Push-the-Bale by Carl Wheat.
The idea of the game is that you are a worker in a warehouse
which stores bales of cotton. You have to manouver the bales onto
the white dotted marked storage areas by pushing them round the
warehouse. When you have finished one screen the program will
automatically go to the next one, but any new screen number can
be selected with the "N" key.
The following keys can be used to control the man:
Z - LEFT X - RIGHT
: - UP / - DOWN
Delete key - backsteps the last move
Escape key - resets the present screen
N - enables you to change to one of 50 other screens,
and can be pressed at anytime.
Q - completely quits the game
A joystick can also be used to move the man around the screen.
This routine works with my joystick, but I do not promise it will
work with every make, as I believe some makes of joysticks return
This is a copy of a game I first saw on an IBM compatible PC, and
the layout of the screens is identical to the original. You may
at times think that it is not possible to finish all the screens,
but I can assure you I have completed all 50 myself.
Editor's Note: The original version of Push-the-Bale does not appear to
work properly under keyboard control on my Master 128. I have therefore
put two versions of the game on the menu; the BBC B version should work
either with keyboard or joystick, and the Master 128 version will only
work with keyboard. If you have a Master 128 and a joystick, try the BBC B
CLONE DFS file copying utility
by Lars 0sterballe
The DFS *COPY has a severe disadvantage, namely that it is unable to
rename a file when it is copied unlike the DOS version of COPY. *CLONE
overcomes this disadvantage by taking two file name specifications instead
of the source/destination drive + filename.
The syntax of *CLONE is:
*CLONE <src afsp> <dest afsp>
where <src afsp> is the name of the file to be copied and <dest afsp> is
the resulting file - a clone.
To copy the file HUGO from drive 0 to drive 1 type:
*CLONE :0.$.HUGO :1.$.HUGO
This could also be written:
*CLONE HUGO :1.HUGO
if drive 0 was the current drive and if $ was the current directory.
With *CLONE you can make a backup of a file to the same diskette as it
already exists on. This could be done like this:
*CLONE file oldfile
The file 'file' will be copied into the file 'oldfile'.
If <src afsp> and <dest afsp> are identical file names an error will be
issued. *CLONE is not case-sensitive. Both <src afsp> and <dest afsp> must
*CLONE is very well suited to exist under the Command Pool/Dynamics SWR.
The source code is supplied in the file ':2.ClonSrc'.
Program ViewCon to convert VIEW files to plain text (no CRs)
This program is derived from VIEWASC which converted VIEW files to plain
text, but retained carriage returns. This (to conform to the requirements
of 8bs for submissions), also removes carriage returns unless these are
multiple (i.e. at paragraph ends). This format is preferable when using
EDIT on the Master, but if it is desired for the file to be displayed
using the *TYPE command, the original VIEWASC program is to be preferred.
The program is loaded by typing '*ViewCon' when an instruction header is
displayed and a prompt given for the name of the file to be loaded for
conversion. The filename may include drive number/directory in the usual
way. On the Master series, temporary filing system instructions are
supported. On completion of editing a prompt is given for the filename of
the output file. If it is necessary at this stage to input star filing
system commands, this may be done, as if the 'filename' string starts with
'*' the string is passed to the Command Line Interpreter, following which
another prompt is given for the filename (or another star command). To
encourage good computing practice, a prompt is also given for a backup
The program removes all soft spaces, tabs, highlights, headers, footers
and rulers. It removes all stored (edit) commands with any following bytes
up to and including the next carriage return, except that text following a
'CE' command is printed as ordinary text. Carriage returns are replaced by
spaces unless the preceding or following character is also a carriage
return, in which case they are preserved.
Error messages on loading or saving are the normal filing system error
messages, with the addition of error 129 - "File too long", produced if
the View file would be too long to load without corrupting the program.
The maximum length handled is of the order of 22K, so this should not in
practice be a problem.
After a <BREAK>, or after an error on saving,&c., key f2 will save the
file currently in memory, which starts 2 bytes above OSHWM, and should
therefore be preserved after a <BREAK>. Alternatively, the program as a
whole may be restarted by pressing key f0. After an error on loading, or
if it is desired to load and process another file, the program may be
re-entered at the appropriate point with key f1.
IT IS IMPORTANT TO NOTE that the program requires that BASIC be the
The source code for this program is provided in the file ConvSrc.