8-bit Software Disc Magazine Issue 13 - June 1991
(c) Duncan Webster 1991 (all rights reserved)
Ok, it's green bonz time again, and if you're expecting your regular
fix this month then you are not likely to be disappointed.
I'll kick off first by honouring my promise last month. On the disc
is a filename called I.KISEI which is a REPTON INFINITY screen file
and will therefore ONLY work with with copies on Repton Infinity. The
screens themselves are much the same as the REPTON 3 version except
for the following ...
Inert Fungus: There are 2 types of fungus, normal and inert. The
inert fungus will not spread as long as you do not
collide with it. If a monster hits the inert fungus
then the monster changed into a grave. The inert
fungus is almost identical to the normal in appearance
so watch out!
Graves: The graves release spirits approx. every 25 seconds.
The graves always release spirits to the EAST of
themselves. If the square to the EAST is blocked by
anything except space it will not release any spirits.
Although Chris Richardson was kind enough to supply his "fixed"
version of the TROG screens they were (in his own words) "a bit
messy". This months disc contains another updated version of the TROG
screens, this time updated by the author himself - they all work (or
so he says). Filename = R.TROG
REPTON SCREEN COMMENTS
User 994: I am stuck on the first screen on both. The screens
generally are great. I used to like Repton when I could
complete the first few screens, but now I'm starting to
dispise the little green git. I think it is because I am
not that good at the game anymore.
User 8CT: Excellent - I did quite well with this one, I got to screen
G but I am having trouble passing this one. I think the
invisable walls were a bit nasty on screen F and there were
too many spirits to run away from which made screen F take a
long time to complete. The egg that isn't an egg fooled me
but I thought is was a good idea. I like the review that
the 1st 3 passwords spell (UIM, IS, RUBBISH). hope to see
more screens in the future.
Well, nobody has claimed the prize attached to the BLOG repton screens
yet so it looks like my tenner is safe. For all members who hate
repton, I have thought up another competition about designing am 8BS
logo - no prize though.
And now the moment you have all been waiting for .... yes we have some
more screens, and I think these ones are the most original to date.
Sent in by 2J3 (C J Richardson) the screens are under the filename
R.2J3REP and can be loaded into REPTON as normal. Enjoy yourselves
playing this - the screens have all been tested so there should be no
problems with missing keys and inaccessable diamonds etc. Just one
thing though .... I though the ambulances were meant to help people
.... in these screens they chase you away ....
If anyone else has designed repton screen(s) then please send them in
- I have none lined up for issue 14, so unless you would like to go
without you had better get designing ... or is this the end of the
line for 8BS' repton section (please!!!). I have still yet to receive
a new game designed on the repton blueprint program - has anyone the