8-bit Software (c) Duncan Webster January 1992
Issue 18 Jan/Feb 1992
Members may be expecting the closure of the Repton Screens competition
this month. After consideration I have decided to keep the
competition open for just a little longer in an effort to recruit more
screen designing talent. This decision was made after I receeved a
set of excellent screens from Andrew Snodgrass (YJ2) which are on this
months disc under the filename R.YJ2Rep. I have decided therefore to
keep the competition open as long as I continue to receive extra
screens. The Archive file of all screens published to date does not
appear on this issue disc, and will not appear until the competition
David Stillman (C83) has sent in a little hint that I wasn't aware of.
Aparantly on some versions of REPTON 2, you can hold the "F" key down
whilst passing though a door (or it is a transporter). Doing this
will take you straight to the congratulatory screen.
Remember Micro Power's CASTLE QUEST? Keith Dunn (4RR) has recently
been given a copy of this game minus the instructions. If any member
can supply instructions (ie. keys) to this game then we would be
grateful. Some hints/tips on the game would not go amiss either but
don't give the game away totally as that would be boring!
Another plea for help - this time concerning Superior's Exile ...
From: 204 (C. Wheat)
To: 999 (All Members)
I have received a copy of Superior Software's Exile for Christmas and
would appreciate any help from members. The problem is after a few
frustrating nights I cannot figure out how to start. I manage to open
the trap door to get out of the space ship, but that is as far as I
can get. The mechanism or technique to open either of the next two
abailable doors eludes me.
SEARCH FOR SANITY
As predicted in issue 17 - some of you hated this game, and some of
you loved it. From one member who liked it (well - I think he liked
it anyway) comes a complete solution - so here it is ...
Solution to "THE SEARCH FOR SANITY"
by R. Pashby
I enjoyed this but found it rather easy - unlike Devil's Island where
I am still struggling to map it! The object of the game is to pull up
the weed in your garden, but you MUST be wearing gardening gloves at
the time. Careful mapping and trying out the red-herrings (ie. lots
of deaths and restarts) made this possible in just under 30 minutes.
Here are the bare bones for completion.
1. Go to the lake to get the flamingo.
2. Go to the mound and dig for the worm.
3. Give Lloyd George the flamingo - he gives you a boring lecture
4. Go to the science lab and get the bunsen burner.
5. Go south to the classroom and give the teacher the boring lecture
- you will get a fluffy green rabbit.
6. Go to the Fire Station and burn the rabbit - you will get wet.
7. Go to the neighbour's house and you will get dried and collect a
8. Go to the Yard and give the fat git the worm wrapped in the towel
- you will get a cabbage.
9. Give the wife the cabbage - you will get the gloves.
10. Go to the garden - Hey Presto! Completo!
ADDITIONAL GAMES SCREENS
A rather good idea from Andrew Snodgrass (YJ2) has surfaced in my tray
in response to my plea for extra screens for games other than Repton.
Apparantly, Superior's PIPELINE can hold user-defined screens. Has
any member created extra Pipeline screens? If not then why not design
Some while after writing the above paragraph, a set of screens arrived
for Superior's "3D Grand Prix Construction Kit". There are available
under the archive C.3DCons - Thanks to Jock Smylie who sent them in.
Also from Andrew, a plea for help (I think) ....
"Has anyone managed to work the orginal version (not PIAS) of
Frak!, Contrapion or Castle Quest on a Master 128?"
REPTON 3 PASSWORDS: "Lyrics" SCREENS
Note a similarity to certain pink floyd song lyrics.