This section is the dump area of themag, the 3 in the morning better notkeep this in the text area area. Thescrolly text message buffer of endlesstosh that makes your eyes spin but youjust can't stop reading it because youmight miss something important at theend, you can't *LIST it because theperson that wrote it EORed it intoknots type area. Was it you that wrote that article awhile back and didn't think it wasworth sending in to 8BS? Now it's stuckon a disc somewhere in the bowels ofyour disc box gathering dust? Or wereyou the one that wrote that brilliantroutine and promptly forgot about it.Surely, it is hidden away on thatutility disc that you haven't looked atfor months. What? You don't remember? Well justhave a look through your collectionagain it must be there. Yes! Go on,stick it on a disc and send it to 8BS.Can't you find it? Oh well, itshouldn't take a minute to knock upsomething else should it? After all ifsomeone like 2J3 can do it you must beable to do something far better! Or was that you, Steve Flintham thatlay down a challenge to get a BASICprogram to make an exact copy ofitself? See Basread. A spin off from this was spendingseveral hours working out how GOTO andGOSUB targets were stored in memory. They are stored in three bytes after&8D is found. Why are they storedlike this? Is it something to do withRENUMBER ing? Or BCD? This is a procedure that calculatesthe GOTO or GOSUB "TARGET". Assuming that the file pointer ishovering over the first of the threebytes: 400DEFPROCcalc:A%=BGET#F% 410G%=(BGET#F% EOR &40)+(BGET#F% EOR &40)*&100 420IF A% MOD &10=0 G%=G%+&4000 430A%=A%-A% MOD &10 440IF A%=&40 G%=G%+&40 450IF A%=&70 G%=G%+&80 460IF A%=&60 G%=G%+&C0 470PRINTSTR$G%;:ENDPROC How about this idea: A challenge to see who can create themost useful one liner? Maybe a dumproutine or sound sampler, or 3Dscrolling "shoot 'em up" game?Something will have to replace theRepton competition when it is finallylaid to rest. Here are some of the latest cheats frommy repertoire of fiddlings. If you have the slightest doubt abouthow to use this information, don't doit or you will mess up your prizegames. PANTHEON 30 FOR L%=0TO2 STEP2 40 P%=&C00 50 [ 60 OPT L% 70 JSR &FFF4 80 LDA #&60:STA &1A1D:STA &1A2A 90 STA &2845 ½ SOME IMMORTALITY 100 LDA #&EA:STA &24F5:STA &24F6 110 STA &2887:STA&2888 ½ INF LIVES 120 RTS 130 ]:NEXT 140 *LOAD OMCL 150 ?&BAA=0:?&BAB=&C:CALL&B00 Lines 80 90 and 100 give immortality except for falls. Remove line 90 as thegame probably plays better without it. Line 110 gives infinite lives. This on it's own is probably sufficient. RUBBLE TROUBLE changes to RUBBLE2 70B$="" 80PRINT"IMMORTAL? Y/N":A$=GET$:IFA$="Y"B$="?&34D0=0:?&295E=0:?&339F=0:?&353C=0:":REM ?&3023=0 TIME NOT KILL 90PRINT"INFINITE LIVES? Y/N":A$=GET$:IFA$="Y"B$=B$+"?&2F15=&EA:?&2F16=&EA" 100REM ?&2035=NUMBER OF LIVES 110OSCLI"K.0*LOAD RUBBLE3|M"+B$+"|MCALL&4078|M" 120*FX138 0 128 130END TIME MACHINE *KEY 10 INPUT ?&B33:?&39D6=?&B33:CALL &F86|M Pressing break allows you to input the location you wish to go to: 1 Swamp 2 Sphinx 3 Brig 4 Cellar 5 Grassy plain 6 Time warp10 Machine 11 Swamp 13 Lake 14 Causeway 15 Island 16 Desert 17 Wall 18 Passage 19 Weapons 20 Statue 21 Temple 22 Tunnel 23 Foremast 24 Rigging 25 Pantry 26 Deckhouse 27 Cabin 29 Nest 30 Cabin 31 House 32 Quagmire 33 Fog 34 Door 35 Fog 36 Window 37 Hall 39 Study 40 Powerhouse 41 Corridor 42 Guardroom44 Dead POWER RAIDER Immortal *LOAD POWCODE ?&2E78=&EA ?&2E79=&EA ?&2E7A=&EA *SAVE POWCODE 1800+3FFF YIE AR KUNG FU 2 Main game: ?&2015=&EA:?&2016=&EA: infinite lives ?&2CF6=&EA:?&2CF7=&EA: no minor nasties?&2DE3=&EA:?&2DE4=&EA: infinite power THE EMPIRE STRIKES BACK Infinite shields: Main game ?&568A=&EA ?&568B=&EA ?&568C=&EA Thought for the day: Tippex on disc labels flakes off insidedisc drives. This cannot be good. Well it happened finally. All this timewith just the odd finger slip here andthere, just delete and the error iscorrected. Everything was going fine when all of asudden in an unguarded moment, theworst happened. Instead of loading afile into an empty memory, I savedempty memory over a file. Out came thesector editor, fifteen minutes ofsticky palmed jiggling about finallyrescued the file. I backed up the disc I was using onto aspare disc. I then used the spare discand my sector editor to find the areathat the text file was sitting. Then Ichanged the file attributes of one ofthe existing files to the same lengthand address on disc as that of the dataI wanted to rescue. I then loaded thatnewly changed file into EDIT andtrimmed the excess off. I then savedthe rescued file back onto the originaldisc. PHEW! No female members? I think that there is a minor point inneed of clearing up regarding the twoversions of this program of mine. There have been questions put to me byvarious people now about the differencebetween Mix-ed and Mix-ed2 the soundsample editors. In a nutshell: Mix-ed is obsolete. There is no need to attempt to use itif you have Mix-ed2. Mix-ed and Mix-ed2will work well on all samples on CJRdiscs. There now follows a more involvedexplanation which you probably don'tneed to read if you have better thingsto do. After all, this is just theramblings section. This is the question from YJ2 thatprompted these paragraphs: "Incidently what is the differencebetween Mix-Ed 1 and Mix-Ed 2? (apartfrom the fact that the latter isuncompatible with the former). Is therea conversion program for transferringfiles between the two systems?" Ok. Well to cut a long story long.Aeons ago, before I had my own soundsampler I had a load of TYB samples.Wishing to play around with thesesamples I wrote my first version ofMix-ed. Mix-ed is not compatible with the BBC Bbecause of an assembler instruction. Atthe time I wrote the program I wasunaware of compatability problems. I then acquired my own sampler andstarted gathering my own collection.The software that takes and runs thesesamples is slightly different to TYBsoftware. Therefore Mix-ed2 was born. As is usually the case, as time passedby, Mix-ed2 evolved. Comparing the 2versions will bear this out. Mix-ed2is shorter than the original Mix-edfor instance. The original Mix-ed is on the first twosample discs (CJR-4 and 5) that I sentto Duncan and now Daniel. The first twosample discs contain The Yorkshire Boyssamples only. Mix-ed2 is for use with all susequentdiscs. All subsequent discs containsamples taken by myself only. Hasanyone heard the laugh on CJR-8? Thisis a friend of my wife's, a nice lass,but what a noise. I do not see any point in attempting toalter Mix-ed as I regard this programand in fact the whole area, finishedwith. The collection of sampling andediting programs that I have writtensuits my needs to now produce samplediscs when the mood takes me. I amworking on my next disc (CJR-9, samplesdisc 6) at this moment, although itonly has 1 meagre sample on it atpresent. As you are all bearing witness to,teletext editing was the next poorinnocent subject for me to slaughter.That is now out of the window. To bereplaced with text game writingprograms maybe, or even graphics games.All of this is generally interspersedwith my favourite subject but theproblem is that none of that can bepublished. an extra bit!!! Okay. Stage one finished. That was simple. For stage two, you need a sector editor and a bit of patience! Unless of course you are really
good at locating hidden stuff!
Oh! That's too many clues! to