Edited by
C.J.Richardson.
Welcome to 8BS issue 27.
To read an article type the 3 digit
code and press RETURN. 101.
To read a teletext article in mode 0
enter the letter "A" followed by the
three digit code. A101.
To define new keys for scrolling the
text, enter the letter "C" followed by
the code, enter C101. Then simply press
the up key followed by the down key.
To print out a text file, enter "P"
followed by the article code. P101.
Respond to the question "MARKED
PRINTOUT?" with "N" and the whole file
will be printed. Respond with a "Y" and
then enter the phrase that you want the
text to be printed out from. Press
ESCAPE to end the printout at any time.
True to form, there's something new in
the menu selection, choose the lightpen
menu from the games plus menu. Read on
for further details.
is being edited by MYSELF
So send off your submissions, discs
and 50p's to:
The deadline for issue 28 is June 28.
The issue date is July 15th (ish).
In two parts. The part you are reading
now is section 1. Select section 2 by
pressing BREAK now. Or type *thi2 from
Basic. When using the mode converter
you will be asked whether you want part
1 or part 2.
An arena for you to display your
eloquence. Come on, let's have some
controversy!
In two parts. I have received a
marvellous amount of text from members
for this issue, so much that some has
to wait until next time. Don't let this
stop you though! Keep it up folks.
From other members and myself.
Comments on programs.
A very, very, interesting article,
nothing to do with me, no, honestly. I
think the "size 12" probably refers to
putting a large boot in it. Either that
or a medical type joke that is probably
best left unexplained.
By John Ilsley John Ilsley answers a couple of
questions raised and explains one
method of dealing with the Master
battery backup.
By John Ilsley Add sound control and headphones to
your computer.
Ok, so you have probably all seen this
game which is an "Elite" type game. I
discovered it the other day and simply
had to make sure that no one else has
missed it.
By Steven Flintham
By Steven Flintham
By: 2J3
Use: Don't print line numbers
Program name: LineOut
Associated program/file/s: None
Language: Basic Assembler
General info: I wrote this after receiving a question
from 8J4 "How to delete line numbers
when, say going to print?". Rather than
ask why he wanted this and possibly
solve the problem in an easy way, I set
off and wrote this program.
Instructions: Chain "LineOut" and LIST the program.
The program is heavily REMmed, try
reading it.
By: 2J3
Use: Print a random number
Program name: AssRnd
Associated program/file/s: none
Language: Basic Assembler
General info: 27N Requested a machine code random
number generator. This is a very short
routine which simply prints out
random numbers chosen by a machine code
routine. BASIC provides us with a
function RND to generate a pseudo
random number. The assembler doesn't.
This routine will program the user port
with a random number.
Instructions:
CHAIN "AssRnd" LIST the program to see
how it works. Press f0 or f1 to run the
routine. It takes a few presses to get
the numbers to become more random.
By: 2J3
Use: Remove the E attribute from ADFS
Program name: Eoff!
Associated program/file/s: none
Language: Basic
General info: See the messages section. A member has
a bit of bother with the "E" attribute
in ADFS. I neglected to mention this in
my article in issue 25 (mainly because
I hadn't paid any attention to it
myself). This attribute is very
difficult to remove once set and
renders a program useless if
incomplete.
Instructions: LOAD "Eoff!"
Enter the directory with the problem
file. Then type RUN. After a prompt the
program will then remove the "E"
attribute from all files in that
directory and set the WR attributes
instead.
Before doing this. PLEASE back up the
disc first! Just in case.
Sent in by: L1L
Use: Sort
Program name: Sort
Associated program/file: None
Language: Basic Assembler
General info: This program uses various sorts.
Examine it to see how they work
Sent in by: L1L
Use: View wapping editor files
Program names: W.Viewer
Associated program/file/s: W.Visa
Language: Basic Assembler
General info: See the note from L1L in the messages
section. He is after someone writing
graphics conversion programs.
Instructions: To view an example, a catalogue will be
shown. Enter "VISA" followed by either
"Y" or "N" to the INVERT? prompt.
Sent in by: L1L
Use: View Pagemaker files
Program name: P.Viewer
Associated program/file/s: P.Example
Language: Basic
General info:
As above, this is a viewer which will
display Pagemaker/Stop press/clipart.
Instructions: This program when run, will display a
pagemaker cut which was hastily grabbed
from my own collection of cuts.
By: 15A
Use: Programming
Program name: F.Step1 - 4
Associated program/file/s: PresP text
Language: Basic
General info: These four examples illustrate the text
that you will read in Stevens article
obtainable from the mag menu.
By: L1J (Miroslaw Bobrowski)
Use: Picture editing
Program names: Cut Paste
Associated program/file/s: none
Language: Basic
General info: Text by L1J
The 'CUT' and 'PASTE' utilities, had
been inspired by the AMXViewer program
which appeared on isssue 25. Both my
programs work in any graphics mode and
allow to transfer any screen area from
one picture to another.
Instructions:
The 'CUT' program allows you to select
a picture from which you wish to make a
cutout. When the picture is loaded the
small box will appear in the middle of
the screen. The cutout is then
selected by pressing the "Z", "X","/"
and ":" keys to position the box, and
the same keys plus the SHIFT key are
used to adjust a size of the box. (You
can move the box around and re-size it
as many times as required). When the
cutout area is defined press the COPY
key to save it. The screen area
selected is stored as a file in the 'C'
directory. (ADFS users should create
the 'C' directory in advance, ie.
before the 'CUT' program is used).
The second utility, 'PASTE', allows you
to incorporate your cutout into another
picture or copy it onto a blank screen.
After running the program you have to
answer several questions (please press
RETURN if you do not want to save the
final picture) then an outline of the
selected cutout will appear at the top
left hand corner of the screen. You can
then move the box around the screen by
pressing the "Z","X","/" and ":" keys
(this time the SHIFT key is used to
move the box faster) and when the box
is at the selected position then press
COPY to retrieve the cutout. The
'Paste' utility could be also used to
view any AMX 'Stop Press' cutout
provided that you select MODE 0 and
that you press RETURN when a prompt for
filename appears on the screen.
Please note that the 'PASTE' program
works only in the ADFS. The DFS users
should amend the line 50. This should
read:
50 MODE 7:*CAT
....Editor.... The program has been
altered for the DFS and ADFS versions
of this issue. See line 50.