8-Bit Software Online Conversion

               YJ2 has asked for an explanation of the TILES program on issue 22. Here is an attempt to explain the one liner step by step: Text in RED is taken from the actual program.   MODE1:CLG   Selects a four colour   mode and clears the screen.       FORx=20TO1230STEP62   This is the outer loop   which prints the columns   across the screen from left   to right.       FORy=20TO900STEP62   This is the inner loop   which prints each   individual column from   bottom to top.     This next section is responsible for printing a single tile by drawing a white box and filling it:   GCOL0,3   Select graphic colour white.       MOVEx,y   DRAWx,y+50   DRAWx+50,y+50   DRAWx+50,y   DRAWx,y   Draw the box.       GCOLRND(8)*RND(8),RND(4)   Select a graphic colour   at random.       PLOT133,x+10,y+10   Plot 133 flood fills   from point X,Y until   non background is found.   Therefore, if point   X,Y lies inside a box,   the box will be filled.     NEXT End of column. NEXT End of screen.                                    