8-bit Software Disc Magazine Issue 13 - June 1991
(c) Duncan Webster 1991 (all rights reserved)
HINTS and TIPS
User: Y80
Re: Nevryon
Text: Passwords can be obtained by just listing the intro program.
Passwords are ... ARCHIE (lev 2) STEREO (lev 3) REBEL (lev 4)
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AIRWOLF SOLUTION Mission 3
Missions 1 and 2 were explained last month. Our games editor
continues this month with a detailed analysis of mission 3 - Look away
if you would not like to know the answer.
Mission 3:
Open the first door. Wait for the first passageway down and go down
quickly to the bottom when it is safe to do so. At the bottom,
quickly fly left and "drop a bomb", ie. turn the helicopter to face
you, over the small button and press FIRE. The rope should now
dissappear. Now BOMB a decent space in the wall (location X) and go
down HOLDING SCROLL RIGHT to go next to the switch, and move around
until the BOUNCING BALL has vanished. Shoot the switch and fly left.
Shoot each wall until it vanishes. When you come to the last wall, go
down the gap, release SCROLL RIGHT and wait. The BOUNCY ALIEN should
crash into the wall, die, and open the hatch. Go and fly the ship
"backwards" (ie. face left and nudge left). You should have collected
the SCIENTIST. Return to where you "bombed" a hole in the wall. Fly
LEFT then UP, then LEFT, then UP. Shoot a hole in the wall, follow
the IRON GIRDER upwards, and return to base as described in Mission
One (see issue 12 mag.). Mission 3 is now complete.
Thats all you are getting this month. The final part explaining
missions 4 and 5 will be discussed next month.
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CJR's CHEAT FILE
Listed below are a number of cheat methods for various games in the
BBC world. This section is for the more experienced user who knows
what he/she is doing. Please be careful ...
Cheats info
Program alteration data
Worked out by C.J.Richardson.
_____________________________
Please please do not attempt to use these bits of information unless
you are confident that you know what you are doing, or you may mess up
your prize games.
RANSACK
*LO. RAN4
SLOW GAME DOWN
?&12C0=&EA
?&12C1=&EA
?&12C2=&EA
NO FOREIGN BODIES
?&1837=&EA
?&1838=&EA
?&1839=&EA
FANTASTIC SCORE
?&1391=&EA
?&1392=&EA
?&1393=&EA
*SA. RAN4 1100+1630
REPTON 3 (AROUND THE WORLD) MASTER VERSION INFINITE LIVES/VIEW ANY MAP
*LO. REPTON2
?&311C=&63 \ LIVES
?&304A=&D \ MAPS
*SA. REPTON2 1200+4E00 12FB
RETURN OF R2
This is a rewrite of the file "OF" Needs SWR
5 PRINT"CHEAT? Y/N":A$=GET$
10 VDU19,2,5;0;
20 VDU23,1,0,0,0,0,0,0,0,0
30 COLOUR1
40 VDU 26,12
50 PRINT'''''''
60 *SRDATA4
70 *SRDATA5
80 *SRLOAD R2 0
85 IF A$="Y":A$="?&B8B=0:?&C11=0 M" ELSE A$=""
90 OSCLI"K.0*SRREAD B00+53C0
0 M"+A$+"CALL&5E20 M":OSCLI"FX138,0,128":END
DUNE RIDER
Additions to the loader:
160 PRINT TAB(10,20);"CHEAT? Y/N":A$=GET$
270*LO. D.DUNE1
271IFA$="N":CALL&5400
272OSCLI"FX21":PRINT'"PUDDLES KILL Y/N ?":IFGET$="N"
?&4633=&EA:?&4634=&EA:?&4635=&EA
273PRINT"BOMBS KILL Y/N ?":IFGET$="N"
?&46CC=&EA:?&46CD=&EA:?&46CE=&EA
274PRINT"NO FUEL KILLS Y/N ?":IFGET$="N"
?&4B2D=&EA:?&4B2E=&EA:?&4B2E=&EA
276PRINT"INFINITE LIVES Y/N ?":IFGET$="Y"
?&4DCC=&EA:?&4DCD=&EA:?&4DCE=&EA:?&4DCF=&EA
277CALL&540
STARQUAKE
This is the loader
10*K.0MO.5:OSCLI"LO.QUAKE2":?&752C=&60:CALL&74E8:?&752C=&98:?&2DD6=&60:
CALL&752C M
20*FX138,0,128
30END
OMEGA ORB
Add this line to OMEGA7
5IF INKEY(0)=74INPUTTAB(0,16)C%:INPUTTAB(0,16)D%:PRINTTAB(0,16)"
":PROCS
Then
*LO. OMEGA5
?&1B4D=&60
*SA. OMEGA5 1100+1000
Then CH."OMEGA"
You can then input the room co-ordinates to travel to by repeatedly
tapping "J" until the program frezes. Enter 2 sets of co-ordinates.
The first is X in the range 0 to 13. The next is Y in the range 0 to
11. Your choice is displayed at the bottom left corner of the screen
POSITRON
A couple of hundred lives
*LOAD positron
?&285D=&96
CALL&3D06