$) ~ 4`JJJJ`)`wJi ~)`~`LW r)pir`rip``pir`rip`)@,) @$ L%$)ި %T~w~ȩ,~ȩ~`6~ȩ,~ȩ~`%%%~?`~`! 0 0 1xIx /~2 $& , n4`2{{~2)@ \'Lb&ȱ~ n&Lb&ȱ~)  ' 'Lb& .{Ȅ{Dл`{~yȱ~}ȱ~|) |)|~ M'{82Ji~i~ZL='FB})?2}})?2 }i} 'L&}})?2 }8} '{y~ȥ}~`})?? }) 2}L&} ?}L&)ew)yy)?y) yL<'yy)?8y) 7y`{ȱ~)~ȱ~)?~{82Ji~`~|ȱ~}ȱ~y0+|)?p})?8q -M}})?0C}) }L' ' '`|0||)?7|L'||)?D|}}y)?y{|~}ȑ~ȥy~`X22`{~|`~}ȱ~w|)?z})?yw)L({82Ji~L\))@L)zpy8q -L( $)L()w) yŞL)|zipzy8q -L(z8pzy8q -) |I|)?zLU)w)㥂yŞw) w w 4)LU)yiyLU)w) yw8 w ) 4)w) LL(LL(y1y`2y`|)z|})y}{|~ȥ}~ȥw~` ) 4)`)?yyyHy )yhi~L) ~L)L4)~i~|I|~)詀~L)h)L{({82Ji@~L)w)`` 4`{z`zŞ`{~|)?yȱ~})?zȱ~wL*~ypz8q -w)@=))z) w)wL*zi +z +Ɨjw)wL(+z8zw) z w)8wL*z +ypz8q -ww)Ɨ) wyL*L+yypz8q - +L+)ۥ) +w)wL+$&w) @w ) $w w$w wLj*ypz8q -$ w wyLW+$w)wyypz8q -) +L+ )L+) ) + )L+{y)?y|)y|~ȥz)?z})z}~ȥw~L+~`|)?y})?z`/`{L+~H)h8~~w) _10 for All Atari Stuff._30 for everything.Make me an offer,I want rid! John Crane(D6F) 34 St Andrews Walk Harrogate N.Yorks HG2 7RL (01423 885049) ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: 0E7 (F.W.Nevin) Subject:BBC Retirement I have the following items ready to go into retirement and are tendered for your consideration. All items are in excellent condition having had one careful owner. HARDWARE BBC Master with Welcome Guide Disc and Reference Manual `40 BBC Master Cartridge with MOS+ RAM `10 BBC Master Cartridge Double Switchable with Interword and Intersheet RAMs `15 BBC Master Couble RAM Cartridge `8 (No RAMs) Microvitec Cub Metal Cased Monitor `35 Acorn Plinth for BEEB,Disc Drives and VDU `8 5.25 Disc Drive 40/80 switchable with PSU `20 SOFTWARE 5.25 Dabhand VIEW Disc by Bruce Smith `8 BOOKS BBC Micro Guide by Morse and Handcock `2 30 Hour Basic by Clive Progmore `4 BBC Basic by Mike Bibby `4 Acorn VIEW Mannual `4 Acorn VIEWSHEET Manual `4 Dabhand VIEW Guide by Bruce Smith `10 Please contact me at Tele 0191 413 8988 ߅wL+w)߅wH +hh8~`)`w)@wL2,w  wL~ +{  iXL], il|)?Jw Ƅ} }L},愥})} ं~ȥ} @~``~`X{ {{{`{~|`ȱ~}|)y})?z -|)M - yy8喅yL,yyeyy pz8q . !-L-|)|yL-L-L-})}W~Ln-`L- -L-zVRzz})yyyy y})}y y} }L-z -z-zzL?-z2 -{|)y~ȥ})z~`|}yz`y pz8q .`                           " #$   "$ % " $'   "$ )   " #$   "$ % " $'   "$ ) HHHƏhhh(`  ɀ  3 ɀ&)Lk)?  iiL !ՠ  L~~0~~2 3 ɀ&)Lk)?  iiL !ՠ  L~~P0~~2  . .   .  ????. .?+>=***><<=(((*=<<>>>?=(==**=<<=?=< (==+=<*>(   @@@ &)RTHp#qp qq.. ` " Ș)`prq srpqsq P#L`*/G EMO `=&1300:pNqpqq`$$BBB၁BBB$$$$BBBBBB$$$$$$$$         G  o  J    n SN J Uy      or write to me at 17 Moss Crescent Meadowfield Park Crawcrook NE40 4XL Postage will be extraon all items. If all thehardware is purchased as a working unit then prices are negotiable but unless collected normal Postal charges will apply. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: E3M (Steve Allsopp) Subject:***For Sale*** I still have a few items for sale if anyone is interested, or you could swap them for any bits and pieces you might be trying to get rid of. Electron with tape player, tapes and power supply...............Ten pounds Three printers, all working but may need ribbon cables. One is a Juki and has about 40 spare pens........offers 40T disc drive............Five pounds Toshiba MSX 64K with leads, books, tapes and manuals(my insurance man gave it to me and I've never used it) any offer will be accepted!(+postage). I still have a Master for sale @ 25 pounds, someone phoned and asked me to keep it for them but I haven't heard from them yet(Henry or Martin are you still interested??) ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: 3WU (Fred Price) Subject:For Sale For any member interested in making Videos on a BBC A BBC Master fitted with the video Rom and the GENLOCK board is fitted _50 +pp Concept Keyboard size A4-128 " " " A3-128 Offers accepted +pp for these boards It is unfortunate that I have no info about these three items Fred Price    9  hV  >l   x  x  k [P #&     Y      A      s W 3'  0  -    u  H " c     w  } q \  >         | _n M4  G  O  fe  t  [  =     x  N        k m  O  0    g C         6X  :l      l  P  8l 'N * "  0  J  p  o  ] W b_ v    /  f  q   9 o ]k  TM  T*  _  v     -  h      1  7v R ^ Y}  x} t_ {@ "         '  Y  F {       U  | `  H  7  /  2  7@ _Z      -  r   m d d  o  )  F  \  h h= [x              7 i }m  A    Q       ht>v<@=>>`~2 8 Orchard St Pallion Sunderland City SR4 6QL 0191 567 91 35 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: E6B (George Barrett) Subject:BBC bits for sale I need to clear some space in my workshop, so I'm offering this lot for sale. Prices similar to what other people are asking, but you are welcome to negotiate. Computers: Master, B+, B, some working and tested, some broken and fit only for spares. Disk drives: 5.25" Single/double sided, 40T, 40/80T, with/without PSU, working and tested, or dead and dying for spares. Mostly Cumana. Also handbooks and formatting disks. Monitors: Microvitec Cub colour, also various green screens. Most with handbooks. Discs: 1000+ mostly 40T, many in new condition. Plastic boxes: 50+ tens, a few fifties. Solidisk STL DDFS with 2.0 ROM and discs. Watford 32K RAM + manual (no board). EDWORD 2 ROM and manual. Wordwise+ ROM and manuals. Hyperdiver ROM, disc and manuals. Plotmate ROM. GRAFPAD2 plotting board and ROM. Concept keyboards + leads & manuals. Touch explorer, Podd, Stylus, Folio Pendown, Inform, Grass, Dart, Prompt/writer, How we used to live, Electricity, Heat and temperature, Floating and sinking, D.C. Electricity, Teddytronics, Domestic heating and other educational software BITSTIK II drafting system with controller & 2nd processor for Master. AMX Super Art + mouse AMX Pagemaker + mouse DFS 2.28 ROM, DFS 2.29 ROM. Watford DFS ROM. Stacks of 'B' & Master ICs, keyboard bits, power supplies etc. RH lightpen and others. Guides, handbooks, reference cards... Leads by the bucketful - TV, Video, RGB, printer, who knows /!LHHH R/ R/ R/ R/ R/ R/hhh(`a/b/a/ L `< 44((5005?p2q r /  /i  r(L/ /i /)i ppFи`xhMDEXEqji)?qqqq` r<3G?xLw鼼2##̦3G?xL3G?xLw鼼3G<..3G?xL#Gw?L3G?xL3G?xLw鼼3G<..yyG#####GL......L########........G#####GL......LG#####GL......LG#####GL......LG?LG######L.......G#####GL......LG#####GL......LnxLLL########........nxLLLnxLLLnxLLL########........nxLLLnxLLLG#####G.......LGL?######G.......LG#####G.......LG#####G.......L̏G#####G.......LGL?######G what else? There's probably a whole lot of other stuff in there too. George Barrett, 161 Hayling Avenue, Portsmouth PO3 6DY (01705 825459) or e-mail: geb@dsdltd.co.uk ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, p6  5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*EX.$.!Boot|M nd saving ROM im To: 999 (all members) From: D6F (John Crane) Subject:8BS CD ROM Having just read Martin Hodgson's article I thought I'd like to comment. Firstly a bit of background.I am a dedicated Acorn man.I have 3 Electrons (One 64K in use,a spare 64K and a basic one which I keep trying to sell on and off),An A3010 (Archimedes if you like) and a recent purchase a Risc PC.Interestingly perhaps,for a member of 8BS,I do not have,indeed I've never had a BBC computer of any description.I rely almost exclusively on either !65Host or !6502em Beeb emulators to read 8BS.Since switching to a Strongarm Risc PC I have to use !6502em as !65Host cannot be persuaded to work here.Incidentally I don't know what's different in 8BS 65 compared to 64,but !6502em .......LG#####G.......LG#####G.......L̏G3?LG#w?LG3?LG3?LG3<..G3<..G3?LG#w?LG3?LG3?LG3<..G3<..y                         3333333333333333333333w333w3333w333w1 A mA I A ۩L` `@Z(&  qtu ` ` pNqrr  s it pipqiqrr `sp`pPq  ȅpPq  pQq  ` tN H)s pipqiqh s pipqiq怤ũs `4V#Eg4VxLg P eP O eO N iN L LW  `N O  H_Nʈ  IHN`ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ𥥥ZZZZZZZZZZZZZZZRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRdoesn't like it.For a start it doesn't like a % sign for a directory name.Other items that call programs from other directories to enable them to run just end with "Not found at line ...." messages.Although this doesn:t affect !65Host.I went and fired up my A3010 to check. Anyway onto the CD I must admit I approached the purchase in a similar way to Martin and it never really occured to me that an Acorn based magazine would deal with "The other side" (i.e the dreaded PC).Anyway there was a PCBBC demo and I have a PC card on board so I thought I'd give it a go.Wait a minute I haven't got a BBC where do I get a Rom Image.I searched and found DFS on a disc I got from somewhere,but what about ADFS,these discs have more on don't they.I've got ADFS for the Elk but that won't work.Eventually I managed to find someone selling an ADFS Rom for the BBC B+ (the only version suitable),_3 changed hands and I was able to make an image and get started.Even then I found running the Disc images through Emulation to be somewhat troublesome.Menus wouldn't run properly in some cases and I got 1 or 2 "No Room" and other such messages. I tried ImageDFS and came across the same difficulties as Martin.I even approached WSS to ask about future development of this product for double sided images and ADFS support and I was told that they were unable to further develop the program as the program writer had left the company.However apparently a product called 'FilecoreFS' can help.Anyone know where I can get it !!! I would like to make a suggestion.Anybody got a new generation Acorn with a CD Writer.All that's then required is for all the 8BS issues to be archived with !Sparkfs or similar and written to CD Rom.A read only PD program such as Sparkplug can be provided with it to dearchive the contents and feed into a Beeb emulator.Alternatively someone could reconstitute the original discs using FDC,pack them up using !SparkFs and save everything to DOS Format discs.Send these to Chris and he could then create a directory called RiscOs,or Acorn with a textfile of instructions on the 8BSCD (space permitting).Infact I wouldn't mind having a go at RRRRRRxx and no amount of typing produces any change on screen.I've even tried running native Type fdc and the old flashing cursor reappears and nothing works. Perhaps I've missed something obvious.Anyway thats about all for me for now. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: K8G (Jonathan Harston) Subject:HADFS Version 5 HADFS Version 5 is now available. hADFS Version 5 is now available The majority of the changes from HADFS version 4 are minor big-fixes and corrections, but the following are the main changes: Date Compliance Confirmed All system code and programs have been examined for date compliance. HADFS itself has always been date-compliant, storing the year as a 7-bit offset from 1981. The interface between HADFS and the MOS has been written to ensure that the dates that HADFS is given are correct. The main concerns are with the year on the Master Compact wrapping round in 1996, and having to handle year 1999 wrap-round manually. The program library inExtras.ProgLiband the notes in the addendum detail the way to read the system data correctly. Another date-related problem was that asking for the date on a Master Compact could make a file-server call to read the date. This corrupted all sorts of memory and had to be accounted for. TreeCopy updated TreeCopy will now correctly copy files to and from fileservers. Preciously, when reading from a fileserver, the file creation date was returned, now it uses the last update date. When writing to a fileserver, the standard OsFile call does not set the date field. A direct FileServer call has to be made. Note that on most fileservers you have to be logged on as a system user to be able to set file dates. If not, the file's23;8202;0;0;0; DI=015:19,I,0;0;:I NS=1:STARS X7 b &22F0 l &22C0 v20,0:0,640:1279,640:85,0,1023:85,1279,1023 3  =&3000 0,0);C("Now, it's the") 0,2);C("beginning of a") !0,4);C("fantastic story.") %0,6);C("Let's make a journey") 0,8);C("to the cave of") 0,10);C("monsters...") B(0,&5888):B(1,&59D0) I=07:19,I,I;0;: M=15  TLC  B(N,A) AI=039 4:A!I=I!(&21C0+N*80):!(A+I+640)=I!(&21E8+N*80):I:  '1,1,0,0,0,0,0,0,126,-2,-2,-2,126,0 *2,2,48,-48,0,1,1,0,126,-2,-2,-2,126,0  E=0 *S=5 4 T~C >51E31E21D11B21D11E12011931D21B31631D21B3203223243 HM0606060606060606050505050505050503030303030303030800000800000A00000C0000 RM161616161616161614141414141414141313131313131313180000000000000000000000 \ A$,B$,C$ fA=0:B=0:C=0 p zH19,8+(B 8),(7);0;: (B 8)=0 19,15,0;0; 19,7+(B 8),0;0; (-7)<15 tDC E>0 E=E-1: dJC P=4*("&"+A$,A*3+1,2)) D=(A$,A*3+3,1)) 1,2,P,D*S  A=A+1  E=D-1 P=4*("&"+B$,B*2+1,2)) 2,-(P<>0),P,S P=4*("&"+C$,C*2+1,2)) 3,-(P<>0),P,S B=B+1:C=C+1  (A*3+1)>(A$) I=115:19,I,0;0;:  ?&8F=1 *L. M2SCRLT $?&A56=H% 256 .?&A55=H% 256 8?&A54=H% 65536 B?&91=?&91*5:?&92=?&92*5 L&2360:&2320 ` `@ppo` ,j @` Ѐ`@ppo` j@?(,. @@ 8  x   xc $0( *8*@ Creation Date or Last Update Date will be left set to 'today'. Command Line Passing The method for passing a command line to Basic programs has changed slightly. Rather than passing the line through the keyboard buffer, which has length and interuptency problems, the line is passed through the general string buffer. This was a program 'Prog' can be called with parameters 'One Two Three' with CHAIN "Prog One Two Three". Another advantage of this mathod is that the program can retrieve the pathname used to run the progranm, in the example above 'Prog'. *MCode has been updated to allow passing of parameters through the string buffer. The new version ofFNOS`GetEnvhas been updated as detailed in the addendum notes and inExtras.ProgLib. The new version of HADFS is available from JGH PD and also from 8BS. Registered users will get a free update posted to them in the next few days. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, "  5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*EX.$.!Boot|M nd saving ROM im 룵 㣵 巵󵷣 󵵨 To: 999 (all members) $  *'@.6* 6)@?84 2@00?3,,0@x`<x? .2 2  @8;x@ ? @ @ @  0 **8 '@m?n``  0@@*6@*``0Xx<  8 88*('@`0  0`@0` `0 "4"&"$ '@<>^_?@?? $ (*,$@ From: 3WU (Fred Price) Subject:Configuration When your battery goes flat on your Master it can give you some problems. Is there a program that can be set to copy the Configuration of your machine then reset the machine back to it's working order again? If there is, can any one supply me with a copy of it let me know. I will send you a formatted disc plus postage. Fred Price 8 Orchard St Pallion Sunderlad City SR4 6QL 0191 567 91 35 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: E4W (Crispin Boylan) Subject:Time and Magik I recently bought this game from Chris, and have not been able to get it working. I don't want to return it to him because I collect Level 9 adventure games and want to keep it. Anyway, my problem, this game requires 16k of SWR to run, this I have in the form of an Acorn User 16k SWR bank sitting in Socket 1. Anyway, the game says it will work with most forms of SWR, so I loaded it up and what did I see? "This game will not work on an unexpanded BBC computer, you need at least 16k of SWR and/or 32k of Shadow RAM" and will do nothing else. Why does it not recognise my SWR? It works for all other uses, UIM, loading and saving ROM images, Exile, but why not this? If anyone can help me or tell me why it isn't working, or has a copy of the game "The Price Of Magik" which they could send me, I would be most grateful! Cheers Cris. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@@????? (02'@  `b```82   (@' I#iI! I I I A A,&g@`````````gff``````gff``````gff```$ )'@$ I$ I$ I$ I$ I$ I$ I$ I$ I$ Inlhhhh2,&4(g@@ @ 0$@2pX>D"|D#>D"|D#>D"D"| ** (@ $.8 g@           2 @2;﫪2;﫪﫪s3#<@ 0@ X5  5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*EX.$.!Boot|M nd saving ROM im 룵 㣵 롵롵⨵󵵨 To: 999 (all members) From: K3H (ALBERT SCHOFIELD.) Subject:TAPE TO DISC ON THE BBC B Last month I dealt with transferring SHADOW tape copier onto disc. On the same cassette as SHADOW is a utility called INSPECTOR which allows one to scroll through memory and alter it if needed. INSPECTOR is in three parts, INSPECTOR, Sinner? which is in 300 baud and INSPECT2. To transfer INSPECTOR to disc a short loader program is needed as follows:- 10*LOAD INSPEC2 20*TAPE 30CALL&74DA Save this to disc as INSPECT. Now load in INSPECTOR as normal from cassette. Then select T from the menu to terminate. Now save to disc using:- *SAVE INSPEC2 6ED0+CDC 74DA Chaining INSPECT will now load and run INSPECTOR. If you wish to load a program into memory using INSPECTOR you will still have to load it from tape as INSPECTOR uses a null string. It is possible to load a program into memory from disc for use with INSPECTOR. First press break which will put INSPECTOR into disc mode. Then press L from the menu and when the message 'FILE NOT FOUND' appears, load in a program from disc. Then enter CALL&74DA to reactivate INSPECTOR. ,,,,,,,n7*U.5bWPUU        0@` A  88*  @$I$I$I$I$I$I$I4(."@`a & $@ ??|>c  0?"* @@!@!@!@!@!? & 6@333333333333 0 @00 @?" ,"$"(  @@` @ @ @ "" $ )g@,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) ReplyTo:D6G (Sprow) From: K8G (Jonathan Harston) Subject:Web Access from Beebs Robert Sprowson wrote about reading Web pages with a BBC. He mentioned: > I believe that there is a TCP/IP > program that can be used with Econet > (though there'll need to be an > Archimedes as the fileserver. Why would you need an Arc as the fileserver? If you want to be fileserveing over Econet, any fileserver will do. You're confusing Econet - a transmission medium - with file serving - a distributed service. There isn't yet a TCP/IP program for the Beeb, I've been working on one. However, there is a TelNet program for the Beeb that uses Econet. This is probably what you were thinking about. Beeb Telnet is just a standard TelNet client, the same as the one for the Arc that comes with NFS or OmniClient. It sends it's packets across a network to the server it's connected to. The actual network is irrelevant. On the Beeb with standard NetFS the only network available is Econet, so Beeb TelNet sends over Econet. If the server you wish to TelNet to is also on the same Econet, then that's all there is. (This is exactly what I did in HK where the server was a RISCiX machine with an Econet card.) If your server is on another network, such as an Ethernet, or completely externally via a dial-up service, then you need a gateway machine. A gateway passes network traffic between two different network types. (In HK the RISCiX also had an Ethernet card, and so I could TelNet from any machine on the Econet to any machine on the Ethernet.) And a final note: TelNet is a remote logon system. It's basically a terminal system, such as you would use to use a bulletin board. You connect to the other system as a user on that system as though you were connected directly. Then you can give commands such as 'ls' to list the current directory or 'cd' to change directory. ,,,,,,,py J(z8  C?_"" 8 @pppp $*.  @ ("," 4@`````````````` ((((((*((@h@!`ha`a`ha`a`a`a`ha`a`ha`a`a`a`a`````a ***&****" @??@ @ $* 4  @x{888 0&60" 0"@C C!C!C!C!C!2 * 4 @TUUTTTT*E"AA}@}?@C9ϟ?886,$$$g@@{^~@_{@陙 """"""( @,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) ReplyTo:E6F (John Clarkson) From: K8G (Jonathan Harston) Subject:Watford DFS 1.43 John asked: What does the 1.43 mean? The 1.43 is the version number. Just as there are Acorn DFSs 0.90, 1.20, 2.00, 2.24, etc. In the specific case of Watford DFS, the first digit is a 1. If the second digit is a '4' it is a 8271 DFS. If it is a '5' it ia a 1770 DFS and will have DDFS capabilities. If the third digit is a '3' or lower, there is no Tube support code. If it is '4' there is Tube support code. In summary: 1.43: 8271 1.53: 1770 1.44: 8271 + Tube 1.54: 1770 + Tube As far as I know there are no versions after 1.44/1.54. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) ReplyTo:E6F (John Clarkson) From: K8G (Jonathan Harston) Subject:Wants _ instead of # The easiest way to get your printer to print a hash instead of a pound is to change the font DIP switches. The switches should be somewhere underneath the print carriage, or possibly on the back of the case. There is usually a block of 8 and a block of 4. The block of 4 should all be set to ON to select font 0 - USA. This will give you the hash symbol for character 35 instead of the pound. Unfortunately, you then have the problem of getting a pound to print out. There are various ways of doing it, but basically, you can't get a pound by just sending # to the printer. It will always come out looking like ' as printers all think that character 96 is a ' symbol. What all the solutions do is intercept you trying to print '#' and replacing it in the print queue with 'Select UK, Print _, Select US' - which gives a #. p $I0I$IpLy @ @'O @ @ @******#@VP!V  & @  $""  @@ @ ******$  @ 92  Đ0D $@`( @0`0`g`$* "@?@!@!@!3cg>ϟ?  & @.*4""* " @$ I$ I$ I$ I$ I$ I$ I$ I$ I$ I$ I$ I$ I$ I$ I&,2*@f` ``62*@ If you are printing from a word processor, then it's printer setup system will allow you to set how to get a pound printed. Eg, for View, you need a View Printer Driver Generator such as VPDG or MakeLP. In Interword it is on one of the menus. I'm not sure about WordWise - perhaps another member can help here? ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Interview With Adrian Stephens By Crispin Boylan Best known for Mr EE and Killer Gorilla, Adrian Stephens also programmed Superiors Crazy Painter, Atari's Donkey Kong Jnr, Llamasofts Colourspace, Micro Power Escape From Moonbase Alpha and Flip. I recently asked him these questions, about the BBC, and his current work. 1. How did you get in to programming, and what made you choose the BBC Micro as the machine you specialised in? In the summer holiday of '79 a neighbour let me use his home-built computer while he and his kids went down to the beach. I became obsessed with the thing and taught myself to program first in BASIC and then assembly. I think the neighbours got pretty sick of me constantly hanging around, so I saved up and eventually bought an Acorn Atom. At the same time my High School bought a Research Machines 380Z, and I'd spend every lunch hour in a cramped room that used to be a dark-room with 3 or 4 other saddos just playing around on the machine. When the BBC micro was announced I ordered one right away. I think it took about 18 months to arrive, but I got one of the first ones. I wonder what happened to it...? 2. How did you get your 'break' in the industry, was it difficult or did you find it easy to get a game published? It was just a hobby at first. Some friends persuaded me to submit a couple of games I'd written to MicroPower. They offered me 800 (400 each) as an advance to publish them, which was a huge amount of money to me then. Those games were 'Killer Gorilla' and 'Escape ??2  *"" @x??m_@{ {o<~? 00$@``9 spf8    0@03ff(08$,4*" @ttmtt &@82,&.@ xaa``* 0"  .  )@ffffffffffff &. @00       (  @!!a@a!a D* ***** (  1@from Moonbase Alpha'. KG became one of the best selling BBC games of it's time and made me a lot of money for a 17-year old. Those were the days... 3. What helped you to decide which titles you produced, were you commissioned to do certain types of game, or did you do them because that is what you wanted? Generally I just did what I felt like. I wasn't running a business, and I just carried on as if it was a hobby. I was doing a Maths degree at Bristol University at the time, and if I finished a game in my spare time, I tried to get it published. I wrote Killer Gorilla after I bought a magazine that had screenshots of the four levels of Donkey Kong. It looked like an interesting challenge to do something similar, but I had no commercial intentions at the time. I wrote Mr Ee because I thought Mr Do was the most interesting and clever game design I had ever seen. I played it every night in the arcades in Felixstowe during the Summer college break. There was an 'Amidar' machine in the college bar, which 'inspired' Crazy Painter. Later, I was actually commissioned to write a version of Donkey Kong Jnr for the BBC by Atari. Suddenly I became legit! 4. You seemed to have specialised in arcade conversions, what was it that prompted you to do so? Looking back, I am slightly embarrassed by the blatant arcade conversions - only one of which was authorised. I suppose large factors were laziness and lack of imagination, but also I think it was because I enjoyed the challenge of trying to emulate the arcade machines. When I started virtually all games on the BBC were copies of something, and I think it took a while for it to dawn on me that you could do something original. 5. Out of all the games you programmed, which would you say was your favourite one and why? On the BBC it has to be Mr Ee. It was the most complex game I wrote on the system, and I was really proud of it when it was finished. It's the one game of mine people still seem to remember fondly. I'm also very fond of Killer Gorilla because it gave me my start in this business, and made me a lot of money at a time when I could enjoy it. Of course I spent it all a long long time ago. Other than the BBC, usually, hopefully, the last game I wrote is my favourite. Right now that's 'Vigilante 8' for the Playstation, of which I am inordinately proud, because it is, of course, brilliant. 6. Why is it that your games have been published by so many different publishers and not just a couple? The 'BBC micro' part of my career coincided with my University C 9@!༙㰙 A A M A A࠙Y࠙Y A`a1($(& @`  ሗcnx q1 92"0"""" @2,(@| , ,. @lklk  j j-h 8"@  ?     .(" 0@6@R]RHD^RHDR]0&0@   !!!  !!!!!!!!a"0&$ @   *  @ourse, so it was all very haphazard. Maybe if it had been a serious career I might have tried to establish a long-term relationship with one publisher, but it was more a case of just mailing off floppy discs whenever a game was complete. 7. Which publisher did you most enjoy writing for and why? In the early years I had a very good relationship with Micropower. They would always have the most prominent adverts, and were very good about paying royalties on time. When the Electron came out they asked me to convert some of my games for it, and I spent a week or so up at their offices. It was quite a novelty for me to work in an office at that time. 8. What did you enjoy most about programming on the BBC, and were you surprised that the Acorn series of BBC and Archimedes computers faded away as they did? The BBC was designed to be programmed by hobbyists. The second you flicked the 'on' switch you could play around with it in BASIC and assembler. Everything about it was very accessible, and every aspect of its design seemed very elegant. I even wrote a few 'ROM' applications (like a FORTRAN interpreter, for my college course), and it was so satisfying to have the OS handle and page it in just as cleanly as the built in BASIC. I suppose the fading away was inevitable. Actually programming home computers is a minority interest , and if you just wanted to play games the Acorn computers were over-engineered. Then, the rise of the PC marginalised them in other markets too. At least the ARM chip lives on. I just heard it's going to be used in the upcoming Playstation PDA. 9. Are there any things which you regret doing with regards to your programming work? I suppose I somewhat regret the blatant plagiarism of my early works, but things were different back then, and it didn't seem a big deal. I wish I had some original stuff to show from my BBC days apart from 'Escape from Moonbase Alpha'. I find myself apologising to people who tell me they bought it. 10. Do you have any projects which you are working on at the moment, and if so could you tell me about them? Somehow (long story omitted) I have ended up living in Santa Monica married with two children, and a new start-up company called Luxoflux Corp. (www.luxoflux.com). See where video games will get you, listeners? We just completed our first project as a company, called (if I didn't mention it) 'Vigilante 8' for the Playstation, published by Activision. Right now I'm converting it for Nintendo 64, and then we'll start work on the sequel, and then conversions of t1)))162 (@<$4*@  *   2@    `?? ȟ??c     @cc`d @ (@P    ( ( @ 9@)G)L9(  9@ Ol#@ p ?"  @| G$O$O O`a`pa88286.*@$@ y$I$ Iy$ I$I y$I$ Iy,,,@x lnln @ 8 . " @`g0`@!0ad0```0a4ga@ @    (*@he sequel. So that's my life sorted for the foreseeable future. Thanks Adrian for that insight into the world of the BBC Games Programmer extraordinaire! I hope you enjoyed this interview, and look out for more - coming soon to a site near you! Suggestions? Comments? Mail me at viewtronix@easynet.co.uk Interview With Steve Hanson Crispin Boylan Steve is the managing director of Superior Software, and recently he kindly agreed to answer some questions about Superior Software, here is what he had to say: 1. When did you first start to become involved with Superior Software, and what motivated you to do so? In 1988 on a formal basis. Previous to that my brother Richard quite often discussed with me aspects concerned with Superior Software. I became formally involved after one of Superior's key managers left the company. I was interested in developing a new career in what was then an exciting area of work for a small company. 2. Were you involved in any of the writing of the games or development? I was not involved in writing any games, but helped in developing games such as: Ricochet, Sim City, Citadel 2 for the BBC/Electron and Air Supremacy and The Last Ninja for the Acorn 32 bit computers. 3. What do you think of the support the BBC Micro still has, and why do you think people are still interested in it, when so many other computers have come and gone? The massive number of people still interested in the BBC Micro is quite amazing. This is I think based partly on the large number of machines sold, including vast numbers still in use in schools, colleges and universities, but also on the relative ease with which programs could/can be written on it. 4. What are your favourite BBC Games? The Repton games that my brother developed take a lot of beating; I've spent a lot of time playing Repton Infinity. Imogen, The Sentinel and Sim City are quite brilliant games and for two players I've found Skirmish to be very addictive. I've never particularly got into the big games like Elite and Exile, but prefer the simple puzzle type of games like Perplexity and Pipemania or arcade adventures such as Citadel and Ricochet. Referring back to Sim City: as well as finding it an enjoyable game to play, I also got a lot of pleasure out of the programming skills of Peter Scott, who carried out the conversion and producedFof6ff6fffFo"&*0** (@fejU JT$ jU Le H _p Q Qp _ H4 @ R``"&*. .."@L$L$L$L$L$@ @ s pppp2,& 0(@0*$0@@!@#@'@'@'@#@!@` @ @ @ @!@#@&@$@$@&@ #@   8 . @C {kC _Cުn֪nЪh0  @HHHHm q1  & " $.@`ojomf_uv_ufo jo"($ $($2$* **"@ 1 3 3 3 $I$I$I$I2&&&&&2&@ not only an excellent BBC Micro version, but also an Electron version. That required incredible skill. As a matter of interest, only two people ever obtained the prize-winning score of 950+ out of 1000, and in both cases they had played the game almost continuously over several months! 5. What are your plans for Superior Software at the present time? The plans at present are to continue to supply our full catalogue of BBC and Electron products and to actively support anyone who wishes to develop additional titles or compilations. For example, we are working closely with David Bradforth at Pro-Action who has been extending the Play It Again Sam range. 6. Were there any games that you would have liked to have been published by Superior Software, but in the end they went to another publishing house? Most of the best ones were eventually published by Superior in compilations. It would of course have been nice to have been the initial publisher of some of these, but, one mustn't be greedy! 7. What do you think the 'secret' behind Superior Software's success is? Superior Software's success was based almost entirely on the initiative, hard work and integrity of my brother Richard. Very few of the hundreds of software houses that were set up in the early 1980's survived more than a few years (or even a few months or weeks in some cases!). Superior Software has always remained a profitable company and, for most of its history (until recently), a dynamic and forward-looking company. Unfortunately, various curious marketing decisions by Acorn Computers (among other factors) led to a very rapid decline in their computer sales and in effect "pulled the rug" from under the software side of the business in the late 1980's. Would a 16 bit competitor to the Amiga and Atari ST, at an affordable price, have kept the Acorn market alive? 8. Do you still own a BBC Micro, and if so, do you still use it for games or anything else? Yes I still have 5 BBC Micros, 2 BBC Masters and 3 Electrons. I tend to play games when I'm testing stock items and find that I can spend a lot of time on some of the simpler games such as Mr.Wiz, Percy Penguin and Frak!. 9. Were you surprised by the way that Acorn have been pushed out of the running for home computers by the PC? Referring back to my answer to question 7, possibly the Archimedes was "a computer too far". The mass market was probably lost at that stage. Maybe the march of the PC was inevitable with the mass power of the US market behind it. Quantity can often win out over quality. 10..(8@8|8 4  @???  ?????  ???? @jۦ jU*kU jUdV @* V`   & @??? H H H$H$H$O$O$O$?L$?L?  $$$&@ 0` 0` 0@@0000000000000000000000`````0000000000000000000000000 0000000 0`````00000````0000000 000`````0000 0000000000000000000`````0000 00`00000  ..  ????? ..  +...   ())<<<=**= <<>=??=<=((=<<<<>><><<>?++<<*=<<<<<<)=<<<?*?*?*?<(<<*(000044444444>>>>>>>><<<<<<<<00000000is`siq`` @8|)ziL.z8Hpy8q .hzL/ /` /`r)psqr)-Qpppipqiq)/L1/rirseƀв`y`0y`1y`&{2~ /~ /{{{2`{~)?ȱ~0 ) 4 /`H2 3h errsisrQpp`22X/    55555::0000*550000**** 0 "*    !!!!+?*??*                  44444 4 4 444444                +++++++*          ***<*<***<**<<=><=><<00<=><00 <880 +*??/**    <<))<(((<<00<000000<0 ::555<4 00<0<0444440<0<444<0<4444444<0<<<<<0000805?00000000000 0004((((<<<<<<((     ??????????*?????***?? ++   ?/* ? +;;?'''? /?/    +++33;3;;""33"3333333""3"???+ */?? ***         ad off of your best mate than it is to do that same to the beeb, and you can reduce a beginner to tears by repeatedly chopping his head off as soon as he enters the game, but how quickly they learn :( The graphics in this game are nice and chunky, the sprites move well with little hint of flicker, and the colours are not too bad (although they overdo it with the skin colour). It isn't one of the prettiest games around, but then again it isn't all that terribly done anyway. Sound is a minimum with just thuds and white noise for the swords clashing together, nothing more inspiring. Overall, a great game, made even better with a two-player mode. Pipeline -------- A game in the same vein as Ravenskull, but this time set on the moon of Io, orbiting Jupiter. The story goes that you have to collect as much sulphur as possible, and then get out of the various levels. There are about 4 levels to do, and although that may seem very few, I must assure that these are huge sprawling levels, and well created they are too, with many a puzzle on the way. So, the gameplay is more or less a combination of Repton, Ravenskull and Citadel, hmmm you say, that may just work well, and it does. The music in the background is very nicely done, and very addictive, I always find myself singing some made up lyrics to it, just out of some kind of force of habit! You have to collect sulphur drums, whilst avoiding the mad flames who sometimes move around the level in different places, making timing essential. Then of course, there are the pipelines, which are abundant on each level, and consist of a mazey network of said pipes, and at times it can be frustrating that you never come out of the pipes where you want to. Objects are also useful, and there are hammers to knock through walls, and other such things. The gameplay isn't really that inventive, and it is displeasing at first to see how much of a rip it is from Repton and Ravenskull, but it blends nicely and you soon forget that. Graphics are indeed impressive, nice and colourful, clear and bright, they look very nice indeed and go well with the mood of the game. Sound, as I mentioned earlier is excellent, although as with all tunes can get repetitive, but at least they pushed the boat out and made an effort on sound. Another good game, by no means a classic, but worth a few plays if you luck a Repton puzzler. Monsters -------- An old Acornsoft classic, this doesn't really fit in with the other games, it is just so basic, but it is not a bad game, and worth repeating on a coAAÆÆ I AA IA I Â3"333"3333333""""0003 000003"00000 000      ,,,,, TO: 999 (all members) From: D5K (Ian Bell) Subject: For Sale Telephone: 0118 934 5959 Here is a list of some of the surplus items Mick Elliott of Greenacre Services has asked me to dispose of on his behalf. All prices include postage anmpilation, but it really shows how far games came in just a few years of the launch of the Beeb. Basically, the game just involves you running around various levels of the screen, linked with ladders, avoiding the monsters, whilst at the same time making holes for them to fall into, then killing them by filling in these holes. There are varying strengths of monster, some which require being trapped in two holes in a row before they die, and some requiring three. It is a difficult skill to acquire, as on one hand you have to watch for monsters falling into holes, and at the same time you have to constantly avoid other monsters on the loose. It isn't too bad, but you wouldn't want to play it over and over for more than 30 minutes. The graphics are very basic, just simple sprites, but they are nicely done, and look professional. Sound is also very basic, just beeps and simple effects for being caught by monsters etc, not really anything above average, but then this was an early game, I think it was one of the first three available for the Beeb. Not Acornsofts finest, but it is good to play now and again. Baron ----- An all-new arcade adventure from Superior, this was the first and only time you could buy Baron, which, depending on how much you like Arcade adventures is either a blessing or a curse. Not that it is a bad game, it just doesn't attempt to be very adventurous in its content, being an adventure it contains the usual 'where does this object that I've found go?' and 'how do I defeat the wizard when he is seemingly invincible?' questions, which, as always have their answers, sometimes being obscure. The gameplay is pretty formulaic stuff, avoid monsters, collect objects, make sure the time doesn't run out, and generally get up to some adventure solving. The variety of monsters to avoid is not exactly huge, there are about 4 or 5 different baddies to get around, each one has its way of being avoided, although it is annoying the way that monsters come back after you have killed them, but then again it would be even more annoying if the game became empty because you had shot everyone! Graphics are not up to Superiors best in this game, they look a bit samey on each screen, I don't think enough colours are used and it all looks a bit stale. However, they do attempt to make it better by using varying colour palettes for different screens, this is a nicer effect, although it does look as if you are viewing the screen through tinted glasses. Sound, again is minimal, no music as such, just various beepsd packing. HARDWARE ======== BBC Microcomputer Model B 1770 Disc Interface Upgrade Kit. This upgrade kit now contains a 1772 Disc Controller chip, which has superseded the 1770 version. Includes fitting instructions. 4 left at `10 each. 5.25" Branded discs, (Atlantic Magnetics), Double Sided, Double Density, 96TPI, (suitable for 80 track double sided disc drives), certified 100% error free. Brand new in white plastic library cases, 10 to a box, includes 10 disc labels. `4 per box. Cartons of 100 discs `35. Printers - Various - Panasonic KX-P1081, Epson LX-800, Epson LX-850, Epson LX-86 from `20. Various makes of three button mice, including AMX and Quest. `8.00 each. 65C02 Internal Second Processor for the BBC B/B+ - not new, no manuals, you may need a DNFS ROM in your machine to operate. (Works OK with the 2.23 DFS fitted in my BBC B+) 1 left at `20 ATPL boards fitted with 2 x 8K SWR - plus Sidewise User Manual - `18 ATPL boards as above but not fitted with SWR - `13 each. Watford Electronics 32K RAM CARD, RAM board ROM and manual - `15 32K RAM CARD as above but no manual - `12 Instant Mini Office II - 4 by 32K ROM board - complete - `15 Instant Mini Office II - 4 by 32K ROM board - no manual - `13 Watford Sideways ZIF Socket for BBC B - `3 Watford 12 ROM board with 2 banks SWR & battery - no instructions - `15 Watford 12 ROM board - no SWR, battery or instructions - `10 Solidisk SWR 32K boards for BBC B - no instructions - `5 each Solidisk SWR 128K - 96K add-on-piggy-back memory boards for above - `10 Watford EUREKA 64K RAM board - includes ROM but no instructions - `12 Watford 13 ROM board - no instructions - `5 Modems - various makes, inc. Pace, Miracle, Magic Modem. from `10 each Disc drives, (no case) 5.25 40 track, double sided, brand new, `10 each SOFTWARE ======== ARCHIMEDES - FLYING START II - Records, Files, Lists & Labels - in an instant - Never been used - two 3.5 discs and manuals - `20 ARCHIMEDES - ACORN FONTS - Instructions & 3.5 disc - `3 INTER-SERIES - MEGA-ROM - A single 128K chip containing INTER-WORD, INTER-SHEET and INTER-CHART. Including three manuals, keystrips and quick reference cards. Compatible with the entire range of BBC Micros, Model-B, B+, B+128 Master and Master Compact. - `20 INTER-SERIES - INTER-WORD ROM plus Manual and quick reference card - `10 INTER-SERIES - INTER-BASE ROM plus Manual and quick reference card - `15 INTER-SERIES - INTER-CHART ROM inc Manua and bangs. I'm sure this was just hashed out to satisfy the Citadel fans, but it isn't too bad, doesn't come close to either Citadel or Castle Quest though. Overall ------- This is not one of the most brilliant compilations, but there are no bad games on there as such, and it is definately worth handing over 6 quid for, but it won't light any fireworks in the amazement department. 7/10 Cris. E4W Superior Software. Blue Catalogue. Special Offer to 8BS members. The following is a list of software available at greatly reduced prices. Please state which format you require. The choices are: BBC Micro/Master 5.25" disc Master Compact 3.5" disc BBC Micro/Master Cassette Make cheques payable to Superior Software. Write DIRECTLY to: Superior Software PO Box 6 Brigg South Humberside DN20 9NH Tel. 01652 658585 Remember to quote your 8BS user ID. ALL ITEMS `6 EACH. EXCEPT ELITE. REVS. EXILE AND REPTON INFINITY AT `7 EACH. SAME PRICE FOR 5.25" 3.5" AND TAPE Special Superior Software Stock Clearance Offer For a limited period Superior Software is offering the following four titles for only `12 in total (including VAT and post & package): PLAY IT AGAIN SAM 12 PLAY IT AGAIN SAM 11 PLAY IT AGAIN SAM 3 And EITHER PLAY IT AGAIN SAM 6 OR PLAY IT AGAIN SAM 7 A total of 16 games for `12 This offer is available on either 5.25" disc or cassette Please indicate when ordering whether you require disc or cassette, whether you want Play it Again Sam 6 or 7 and quote reference 8BS1. BBC B MICRO/MASTER 128 & COMPACT: Acornsoft Hits 1 Magic Mushrooms, Planetoid, Maze, Rocket Raid Acornsoft Hits 2 Starship Command, Arcadians, Meteors, Labyrinth Superior Collection 1 Syncron, Repton, Karate Combat, Star Striker, Airlift, BMX on the Moon, Wallaby, Smash and Grab Superior Collection 2 Kix, Repton 2, Deathstar, Space Pilot, Missile Strike, Battle Tank, Crazy Painter, Overdrive Play It Again Sam 1 Citadel, Thrust, Stryker's Run, Ravenskull Play It Again Sam 2 Repton 3, Crazee Rider, Galaforce, Codename: Droid Play It Again Sam 3 Commando, Palace of Magic, Killer Gorilla, Killer Gorilla 2 Play It Again Sam 4 Frak!, Spellbinder, Cosmic Camouflage, Grand Prix Construction Set Play It Again Sam 5 Imogen, Elixir, Bug Blaster, Fortress Play It Again Sam 6 Galaforce 2, Hunchback, Hopper, The Sentinel Play It Again Sam 7 Firetrack, Bonecruncher, Snapper, Ghouls Play It Again Sam 8 Winter Olympiad 88, Quest, Arol and quick reference card - `10 WORDWISE PLUS II - 32K ROM plus Manual and Keystrip - `10 VIEWSTORE - Boxed set - ROM plus Manual, and quick reference card - `10 GRAPHICS ROM - Computer Concepts - Boxed set - ROM plus Manual - `8 DUMPOUT 3 - Printer dump ROM plus Manual - Watford Electronics - `6 WORD-AID - The utility for Wordwise Plus - ROM plus Manual - `6 ROMS WITHOUT MANUALS ==================== Just a small selection - all at `3 each ViewSheet Ver 1.0 View Ver 2.1 or 3.0 ViewStore Ver 1.1 Word Aid W.E. (1985) Wordwise+ Ver 1.4A Wordwise+ Ver 1.4F Pascal C Pascal I Ver 1.00 Disc Doctor Ver 1.0B AMX Pagemaker Ver 1.0 AMX Pagemaker Sup ROM AMX Mouse Ver 3.61 AMX Super Art Enigma Ver 1.07 Printmaster Ver 1.10 ADFS Ver 1.3 Toolkit Plus (1985) Inter-Chart Ver 1.02 Edword 2 Ver 2.00 Dot-Print+ Ver 1.26 Sleuth Ver 1.05 Epson NLQ Ver 1.0 W.E. Printbox Ver 1.22 Exmon II Ver 1.00 TTS Ver 1.01 Romit Ver 1.00 DNFS Iss. 3 RomSpell W.E. (1985) InterWord 1 Ver 1.02 InterWord 2 Ver 1.02 BOOKS/INSTRUCTION MANUALS ========================= BBC Master 128 Welcome Guides (new) - `6 each BBC Master 128 Welcome Guides (second hand) `4 each BBB B user guide - `4 An Introduction to Wordwise Plus - Computer Concepts - `3 Advanced User Guide for the BBC Micro - 3 ring binder hard covers - `8 Advanced User Guide for the BBC Micro - soft covers - `4 30 hour basic - BBC standard edition - BBC/NEC - `4 Acorn Computer - Advanced Disc Filing System User Guide - `4 The BBC Micro - An expert Guide by Mike James - Collins - `4 The Beginners Guide To WORD PROCESSING on the BBC Model B in VIEW - `3 Microvitec CUB Operator's Manual - `1 Acorn BBC Disc System User Guide - BBC Publications - `4 Acorn BBC Disc Filing System User Guide - Acorn Publications - `4 Acorn Computer Speech System User Guide - `3 LOGO - Logotron Starter Book (Master & Compact) - `3 Wordwise Manual - Computer Concepts - `3 Disc Filing System Manual for the BBC - Watford Electronics - `3 Wordwise Plus Reference Manual - Computer Concepts - `3 INTER-WORD Reference Manual - Computer Concepts - `3 INTER-SHEET Reference Manual - Computer Concepts - `3 INTER-SHEET An Introduction - Computer Concepts - `1.50 INTER-BASE Reference Manual - Computer Concepts - `5 INTER-CHART Reference Manual - Computer Concepts - `3 ARCHIMEDES - Midi Interface User Guide - `2 EPSON Cut Sheet Feedund the World in 40 Screens, Mr. Wiz Play It Again Sam 9 Camelot, Steve Davis Snooker, Spycat, The Life of Repton Play It Again Sam 10 Zalaga, Qwak, 3D Dotty, Repton Thru Time Play It Again Sam 11 Barbarian, Pipeline, Baron, Monsters Play It Again Sam 12 The Last Ninja, By Fair Means or Foul, Skirmish, Blagger Play It Again Sam 13 Barbarian II, Hyperball, Percy Penguin, Pandemonium Play It Again Sam 14 Superior Soccer, Predator, Ballistix, Star Port Play It Again Sam 15 Last Ninja 2, Cyborg Warriors, Network, Ricochet Play It Again Sam 16 Hostages, Vertigo, Perplexity, Pipemania Play It Again Sam 17 Summer Olympiad, Tactic, Video's Revenge, Master Break (N.B. No BBC Micro/Master Cassette version is available for this title.) Elite `7 The Classic Space-Trading Game Revs + Revs 4 Tracks `7 Realistic Racing Car Simulation Exile `7 Explore the Massive World of Exile A Question of Sport The Popular Television Sports Quiz Repton Infinity `7 Four Repton Games and a Games Designer Sim City The Unique Award-Winning City Simulation Game Speech! Give Your Computer a Voice ACORN ELECTRON Acornsoft Hits 1 Magic Mushrooms, Planetoid, Maze, Monsters Acornsoft Hits 2 Starship Command, Arcadians, Meteors, Snooker Superior Collection 3 Syncron, Repton, Repton 2, Karate Combat, Deathstar, Mr. Wiz, Smash and Grab, Overdrive Play It Again Sam 1 Citadel, Thrust, Stryker's Run, Ravenskull Play It Again Sam 2 Repton 3, Crazee Rider, Galaforce, Codename: Droid Play It Again Sam 3 Commando, Palace of Magic, Killer Gorilla, Killer Gorilla 2 Play It Again Sam 4 Frak!, Spellbinder, Cosmic Camouflage, Guardian Play It Again Sam 5 Imogen, Elixir, Bug Blaster, Moonraider Play It Again Sam 6 Galaforce 2, Hunchback, Hopper, Video's Revenge Play It Again Sam 7 Firetrack, Bonecruncher, Snapper, Ghouls Play It Again Sam 8 Winter Olympiad 88, Quest, Around the World in 40 Screens, Mr. Wiz Play It Again Sam 9 Camelot, Steve Davis Snooker, Spycat, The Life of Repton Play It Again Sam 10 Zalaga, Qwak, 3D Dotty, Repton Thru Time Play It Again Sam 11 Barbarian, Pipeline, Baron, Monsters Play It Again Sam 12 The Last Ninja, By Fair Means or Foul, Skirmish, Blagger Play It Again Sam 13 Barbarian II, Hyperball, Percy Penguin, Pandemonium Play It Again Sam 14 Superior Soccer, Predator, Ballistix, Star Port Play It Again Sam 15 Last Ninja 2, Cyborg Warriors, Network, Ricochet Play It Again Sam 16 Hostages, Vertigo, Perplexity, Pipemania Elite The Classic Space-Trading Game Exile Explore the Massive World of Exile er - Operating Guide - `1.50 AMSTRAD PC1512 User Instructions - Book 1 - `5 AMSTRAD PC1512 Hard Disc Installation Instructions - Book 3 - `1.50 View Family Filing System Guide - `1.50 Understanding INTER-WORD - a beginner's guide - Rob Pickering - `5 Stop Press - Desktop Publishing User Guide - Watford Electronics `3 RM Nimbus Owners Handbook - `5 Making the most of your BBC Disc System - Broadway Electronics - `2 Opus - Disc Manual for the BBC Micro (D.D.O.S.) - `2 CUMANA - Disk Drive Guide - `2 The Econet System User Guide - Acorn Computer - `3 Toolbox 2 - by Ian Trackman with David Spencer - (rather tatty) - `2 VIGLEN Disc Drive User Guide - `1.50 LOCOSCRIPT PC - Four heavy Manuals - Reference, Tutorial, Printers Guide, and Database and Mailmerge - `15 LOCOSCRIPT PC - Professional - Three Manuals - `8 MISCELLANEOUS ============= Various BBC B spare parts including power units, keyboards, mother boards, monitor and printer cables, cases etc., Ring for details. 7 x Minor Miracles BBC light pens - complete in original boxes - `3 each 12 x MAXIM Data Cassette Recorders - Model C-16 - Plug compatible with the Commodore VIC-20, 64 and C=16 Computers - never been used - `2.50 each *KEY0 RUN |M :2 ;1,27,1,97,1,1:1,27,1,69:1,27,1,119,1,1: Ctr-Emp-Hgt (1,14:"Martha's Honesty" 21,14:"----------------"' <(1,27,1,70:1,27,1,119,1,0: Emp-Hgt F: Pm1,14:1,27,1,69:"O";:1,20:1,27,1,70:"ld Martha Jones was eighty six, yet still was hale and hearty," Z`1,14:1,27,1,69:"U";:1,20:1,27,1,70:"ntil she made a big mistake, by going to a party." dq1,14:1,27,1,69:"S";:1,20:1,27,1,70:"he gorged herself with fancy food, and washed it down with sherry," nf1,14:1,27,1,69:"A";:1,20:1,27,1,70:"pparently, she had too much, and went home in a hurry."' x: l1,14:1,27,1,69:"N";:1,20:1,27,1,70:"ext day she still felt very ill, and kept on getting sicker.," p1,14:1,27,1,69:"S";:1,20:1,27,1,70:"he thought she was going to die, so she sent round for the vicar." l1,14:1,27,1,69:"'I";:1,20:1,27,1,70:" think'said she' Iv'e had my chips, I'm soon to be deported," q1,14:1,27,1,69:"S";:1,20:1,27,1,70:"ince you're the only friend I've got, I want my business sorted,'"' : l1,14:1,27,1,69:"'G";:1,20:1,27,1,70:"et Freddie Fuller straight away, they say he has compassion," f1,14:1,27,1,69:"A";:1,20:1,27,1,70:"nd does the job with dignity, according to the fashion." i1,14:1 A Question of Sport The Popular Television Sports Quiz Repton Infinity Four Repton Games and a Games Designer Sim City The Unique Award-Winning City Simulation Game Master Break Snooker-Style Trivia Quiz Game for 1-4 Players 00  5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*EX.$.!Boot|M nd saving ROM im 󵷣 巵󵷣 󵵨 To: 999 (all members) From: E3M (Steve Allsopp) Subject:***Still Wanted*** I have to tell you all that I haven't had a single reply to my last wanted advert and this will not do!! But seriously, if you have any of the items on the list I would be most grateful for a call, I have some odd bits of hardware that you may like to swap or, of course, I could even offer you some cash. DTP by Database Publications. DTP Graphics Library. SpellMaster(please,please,please). ...if you do happen to have SpellMaster in a machine I would be prepared to buy it as it comes. Genie Rom(BBC B) Chauffeur. Indecks. Microbrush..either Master or Beeb. Manual for MasterFile.(photocopy??) Viglen Cartridges. Lastly, some 512 software that I've seen listed on a 512 Applications and Software list that another member sent to me. Gem Diary Gem Wordchart Gem Draw Gem Wordcraft Gem Graph. and finally I am trying to get hold of a modem lead, RS232 to RS423. ,,,,,,,,27,1,69:"M";:1,20:1,27,1,70:"y will is in the little jug that stands behind the dishes," o1,14:1,27,1,69:"J";:1,20:1,27,1,70:"ust see the cash is all shared out in line with all my wishes'."' : h1,14:1,27,1,69:"T";:1,20:1,27,1,70:"he vicar studied all the plans that Martha had completed," `1,14:1,27,1,69:"I";:1,20:1,27,1,70:"n case it hadn't sunk in, each item was repeated." v1,14:1,27,1,69:"'I";:1,20:1,27,1,70:"'m sure you want things right',said he,thats why you're using Fullers," f1,14:1,27,1,69:"B";:1,20:1,27,1,70:"ecause they have a policy of using the right colours'."' : m1,14:1,27,1,69:"T";:1,20:1,27,1,70:"hey line the coffins all in white for single maids and babies," "h1,14:1,27,1,69:"B";:1,20:1,27,1,70:"ut have a lovely purple silk for all the married ladies'." ,l1,14:1,27,1,69:"'O";:1,20:1,27,1,70:"'h yes' said Martha' That I know but I'm not one that edges," 6m1,14:1,27,1,69:"G";:1,20:1,27,1,70:"et them to line mine with white with purple round the edges'."' @"1,27,1,119,1,1: Dble Hght On J"-------=========-------" T1,27,1,119,1,0: Dble Hght ^.1,15:"Written By Mary Wade":1,18: Comp h'1,27,1,70:1,27,1,97,1,0: Emp-Ctr r3: |#" <,,,,,,,,,,,,,,,,,,,,,,,,,l #" 5 j #"5 Martha's Honesty j #"5 Martha's Honesty j #" 5 j #" 5 As Written By j #" 5 j #"5 Mary Wade j #"5 Mary Wade j #" 5 j #" 5 Of Bedlington j #" 5 Northumberland j #" 5 j #" 5 Please Do Not Delete j #" 5 Remove Or Alter The j #" 5 Above Section j #" 5Computed By Fred Price j &#" 5 9.9.98 j 0#" -,,,,,,,,,,,,,,,,,,,,,,,,,. :$" SAVE"HONESTY" *KEY0 RUN |M :2  1,27,1,119,1,1:DoubHght On (1,27,1,97,1,1: Ctrg On 21,27,1,69: Emph On <;1,27,1,97,1,1:1,27,1,69:1,27,1,119,1,1: Ctr-Emp-Hgt F1,14:"Points of view"' P1,14:"----======----"' Z,1,27,1,70:1,27,1,119,1,0: Emp-Hgt Off d: nj1,14:1,27,1,69:"S";:1,20:1,27,1,70:"ome of us have to live with people whom we would not choose" xj1,14:1,27,1,69:"W";:1,20:1,27,1,70:"ho think in different ways from us and hold opposing views," `1,14:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 3,Schofields Way, Bloxham, BANBURY, OX15 4NS (01295)720812 PBX/FAX User ID : D9H SPELLMASTER ROM (COMPUTER CONCEPTS) WANTED FOR USE WITH MASTER 128. Ian Crawford. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: 3WU (Fred Price) Subject:Video Digitiser Wanted for the Beeb Digitiser the Manual or Phostat of same. If I can borrow the original I will return it as soon as I have it copied it. Fred Price 8 Orchard St Pallion Sunderland City SR4 6QL 0191 567 91 35 I know of one person who has borrowed the full kit from one member but as yet has not returned them to the lender or replied to my letter to him or my message in the last issue 65. So please dear member do something about it. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: E6B (George Barrett) Subject:MIDI Software wanted I want to use my Master to control MIDI instruments. I have circuit diagrams for the interface - for example Robert Penfold's circuit from Everyday Electronics, March 1986 - but cannot find any but the most primitive of software. Can anybody help, please? Other things I'd like to track down are the interface board for the Quick-shot SV1-2000 robot arm; a handbook for the Centronics GLP-II printer, and two Fun School disks, for ages 6-8 and 8+. George Barrett, 161 Hayling Avenue, Portsmouth PO3 6DY (01705 825459) or e-mail: geb@dsdltd.co.uk ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 1,27,1,69:"W";:1,20:1,27,1,70:"ho have annoying habits that are hard to tolerate" `1,14:1,27,1,69:"A";:1,20:1,27,1,70:"nd stupid mannerisims that provoke and agravate."' : j1,14:1,27,1,69:"B";:1,20:1,27,1,70:"ut if we cannot change our home we must accept these things" i1,14:1,27,1,69:"A";:1,20:1,27,1,70:"nd shut our eyes to petty points that daily living brings," s1,14:1,27,1,69:"W";:1,20:1,27,1,70:"e must look out for virtues though the faults stand out much higher" e1,14:1,27,1,69:"F";:1,20:1,27,1,70:"or in every disposition there is something to admire."' : d1,14:1,27,1,69:"A";:1,20:1,27,1,70:"nd after all if we could see the others point of view" c1,14:1,27,1,69:"W";:1,20:1,27,1,70:"e'd soon see we can be difficult and irritating too." D1,14:1,27,1,69:"A";:1,20:1,27,1,70:"nd it may also apply"' : *1,27,1,69:1,27,1,119,1,1: Emp-Hgt 0 1,14:"TO YOU OR ME"' 1,14:"----====---- " "1,27,1,119,1,0: Dbl Hght Off "81,15:"Written By Richard Haswell":1,18: Comp Off ,+1,27,1,70:1,27,1,97,1,0: Emp-Ctr Off 63: @: J$" <,,,,,,,,,,,,,,,,,,,,,,,,,l T$"5 OUT ? j ^$"5 OUT ? j |$" 5Modified By Fred Price j $" 5 290993 j $" -,,,,,,,,,,,,,,,,,,,,,,,,,. $" SAVE"POINTOV" Products Available from J.G.Harston =================================== 70 Camm Street, Walkley, Sheffield, S6 3TR EMail: jgh@arcade.demon.co.uk Voice: (0114) 281 8708 Data: (0114) 281 8711 (This list is always being updated) Hardware In Stock, all fully tested =================================== BBC B, 8271 FDC, DFS 1.21 `35 6 in stock (BBC User Guide half price if purchased with a BBC) Cub Microvitec RGB monitor, with lead `45 1 in stock Amstrad RGB monitor, with adapter lead `35 2 in stock HCR Rom-board `10 1 in stock Watford 32k ramboard + manual `10 1 in stock Watford 13-rom romboard + manual `10 1 in stock Monitor leads, 6pDIN to 6pDIN ` 5 always available Econet leads, 5pDIN to 5pDIN 999 (all members) From: E4W (Crispin Boylan) Subject:OKI Printer Manual Hi Does anyone have a manual for an Okidata ML292-IBM? I have the 192 manual but unfortunately it is way out of sync with the 292. If you can help me I will give you some money and the gift of everlasting youth! Phone: 01296 668140 and ask for Cris. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: E4W (Crispin Boylan) Subject:Wanted Here is a list of stuff that I would would like to get my hands on, please 8bs mail or phone me if you have any of it for sale: Electron with PSU (yes, much inferior to the BBC B but I want one!) Acornsoft Gambit and Hellforce (in original boxes) Graphic Adventure Creator on Disk (40 or 80 track) I would be willing to pay for these items, but I can't afford too much! Phone me: 01296 668140 and ask for Cris. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 5  5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*EX.$.!Boot|M ` 5 always available Modem Leads, BBC to 25pin D ` 5 always available Disk Drive data lead, BBC to 2 drives specify the drive connectors, 3.5" and/or 5.25" ` 5 always available Disk Drive power lead, BBC to 2 drives ` 5 always available DFS 1.21 - NFS3.60 + DFS 1.20 patched to work correctly with 3.5" drives ` 5 23 in stock 3.5" disk drives, uncased `20 15 in stock (I'm trying to find a supply of drive cases) Monitor plinth for BBC `10 4 in stock Also available: BBC B motherboards, various states of workingness, price on application Books In Stock ============== General ------- BBC User Guide `10 7 in stock Advanced BBC User Guide, Bray Dickins & Holmes `10 2 in stock Master 512 User Guide, Chris Snee, Dabs Press ` 5 1 in stock Master Compact Welcome Guide ` 5 1 in stock First Steps with your BBC Micro, Carolyn Hughes ` 2 1 in stock BBC Microcomputer Service Manual, Acorn Computer Reprint of the service manual for the BBC A, B and B+ computers. Includes full circuit diagrams on A3 fold-out pages, and has testing, upgrade and service instructions. Available in small A5 format ` 6 12 in stock or large A4 format. `12 8 in stock Disk Systems ------------ HADFS Reference Manual, J.G.Harston. A full programmer's reference manual for the HADFS package for the Acorn BBC series of computers. Includes full technical details and system disk. ` 5 always available Opus DFS manual ` 2 1 in stock Viglen DFS manual ` 2 1 in stock Using Floppy Disks with the BBC Microcomputer, Keith Davis ` 5 1 in stock Networking ---------- Econet Advanced User Guide ` Econet Advanced User Guide (photocopy) Econet Level 2/3 Fileserver User Guide ` 2 Programming ----------- Assembly Language Programming for the BBC Microcomputer, Ian Birnbaum ` 4 1 in stock Start Programming with the Electon, Masoud Yazdani ` 2 1 in stock Discovering BBC Micro Machine Code, A.P.Stephenson ` 3 1 in stock Accessories ----------- Electron Plus 1 User Guide 꿫 29/10/98 Edited By C.J.Richardson Edited By C.J.Richardson Next Issue Details Next Issue Details The 8BS magazine is taking a long break. There are no plans for an issue 67 at the moment. However, 8BS will continue to give support to BBC users over the telephone, through the post and over the internet. 8BS will still collect and supply software from the PD pool. Send an SAE at regular intervals for the latest 8BS advert. I am going to place a newsletter on TBI-00 at regular intervals, so send off for TBI-00 at regular intervals to keep abreast of what is going on at 8BS. TBI-00 IS NOW DFS ONLY (2D) See the editorial for a full explanation. Getting Around This 8BS Magazine Getting Around This 8BS Magazine To find out how to use the menu and how to obtain the various 'Text Viewing' options, press the red key markedf0when viewing ` 2 1 in stock Morley ATS User Guide ` 4 1 in stock Prestel System User Guide ` 2 1 in stock Aries B32 Manual ` 2 1 in stock Non-Computer Publications ------------------------- The Treaty of Union of the Two Kingdoms of Scotland and England, Ed. J.G.Harston A complete text of the 1707 treaty that brought around the United Kingdom. Of particular interest to historians and people interested in the relationships between England and Scotland in the late 17th and early 18th centuries. `1.50 4 in stock Being Reprinted The Yards of Whitby, J.G.Harston A complete plan of the yards of Whitby at a scale of 1:1250, about 50 inches to a mile. It shows all the yards as they currently are, giving all their names. No other map ever published has shown all the yards in such detail and completeness. Includes an index and quick location reference. folded `1.50 no stock flat `3 no stock Being Reprinted Software -------- Fun School 2 (B/B+) ` 2 1 in stock Diagram II with disk & eprom POA 1 in stock JGH BBC PD Software =================== The disks listed will each fit onto one side of an 80 track DFS disk. Those marked 'DD' need two sides of a DFS disk. Those marked with '*' have archived files and Andrew Black's Archive program to extract them. On HADFS and ADFS disks, I can fit several of the listed disks on one actual disk by adding up the sizes. I can handle DFS 40/80 SS/DS, ADFS format L (640k) and HADFS disks (400k). Prices: `2 per disk if disk sent, `5 if no disk sent; postage included. Text Editing/Word Processing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Disk 1 - ABZ Teletext Editor 200k (130k DFS) Contains the ABZ Teletext Editor and instructions and sample pages. Disk 10 - VIEW Programs and Utilities 180k Contains: NewView extensions to VIEW, MakeLP printer generator, SpellCheck by Alan Blundell, EDtoVIEW convertor, Scroll, etc. Disk/Filing system Programs ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Disk 2 - Harston ADFS System Startup Disk 360k HADFS and HADFS utilities TreeCopy, Backup, Compact, H-Edit, H-Utils, D_Map2, VisCompact and the latest version of the HADFS manual the Main Menu. 㿡 Program Info Menu Program Info Menu This menu contains all the info for the software on this issue. Messages Menu Messages Menu Messages to you Messages asking for and offering help General Messages Comments on Programs Articles Menu Articles Menu Editorial (actually in the main menu) Suggested Contacts Emerald Isle Solution Dungeon Adventure Solution Bored of The Rings Solution Games Hints Collection Interview With Steve Hanson Interview With Adrian Stephens The History of 8BS Part 4 Superior Software Softography Play it Again Sam 11 Review Play it Again Sam 14 Review BBC Games Adverts Menu Adverts Menu 8BS Advert For Sale And Wanted Messages Superior Software Offer Other Individual Adverts 謰謰 謰 謰 謰 . A full printed manual is also available for `5. Disk 15 - DOS Utilities 80k Alan Blundell's DOSCopy & DOSUtils and BBC-DOS. Disk 5 - Archivers 1 80k Andrew Black's Archiver, UnArcH, etc. Disk 12 - FileIndex 30k ADFS/HADFS disk indexer Disk 14 - Menuing systems 40k Mark Bannister's System menu, EcoMenu, etc. Graphics, etc. ~~~~~~~~~~~~~~ Disk 4 - Pictures 1 200k Compressed pictures: ALDRIN, ARNEE, ASTERIX, DISK, GLOBE, JARRE, LOUNGE, MOON, OBLITER, PLANETS, PYRAMID, RAYTRC, TAIPIC, VALKY, WMAP1, WMAP2, WMAP3, WMAP4, WWOLF and *ScrLoad and *ScrSave, screen compression routines. Disk 11 - Pictures 2 140k Compressed pictures: BUNNY, CASTLE, CHIEF, CLOWN, DALEK, GHOST, GRIM, M128, M128C, NORWAY, PAWNS, PIANO, UNIONJACK and *ScrLoad and *ScrSave. Disk 22 - Painter 40k Mouse or keyboard driven simple painting package. Disk 16 - Character fonts 200k * Contains: DefChar, DefIcon, Ikon Editor, CharRom, *CLoad, *CSave, and various character fonts. Disk 21 - Ikon Editor 30k Defines icons - 16 by 16 pixel pictures. Utilities ~~~~~~~~~ Disk 3 - Utilities 1 100k Various utility programs: Monitor, Printer, MakeLP, FormList, MCat, TreeCopy, EDtoVIEW, DefChar, DefIcon, EcoMenu, and text file instructions. Disk 18 - Utilities 2 50k Various library utilities: *Assem, *MCODE, *MDump, *Mouse, *PrList, *REPAIR, *VList; *CLoad, *CSave, *Explode; *Break, ETREE, *FileInfo, *Roms, *ScrLoad, *ScrSave, *SetType, *Show, *SrLoad, *SrSave, *Stamp; *MIDIon. Disk 17 - Informant help rom 90k DD Informant programmer's help rom and source Programming ~~~~~~~~~~~ Disk 9 - Small-C 310k DD Contains Small-C 6502 compiler for the BBC, with extra documentation written by J.G.Harston Disk 8 - Z80 and CP/M Programs 150k Contains Z80 Basic Converter 1.18, BDOS-Hard CP/M Hard Driver 1.00, BDOS-File CP/M filing system support, ZNOS for Network, ZCPR3 Z80 Command Processor Replacement mark 3. Disk 26 - Compression Utilties 140k Contains: Run-Length Encoders *ScrLoad, *ScrSave; Common Character Compressors *cc, *pr, *cookie, *sq; LZSS Compression *LZCompress, *LZ 굫 Title 8BS Messaging System 2.16Author S.Flintham Use Message all or one File Name SendMes Language Basic/Assembler Please read the info fileavailable from the Program Info Menu. 謰謰 謰 謰 謰 뵫 Title Honesty, Points of View Use Two Poems File NamesHonesty PointOv Language BASIC Two poems from Fred Price. Info in the Program Documentation Collection. The poems go straight to your printer when selected from the 8BS magazine menu, sohave it switched on. 謰謰 謰 謰 謰 Title Repton 3 Screens From Jack Foster File Name Junior Passwords available on TBI-45. These screens were designed by junior school children and are fairly easy to complete 謰謰 謰 謰 謰 Title Bubble Bobble From TBI-119 File Name All in Directory 'B' Info at the start of the program. I have put this on here to fill the disc. Decompress. Roms ~~~~ Disk 6 - Roms 1 160k Contains: Dissem 1.02, Char-Rom 1.23, HADFS 0.49, VIEW Extender, Z80 Basic Converter 1.18, *Roms, *SrLoad, *SrSave. Music ~~~~~ Disk 7 - Music 1 100k Contains: MASH, ZooLook, Equinox 5, Cheers Theme, Captain Pugwash, Captain Pugwash II the remix, Airwolf, All Creatures Great and Small Theme, Cold Tea, Sky's Toccatta, Black & White Rag, Arpegiator, MIDI interface details. Disk 13 - Music 2 200k Contains: DreamScape, Foggy Mountain, Piano Rag, Ghost Busters, Bear Necessities, Dr Who, Voyage Voyage, Domino Dancing, You Pay My Rent, Oxygene, Always On My Mind, Addiction. Disk 20 - Music Editor 20k Allows creation of staved music. Applications ~~~~~~~~~~~~ Disk 23 - Automata 40k Contains: Automata programs; Game of Life, Bugs Eating Grass, etc. Disk 28 and 29 - Kermit 600k Contains: Kermit communication program for the BBC. Disk 28 contains Kermit 1.45 for the BBC/Master and introductory files. Disk 29 contains the full documentation. Disk 27 - XTerm 0.40 100k Contains: XTerm terminal software and automated email processing and off-line reader system, also XServ remote server system as used on my dial-up line. Econet ~~~~~~ Disk 19 - Econet Programs 30k Contains *TALK, EcoMenu, *Stations, *Machines, NetMon2. Disk 24 - MUGINS Multi-User Game Incorporating Network System. A multi-user dungeon and dragons-style game for networked machines. Can also run over a serial link. Misc ~~~~ Disk 0 - Introduction disk. 200k Contains a selection from disks 3,4 and 6. Also a selection from disk 2 on HADFS disks. Games ~~~~~ Disk 32 - Arena II 380k (65k DFS) Contains: Arena II multi-user Econet game. Disk 33 - Urban War 100k DD Contains: Urban War. Games 3 - RISK 130k Contains: RISK Games 4 - First Contact 200k Contains First Contact Games 5 - Dreadnaught 200k Contains Dreadnaught Archimedes Programs ~~~~~~~~~~~~~~~~~~~ Disk 30 - Archimedes 1 Contains: !HADFSReader, !Z80Tube, !BasConv, Library utilities, New Mailer, Extended File Sprites, *BBCLoad. +++++++++++++++++++++++++++++++++++++++謰謰 謰 謰 謰 0  5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*EX.$.!Boot|M keep the magaziHello again everyone I was putting together a collection of the history of 8BS when I realised thatit has been three years since I wrote the article. There have been many changes at 8BS in that time so I thought that I would have another go. I wrote a fairly long article and then lost it virtually immediately. Forunately Stephan Richardson had a copy of the article that enabled me to rescue most of the lost text. Thanks Stephan. This is the last 8BS magazine (Or at least for the time being) This issue is a very poor one due to the fact that as I write this 1 day before the deadline, there are only 5 submissions of messages and one submission of Repton Screens. (Added on deadline day) On the deadline there are a few more submissions, thanks folks! (Added later) Thanks to Crispin Boylan, there are a few more odds and ends in the magazine now. Options I considered were: Option Considered: I could (as I have this time) keep the magazine alive by re-hashing old stuff from the pool. This is not satisfactoryas the magazine was not intended for this. Option Considered: Delay issue until there is enough material each time. Again, unsatisfactory as a deadline date and issue date could not be set. +++++++++++++++++++++++++++++++++++ Always label your disks, eg "DFS 40 track" or "HADFS 400k", especially if you can only use one side, or only have a 40 track drive. If disks are unmarked, I will assume them to be 80 track double sided. The disk formats that I can handle are: 5.25 inch: DFS 40/80 ADFS 640k HADFS 200k/400k 3.5 inch: DFS 40/80 ADFS 640k HADFS 200k/400k 3 inch: DFS 40 HADFS 100k I cannot as yet supply 3 inch disks. Your name and address will be added to a database for the sole purpose of maintaining this library. I will not release this address list to any third party. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ************ EPROM programming service ************ If you send a disk with a rom image on it and an EPROM and I will program it. Alternatively, I can supply the EPROMs. The costs for these are: Programming: `1.00 each Supply of EPROMS: `4.00 each So, if you send a disk with an image on, and want four roms programmed with it, that is `1.00 + 4*`4.00 = `17.00. If you supply the four roms, it is 4*`1.00 = `4.00. Roms I can program are: 2764 8k 27128 16k 27256 32k A handy way of posting (and storing) EPROMs is to put them on a piece of anti-static foam and putting them into the small plastic tubes that 35mm roll films come in. Piggy-backing them, you can get four in like this. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A lot of the items in this library are my own programs. If you want to contribute programs, send a disk to the above address, clearly marked with your name and address. Make sure you enclose your name and address so you can be credited. It would be handy if you could do the following: {*} Supply some sort of instructions, preferably on disk. {*} State what machines it can run on, and what it needs (eg DFS). I will attempt to test all the programs I receive to see how many machines it will run on. I will also test to see if it will run on networked machines. This library is primarily for the 8-bit Acorn machines, but I will also test for Archimedes compatibility. Don't be put off by this, if you think I might frown on something because it has some incompatability, send it anyway. The JGH-PD Library is available in the software pool of the 8-Bit User Group, a postal user group dedicated to supporting the BBC and Master Option Considered: Miss an issue out. Maybe, but there is no guarantee that submissions would come in even then. Option Considered: Plan with a longer break between issues. Again, maybe, but the above still applies with the added problem that the issue dates are calculated carefully to fall in with a summer break and Christmas. Option Considered: Hand the magazine over to someone else to produce. However, this would not solve the problem of lack of submissions. Apart from the fact that Iam not sure that there are many people around that would have the required commitment and skills (not programming!) to keep the magazine at the standard I would like. No. If the 8BS magazine is ever resurrected, it will be by myself. Option Considered: Stop producing the magazine. In the past I have said that I will continue producing the 8BS magazine for as long as new stuff is submitted to me. As thesubmissions have dropped down to nearlynothing, I think now is an appropriate time to stop producing the magazine. I found it difficult to come to this decision as there are many people who look forward to receiving the 8BS magazine through their letterboxes. Many are in credit to receive their issue automatically (I will address this point later). This does not mean that 8BS has popped its clogs. Far from it. 8BS is still going strong as far as the PD library, support and stock of BBC hardware etc goes. The catalogue/info disc TBI-00 and website will still be around and are amended accordingly to reflectthe new situation. 8BS will continue. IF YOU ARE IN CREDIT WITH 8BS 1.IF the address label on the envelopeyour issue came in is a printed one. AND 2.IF the top right hand corner shows avalue after your User ID and disc type. AND series computers. It can be contacted at: 8 Bit Software Group 17 Lambert Park Road Hedon, Hull, East Yorkshire HU12 8HF By Crispin Boylan Title: Play It Again Sam 14 Available From: Superior Software Price: `11.95 (`6 to 8BS Members) Type of Game: Predator - Scrolling Shoot-em-up Ballistix - Puzzle Superior Soccer - Football Star Port - Arcade Adventure Predator -------- This is one of the few movie licenses ever released on the Beeb, in the 80's they weren't really popular (thank god) but nowadays they are two-a-penny and most of them are dire. Well, this one isn't really that bad, thanks to a) It is taken from a good film b) It has been converted to the Beeb by Superior Software, and thus is well programmed. Taken from the Arnie movie of the same name, this is a scrolling shoot-em-up where you have to be quick to avoid other army personnel trying to attack you, and from time to time, the deadly sights of the predator himself! The gameplay, not surprisingly is pretty simple, move through the jungle whilst avoiding such enemies as Soldiers and even birds, who on contact kill you instantly! It must be said having Arnie killed whilst fighting off a ferocious pack of Pigeons isn't quite the way it goes in the film, but there you go. Anyway, along the way you can swap weapons, you have to reload from time to time anyway, but fortunately plenty of soldiers have been killed by the Predator and they leave their guns lying around. It is quite a good play, but it does suffer from being a little bit too hard in my opinion, there are just too many things to shoot at once, but it does make for some action packed gaming! Collision detection and other aspects of the programming are virtually flawless as one would expect from Superior. The graphics are average, they aren't going to set the world on fire or anything but they do their job, if a bit blandly. The colours chosen are OK, but a bit boring, mostly just orange, black, yellow and green, they go together OK, but don't always look too good! The sound is just pings and pongs, no music even on the high score table. Not a bad game overall, and worth a few plays. Ballistix --------- It has to be said, I do like this game a lot, it is very inventive and fun to play, and has the originality that many titles sadly lack. The main object of the game is to score goals against your opponent, be it a computer or another human. 3.IF the value is less than 999. THEN you are in credit with 8BS by the amount shown. If you are in credit you have a number of options. 1.Do nothing and leave it with 8BS for later use by yourself. 2.Receive a full refund minus the postage cost (20p) 3.Order things from the 8BS pool or advert to the value of your credit. 4.A mixture of all of these! For example, let's assume you are #11 in credit. Then you could leave #1 in the account, order 10 new blank discs and have a refund of #5 I would recommend that you stay at least #1 in credit though so that you can receive an issue if the magazine ever starts up again. If you receive your issue by email, youcan contact me by email to confirm whatyou want to do. No one is more than #2.50 in credit on the Email side. A big thank you to Paul Clucas who has checked the majority of recent 8BS issues through for me before issue. This has saved me many hours of work. Many of you have commented in the past that you wondered how I find the time to run 8BS. I have calculated that not producing the magazine will now save me3 full days a month. I have plans for this time! 8BS will still continue to support BBC users over the telephone, through the post and over the internet. 8BS will still collect and supply software from the PD pool. Send an SAE at regular intervals for regular updates of the pool and 8BS advert. I am going to place a newsletter on TBI-00, the catalogue/info disc to keepeveryone updated. This will be a singlefile on the disc to keep you updated asto what is going on with 8BS. You move the main ball with the aid of pointer, which you use to fire smaller balls at the main ball, to get it to move up/down the screen, on the first level this is easy, you just shoot the balls in the direction of the goal and hopefully the ball goes in, but on later levels you are introduced to blocking walls, holes, and other such traps which hinder you, but definitely give an advantage to the computer player! There are about 20 levels in all, each with passwords, and you are supposedly able to use them to jump to the latest level you have got to, but I have never managed to find out how to do this! The graphics in this game it must be said are a bit over the top, the colours used sometimes look horrible together, in particular Cyan and Red, although this hardly detracts from the excitement of a two-player game, they can be come particularly manic and not one for people who like to keep their keyboards in pristine condition, as the shoot key and be frantically pressed time and again in order to fire more pellets at the big ball than your opponent! Sound is actually quite good, with crowd roars when you score, and various other noises for the ball hitting different things. This game is a great game, not quite a classic, but getting there, and like all great games you can play two players at once - excellent! This compilation is worth it for this game alone, and although it is not really supposed to be the best on the disk, I think it well beats the other three games. Superior Soccer --------------- There are not really many decent football games on the Beeb, Match Day is probably the best, followed by the game from the 4th Dimension, for some reason no-one has really managed to combine good gameplay with lastability, but this game makes a damn good stab at it. You can play manager only, managing and playing or just playing, and this certainly does work well. You are in charge of team selections, buying and selling, but not really much more, however this still beats most of the games where you can actually take part in the games, but not the classic Football Manager and other games like it. The view of the pitch you get is a top-down mode, as if seen from an airship above the ground, and although it gives an adequate view, you don't get enough to see the goal until quite late, and it is hard to get into the opposition penalty box without being tackled. Another quarm I have about it is that you cannot really score many good goals, you can hardly tell if the ball is off the ground, and the goals seem  5  tu uqtp|srprqs 2 H $  | } ٠Lutt8(tuuЊutti(tuiuL) ``LLBasic K.0*EX.$.!Boot|M +d%);  :*FX2 youth! Phone: 01296 668140 and ask for Cris. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,To: 999 (all members) From: E4W (Crispin Boylan) Subject:Wanted Here is a list of stuff that I would would like to get my hands on, please 8bs mail or phone me if you have any of it for sale: Electron with PSU (yes, much inferior to the BBC B but I want one!) Acornsoft Gambit and Hellforce (in origina to be very hard to score, except the computer seems to manage it, as I regularly lose 10-0 to the computer! It is a very complete playing game though, there are corners, throw-ins, but sadly no penalties, or yellow or red cards, but you can't have everything in 32k! You can also have two players, and this does make up for it, as at least at first you will be roughly of the same ability, but it just doesn't do it for me with two players, none of the thrill of beating your opponent seems to be there. Graphics are very messy on this game in my opinion, it is played in low resolution, and the texture of the pitch looks horrible, as do the players playing on it, they don't have any details at all. The sprites used are also a bit strange, as you will see if you try to slide tackle someone! Sound is OK, but the annoying high pitched tone you get when the ball goes out of play just goes right inside my brain, it really is very annoying! Overall, not a bad attempt, but it isn't anywhere near the likes of Football Manager and Match Day, now a combination of those two, that would be a winner.... Star Port --------- Third game from the fabulously creative Tony Oakden, after his first two games Camelot and Quest, the standard was set high, I don't think Superior thought this game offered enough to be release on its own, as Quest was, but I think it is the best of his three. Set on a triangular Star Port, you have to rescue the scientists and the lost medical supplies before getting out of there as quickly as possible. To make things worse you only have a limited amount of air, and some sections of the station are closed off by puzzle doors, where you have to complete the puzzle in order to gain access. Gameplay in this is what is usually expected of you in this sort of game, explore the levels, shoot the baddies, and collect objects such as more oxygen, pass cards, and other more important objects which are used to solve puzzles in the game. The ship is large, I have made a map of it, and it takes about 25 sheets of A4 paper, so you won't be completing it in a hurry, I've had it for about 4 years and I still haven't finished it! The station is structured out well, and gives a feeling that it could actually be a space station, with different areas such as energy cores, etc. for you to explore - but not without a radiation suit!! There are also one way anti-grav lifts, which move you up or down, but only one way, so you have make sure you know where you are going before you use them! The aliens are usually easy to l boxes) Graphic Adventure Creator on Disk (40 or 80 track) I would be willing to pay for these items, but I can't afford too much! Phone me: 01296 668140 and ask for Cris. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Thrust Wizadore (two) [New]Zarm BBC B TAPE UTILITIES. AMX Art BBC Welcome tape (Seven) BEEBPLOT. Gemini. `2 Beebug Starter Pack `2 Electron Busicalc Spreadsheet (no manual) `3.00 Business games DMON Machine Code Monitor `3 Electron Desk Diary `2.00 (Four) Electron User Grebbit Vol 3 No 5. Graphic Adventure Creator `3.50. Graphito `4 [New]Master Welcome Tape Mini Office Electron. Office Master Database `3 [New]Printer Driver Generator. Acornsoft Quicksilva Beeb-Art. BBC B Tax Calc 2. Income Tax Calculator. `4 The Chip Stop BasicCode2 Utilities Typing Tutor + examples for Wordwise (two) Typing Tutor + examples for Wordwise + Voltmace Delta 14 Keypad Driver Vu-File. `3.50 Vu-Type Typing Tutor. Backup of tape on Disc. `4 Wordwise Example Document Wordwise Plus Typing tutor TAPE EDUCATIONAL. Beyond Basic. Machine Code Tutor. `4 [New]Chalksoft Decimals [New]Learning Maths Angles [New]Learning Maths Ratio [New]Learning Maths Directed Numbers [New]Learning Maths Fractions [New]Learning Maths Motion Geometry [New]Learning Maths Elimentary Physics [New]Learning Maths Sets [New]Making Ends Meet. Netherhall Software. Budgeting `3.50 Map Rally. `2.00 Mathematics. for GCE O level. Letts, key facts. `4 [New]Physics on Computer 2 AC Circuits. Series and parallel. `2 [New]Symmetry. No info [New]The Cheshire Cat O Level Revision Trigonometry `2 Timeman One Time Traveller an adventure in History `3 Understanding Chemistry. 3 Tapes in three packages with info: 1.Chemical equations. 2.Inorganic Analysis and Identification of Gasshoot, but some of the require more firepower, and as shots are also limited it is best to avoid these. The graphics in this game are highly professionally produced, high-res, colourful, and the colours work well together, it is amazing that Oakden managed to fit all this into the memory of the Beeb, but he does, and it works incredibly well! Sound is nicely done, the noises aren't too harsh on the old ear drums, and the tunes he uses are well thought out and pleasing on the ear! One of my favourite adventures, it is a really good puzzler, and will keep you occupied for some time, but if only it had a save game feature.... Overall ------- A great compilation, something for everyone, and it has enough depth to keep you playing it for quite some time! 8/10 Crispin Boylan. E4W es. 3.Symbols, Formulae, Valency. Three packages, `4 each. Aimed at the 13+ age bracket. Understanding Physics, Cathode Ray Oscilloscope, Wave Form Analysis. `4 Buggy Nothing to do with computers but my daughter has been trying to sell this for years! Red Childs Play Push Chair (about half size). `10 not including carriage. Good condition. 8BS Requires: Have you got any of these items? Remember Alan Blundell who ran BBC PD in the BBC golden years? He very kindly sent 8BS the whole DFS section of his library. Since he sent the discs I have collected many of the ADFS discs too. For completeness, I have been trying to collect the BBC PD Discs: 26 51 98 115 122 131 138 149 150 158 If you have any of these and would like to send copies to me, I would be very grateful indeed! ------------------------------------------------------------------------ REMEMBER...... All prices include UK postage and packing!