Programmed by C.J.Richardson. The game. Guess Who is a game for 3 to 8 players.The object of the game is to guess thenames chosen by the computer for theother players. You must do this by asking questionsof the other players which can beanswered yes or no. Some of the questions are provided bythe computer. Sometimes you are allowedto ask any question you like. Sometimes the other players have togive you clues as to the name oftheir character. These clues areprovided by the computer. The winner is the player with the mostpoints when all the players names havebeen revealed.
Secret. Open. ?=Question. !=Clue. P ? ! ? ! ? ! P ! Player Points ? 1. FRED 0 2. CHRIS 1 ? 3. CAROL 0 ! 4. JOHN 1 5. GILL 0 G6. PETER 0 A 7. 0 8. 0 ? Player 6. Your go! ! (G)uess a name. (M)iss a go. ! (R)oll the dice. ? P ? ! ? ! ? ! P * The rules. Play commences with player 1 pressing"R" to roll the dice. The "*" movesaround the play area the correct numberof places. There are 5 possibilities at this point1 You are on a square marked "P" "P" means POINT, your score will be increased by 1, it is now the next player's turn. 2 You are on a square marked "A" "A" means ANY. You may ask any player a question about their character as long as the question can be answered yes or no. 3 You are on a square marked "G" "G" means GUESS. You must guess another players character. To guess a character you must have at least 1 point. If you have no points, you will not be able to ask the question. If you guess the character correctly, you gain 5 points. If you are wrong, you lose 1 point. 4 You are on a square marked "?" This means computer question. You may ask any player one of the questions that the computer displays, the question has to be answered with a simple yes or no. 5 You are on a square marked "!" This means player clue. You may ask any other player to give you a new clue from their cluesheet. The squares for QUESTIONS and CLUES canbe either red or yellow. If the square is YELLOW it is OPEN.This means that all players may see thequestions/clue and all players may hearthe answer. If the square is RED, the question/clueis SECRET. Only a selected player maysee the question/clue. The answer to aquestion must always be either yes orno. The program asks you for the player'snames. Enter the names, pressing RETURNafter each. To finish entering names, press RETURNwithout typing a name. You must enterat least 3 names or the program willstart again. If you enter 8 names, which is themaximum, the program will immediatelycontinue to the next stage. The program now searches through thedatafiles to assign a character thathas not been used before to eachplayer. If there are not enough characters(this means that you have got through110 characters!), then the file isreset so that all the characters areavailable again. Press a key, theprogram then starts again. Next you will be asked if you want toprint your character out to paper. Ifyou answer "Y" to this, each characterwill be printed out on a separate sheetwith a prompt between. In this way each player may removetheir own sheet from the printer,without anyone else seeing the details.Using the printout option is advisable,as you will need to make notes, andrefer to your character a large numberof times during the game. If you answer "N" to the printoutoption, don't worry, you may see yourcharacter on the SCREEN whenever youwant. The game now starts. The play area is a series of red yellowand blue squares around the edge of thescreen. At the top of the screen is a reminder:RED is a secret, YELLOW is open. In thecenter of the screen are displayed theplayer names, their scores and areminder of the available options. The options are: 1 - 8 Display character and clues G Guess a player's character name. M Miss a go. R Roll the dice. Only the player given that number (0 to8) may press to see that character. The program prompts you and willgenerally not allow anything illegal tohappen. There is one noteable occasion when youhave to be careful! When you decide to guess a character.Press G. Then tell the player whoyou think they are. The player thentells you whether you were correct ornot. If you were correct, press that playersnumber. You will be awarded 5 points. If you were incorrect press RETURN. Youwill then lose a point. For this reasonyou must have at least one point beforeyou may guess a player's charactername. You must be careful when viewing yourcharacter on screen. All the otherplayers must look away from the screenbefore you press your number. The character's name will not be shownunless you hold "N" at the same time asholding your number i.e. "1" and "N". You must also be careful to notewhether questions or clues are open orsecret. If you have to give a secretclue, everyone but the player askingfor the clue must look away from thescreen before you press the clue numberto reveal. Never reveal your whole cluesheet! Basically that's about it, it may seemcomplicated at first, but it is worthpersevering because it is really quitea fun game. If you want to play with just 2 playerschange line 120 of "GessWho" from: <3 to <2 However, it's not too good with just 2 players. If you want to add more characters (orstart again), use the program "GessWri""GessWri" adds data onto the end ofan existing file called "GessDat", ituses a file called "GessPtr" for it'saddresses, the file "GessPtr" is a flagfile, this file marks characters whenthey have been used. This file must notbe locked. If using DISC, remember to be VERYcareful that you don't create CAN'TEXTEND errors. To avoid this, copy thefiles onto a blank disc copying GessDatlast. It is theoretically possible for theprogram to be able to use a characterfile &FFFF long (about 220 characters).Basically, the program "GessWri" willallow you to enter: 1. The character's name. 2. The character's birthdate, place ofbirth, date of death. 3. General information about that person. 4. to 13. Ten clues about the person.You may then edit any of these fieldsuntil you are happy with them. To edit a field just press the relevantfield number, then re-type the text. To quit editing and save the characterto disc press RETURN without entering afield number. Once you have comitted data to discediting of that data is not easy! So becareful. To help you if you do err, youcan use the option (T) to test from themain menu. This will display info aboutall the data already on disc to helpwith direct editing. To be honest, I could have writtensomething to do the job, but itprobably would have been a total wasteof time! I entered 110 characterswithout a problem.