8-Bit Software Online Conversion

               YJ2 has asked for an explanation of the TILES program on issue 22. Here is an attempt to explain the one liner step by step: Text in RED is taken from the actual program.  MODE1:CLG Selects a four colour mode and clears the screen.     FORx=20TO1230STEP62 This is the outer loop which prints the columns across the screen from left to right.     FORy=20TO900STEP62  This is the inner loop   which prints each   individual column from   bottom to top.     This next section is responsible for printing a single tile by drawing a white box and filling it:  GCOL0,3  Select graphic colour white.      MOVEx,y DRAWx,y+50 DRAWx+50,y+50 DRAWx+50,y DRAWx,y Draw the box.     GCOLRND(8)*RND(8),RND(4) Select a graphic colour at random.     PLOT133,x+10,y+10 Plot 133 flood fills from point X,Y until non background is found. Therefore, if point X,Y lies inside a box, the box will be filled.    NEXT End of column. NEXT End of screen.                                    