ADVENTURE HINTS AND TIPS
Adventure
To enter cavern - say Open Sesame
Turn off the lamp and hoot. The password to be a wizard is apperently a
red herring.
Adventureland
To find last treasure rub lamp several times.
Adventure Quest
To pass the giant - Need the sling and silver ball, the story of David
and Goliath helps. To deal with the Djinn open the wind-bag in his
presence. The teleport locations are marked out as follows : Black dot is
teleport entrance, a white spot where you end up.
Blue Dragon
To get past slug - Swap gold with smug dwarf to get a gem to open door
with the outline. After freeing the princess you must kill dragon. Use the
galley, the boat, then cross the desert and explore the fort.
You can't get into cottage or up the rickety staircase. PLAY FLUTE when
you stop wizard is so grateful he frees the bird.
Bored Of The Rings
Openin Morona gate - Take pepper to gate and drop
Castle Frankenstein
To climb slope "use your head". To kill monster cut bridge while its on
it. Violin is only for score.
Castle Of Rings
Black maze there is only one route. Find it and go back for the bomb. A
password from the shooting gallery and the bomb frightens off the giants.
To escape the creature in the corridors of doom : What colour is that
paint that you should of found? If your lamp keeps going out when you
enter the fountain of youth put it out before hand.
Crown Jewels
Treasures Houses of Parliament, Madam Tussauds, Buckingham Palace. Don't
drink the wine in the Queen's bedroom. Don't go where the PM is. To get
the orb, burn the staute. The sceptre is behind Big Ben'S clockface. The
crown is under the throne in the palace. Turn on the torch in the chaber
of horrors but remember there are two of them, Get the matches and set
light to the highly inflammable waxwork. To get the money clean the
toilets and strike a pose. The orb is in Madame Tussauds and you'll need
to drug somebody to get into the control room at Tower Bridge.
Denis Through The Drinking Glass
Drop ticket (brought from the policeman outside No10) take wire and run.
Also one should not forget to drink every tenth move.
Eye Of Zoltan
The password needed in the secret passages is found in a cryptogram, to
solve it try skipping backwards. Wear some gloves to get the orb and pay
the boatman. To get off the beach : use your treasures before you store
them. The password to get into castle is IS !
Fantasia Diamond
To get through musical door - Give baton to conductor and violin to
violinist. Drop a book and tell them to play the music in it.
Five Stones of Anadon
The matches are in the bag in the wizard'S bedroom.
Galadriel
To cure toad poisoning show bottle and gobelt to the lore-master.
Gisbournes Castle
Maid MArion is in the chaple - try excavation in the dungeons to get
there. To get through a small opening make youself smaller. The rusty door
needs some lubrication.
Greedy Dwarf
Jump tripwire or you will be stuck in the maze. Map the maze by dropping
objects. Be fast on your feet to get past the shadow monsters. The hut is
across the river. Wave the wand to cross the chasm. You need the compass
to get out of the muddy maze and drop a sausages. The dwarf is in the
maze. The sword is needed, to kill the spider? Are the keys needed to get
the sword.
Gremlins
Apperently you don't kill the gremlins when you've go them watching the
film.
Hampstead
Pipa is at the party near the bank. The industrial estate is a maze -
there is something in there. To get the money for the cottage vote option
3 in the boardroom Wear the tweed suit and have the object from the
industrial estate to meet the man on the train. To gain full score read
the motto. Artists like the oddest things. Don't forget the old school
tie.
MAP 2 OXFAM SHOP ------ MAIN ROAD ----- NEWSAGENTS
tweeds SOUTH magazine
dogs
book
ELECTRIC SHOP ----- OUTSIDE
walkman STATION
STATION -------------
/ office \
/ \
/ \
/ \
PLATFORM 3 PLATFORM 2 PLATFORM 1
Kings X Richmond Waterloo
\
\
\
Haunted Abbey
To list - Start to load a saved position and then press ESCAPE before
loading is complete. After that the game is listable.
Inheritance
To enter part 2 change
9070IFL>=10000THENPROCSPACE:PROCWIN
To remove the storms in part 2
17290IFL>1000000ANDTW=1.....
Kingdom Of Hamil
To light the lamp - ON. To kill vampire. Lead him to Tapestry Room and
open the curtains.
Kingdom Of Klein
You can't get unfrozen in the icicle room, get out of the rowing boat in
the pool or kill the squid. To get out of the sandcastle after you have
waved the wand you need a password. This is made up of letters you will
find in the game. To open the safe use a key. To cross lake - Goto chaple
push portrait and unlock safe.
Labyrinths Of Lacoshe
The adventure must be completed in less than 136 moves to gain the points
needed to open the door to HADES.
ADVENTURE HINTS AND TIPS 2
Mystery Fun House
To get started look at the tree and the grating. The heel of your shoe
hold something useful, a good chew will stick a coin in the bank - if you
have the right branch. The valve turns off the merry-go-round and a blue
button answers another problem. Climbing the pole that holds the horse
upright leads you partway to the catwalk.
Old Father Time
Go south form the marble room to the waiting room and wait several turns
until a secret passage is opened. Go through, open the chest with a key
and get the hourglass.
Pettigrews Diary
To get combination to the House of Phun read the diary and examine the
book titles. The Barry Marilow room number can be found by listening to
the shady lady's story. Annie Gramm is in the hotel.. wait until the fans
are outside and go in and ask for Barry Manilow (anagram of Lim Ray
Barnow). Rhythma Tiq is in the house on the island. combination loack
code is 58. Help the Japanese tourists and they will give you a camera.
Take a picture of Annie and show it to Rhythma. The money is in
Cleopatra's Needle. Say "kulfatyn" to the old man on the park bench.
Pirate Adventure
The key is under the rug but you are on the wrong side of the door - find
another route. The flotsam and jetsam is not getable, DIG the anchor out.
Pyramid Of Doom
Early versions have a bug preventing entry to the pyramid.
Quest For The Holey Grail
The dragon needs lubrication he dislikes oil. Try putting something
valuable in the niche in the huge stone. Don't listen to the maiden. The
hole in the roof of the cave can be reached with the ladder. Only one
dungeon is safe to use. Find it and push the wall something to do with the
monestry. For knights - use matching sword. To get axe - hide it first.
Carry plank up tree - find swamp when you come back down.
Red Moon
To get rid of the dog. Put the pill into the meat and feed it to the dog.
Return To Eden
To not get killed by Snowball's engines - you have to wear the radsuit
and dig your way out of trouble here.
Rick Hanson
"Agent Hanson this is Control. General Garank has gone too far this
time! He's threatening to nuke the lot of us if we don't comply with
certain demands hes making! You've gotta stop him! Assasinate him, Rick,
its our only chance! Stay the night at the tavern in the next village and
you'll recive futher instructions."
Ring Of Time
To kill the mad monk use the sword past the crocodiles.
Robin Of Sherwood
To escape prison : CLIMB PRISONER, CALL GUARD until guard comes and
stands above you. GRAB ANKLE and CHOKE GUARD. EXAM GUARD, TAKE SWORD,
SLIDE BOLT, OPEN GRATE, CLIMB OUT. If the prisoners collapse climb
prisoners again, don't take the sword when it falls into the cell. Then GO
DOOR, GO GATE, GO BATTLEMENTS, GO DOOR, GO RIGHT, CARRY MARION, GO WINDOW.
Sadim Castle
To avoid getting your throat read the Bible twice. Use the stake on the
portcullis. Kill the cheetah with the knife. To enter the gates to the
caslte grounds fix the farmer's roof and do a deal with the monk.
Spiderman
To get past the fan uses something to stop it turning. Mix the chemicals
in the lab to make some web fluid. Jump to get to the cloud. To get the
ringmaster's gem close eyes, enter room, push knob, turn knob, open eyes.
Ignore the mirror.
Spinx Adventure
Map to avoid the routes that avoid the pirate and the rabbit. Go across
the everglades, collect everything and return. Go across the troll's
bridge, avoid the bear, collect the jack and rub the ring to get out. Come
back through the fiery passages, collect the safe treasure. Explore all
locations EXCEPT the iron passages and coloured rooms mazer. Cross the
glacier and get the stilton. Get as much treasure as possible and leave
what is not needed at the Spinx. Go to the vampires castle and get the
mouse and boat. Go back across the glacier and et the matches past the
elephant. Rub the ring then go up to the lake and cross it. Get the crown
and return to the sorcerer's lair. Go back up to the Spinx, collecting
remaining treasure. Drop everything, kneel and wave the wand.
Treasures : bottle, carrot, silver bar, rug, library books, coins, gold
bar, opals, Mithril ring, platinum bar, emerald, pearl, cushion, spice
jar, diamond, bracelet, sceptre, rubies, sapphires, amethyst, crown.
Magic : Wand - wave at chasm for bridge, wave in fairy grotto for the
mithril ring. At spinx kneel and wave wand to finish game.
Mithrill ring - Transports you to sorcerer's lair when rubbed.
Diaxos - Used to open safe and to get from the west antechamber from spell
chamber.
Lamp - Rub when it goes dim.
Characters : Elephant - Drop mouse
Goblins - throw dragons teeth
Pirate - at crossroads. Avoid him
Rabbit - Causes the trolls bridge to collapse. Avoid
Crocodile - feed him
Troll - Pay him
Bear - Collapses trolls bridge
Ogre - use sword
Dwarves - kill them with axe. Random movements
Dragon - Use your bare hands and then look around.
Orc - chases bear away.
Mouse - feed
Vampire - open casket in courtyard and use stake.
Objects: Keys - pirates chest
Bottle - fill with lake water and throw at firey passages
Dragons teeth - appear after dragon is killed
Clam - use jack
Catacombs - 4 loca
Staff Of Law
YABADABADOO is magic word - look it up in a suitable tome.
Strange Odessey
When you have the spacesuit try opening and closing it.
Stranded
The picklock is in the desert. If only the lockpick and fuel capsual
climb a tree. To make the ship take off, drop fuel and pull lever. To
start the Tardis a time crystal will come in handy. A suit is necessary
attire here as visitors to the engine room will discover. After dropping
the crystal, type press <colour> and go south. Unlock your front door and
you have done it!
Stolen lamp
You can get the key-box OR sword by smashing the column or pillar, but
you only need one.
Suicide Island
Ten Little Indians
The silver figurine is in the utensil store beyond various rooms from the
green bathroom. However you must open the passage to the back stairs fist
via the suit of armour. The black figurine is hidden in the river mud -
but dont carry too much or stay too long. The gates don't need opening.
From the country road ENTER GATEHOUSE, UP and use the rope to go down to
the drive.
Terrormolinos
To get rid of the bull lead him into the china shop. After taking a
successful photo at the monastery youm need to search the catacombs until
you find Mr Snargsby. To kill the shark type FIRE HARPOON, and finally
enter the Tardis. You can only get the film for the camera in
Terrormolinos itself, so go NW from the Plaza after leaving your hotel
room.
The Count
Keep loosing the tent stake "a century of dust" provides an answer. The
coffin is in the crypt, try smoking a cigarette. Try opening the coffin
then go inside it.
Valley Of Kings
Examine a gold statue and you will be able to 'speak your reply'.
Village Of Lost Souls
Use the bucket of water to put the fire in the house out.
Voodoo Castle
Saw your way out of the cell. Wave the ring to open the stone door. Mix
and drink the chemicals to get through the small door. Drink the witches'
brew for a moving experience! To get the ju-ju bag, get the statue and go
to the bag. Then say "zap" and listen. Listen to what the raven says.
Recall code CALL &1902
Whats Eeyores
Reddy Teddy - REDDY TEDDY GO does nothing. A letter or two is missed from
the last word. Its a let there be light bear.
Wizards Challenge
Get the nurse from the medical room in the classrom area to bandage the
finger. Once you have collected everything of value from the classrom area
and you have got rid of the bully, go to the Music room and SING. To light
the lamp use ON.