Edited by
C.J.Richardson.
Welcome to 8BS issue 29, another issue
packed to overflowing.
is being edited by myself
So send off your submissions, discs
and 50p's to:
The deadline for issue 30 is Sept 27th.
The issue date is October 6th (ish).
The one liner competition will be
judged by you in issue 30, the next
issue. Therefore, if you are thinking
about sending a one line masterpiece,
you must submit it to me before the
27th of September or it will not make
it.
Steven Flintham has initiated a new
competition, see later.
To recap on what is happening to 8-Bit
Software:
I have taken over 8-Bit Software.
I shall continue issueing this magazine
disc as long as the support from you
continues.
I have opened a PD library using the
same name of 8-Bit Software. Members of
8BS can obtain the software from the PD
library at the old prices.
I have produced a disc TBI-00, which is
a catalogue/info disc. It is free as
long as you send a DFS formatted disc
with return postage and packing.
If you have not yet received TBI-00,
please send an extra disc when you
write to me next time. I will send you
a copy of TBI-00. This disc is full of
info about 8BS and contains the 8BS
utilities.
An arena for you to display your
eloquence. Come on, let's have some
controversy!
In two parts.
From other members and myself.
Comments on programs.
A new competition.
An article by Steven Flintham to
accompany the program "Prisoner's
dilemma" available from the games menu.
Steven Flintham continues his series.
By John Ilsley.
An article with supporting software and
6 example screens by Steven Flintham.
ADFS users will find the article,
programs and screens available from the
ADFS extra menu.
DFS users will have to copy the
programs 15Aart and ARCH onto a blank
disc. CHAIN "ARCH". Enter the drive
number that you are using. Enter "D" to
de-archive. Enter the name 15Aart. Then
wait 160 seconds.
When the decompacter finishes, enter
*OPT 4 3. The disc will then BOOT in.
You will then be able to read the
article, view the screens and examine
the programs.
Nectar collector was written using the
Repton Infinity package. This is a
letter from Alex Card. Giving the story
of the game and info on how to play it.
By: 3TR
Use: DFS/ADFS Menu system.
Program name: P/GMenu
Associated program/file/s: GMenInf
Language: Basic
See the separate info file available
from the mag menu.
By: 15A (Steven Flintham)
Use: Menu examples
Program name: F.SD1
Associated program/file/s: F.SD2 F.SD3
Language: Basic
These three examples are intended to be
used in conjunction with the article
"Presenting programs part 6".
By: YJ2
Use: Demo
Program name: Wavey
Associated program/file/s: Wavscr
Language: Basic
Please see the program documentation
article for further details.
By: 5FD
Use: Deep delete.
Program name: DirWipe
Associated program/file/s: DWSRCE
Language: Machine code. Not DFS
Sent in response to the deep delete
plea. Please read the documentation in
the "Software documentation" article.
The program is not DFS compatible.
By: 15A (Steven Flintham)
Use: Messaging
Program name: SendMes.
Associated program/file/s: SendAss
Language: Basic
Info available from the mag menu.
By: 2J3
Use: Control printer with function keys
Program name: Pdrv
Associated program/file/s: PdrStr
Language: Assembler for machine code
Info for use is contained in the
program itself.
By: 2J3
Use: Aid for Pdrv
Program name: PdrStr
Associated program/file/s: Pdrv
Language: Basic
Prints out a function key strip which
is needed for the printer driver.
By: 2J3
Use: One liner entry. ADFS Compacter
Program name: Compact
Associated program/file/s: none
Language: Basic.
The program repeatedly *COMPACTS an
ADFS disc until the map has just one
free block. See program documentation
article for further details.
By: 15A (Steven Flintham)
Use: Make informed decisions.
Program name: Decisn
Associated program/file/s: Colours
Language: Basic
Please read the program info file.
By: 2J3
Use: Place 4 screens into 1 and display
Program name: Shrink
Associated program/file/s: 8BSpics
Language: Basic
This program puts up to four mode 0
screens into 1 by compressing the
picture down and placing it in one
quarter of the screen. Read the Program
documentation file to see how to use
it.
There is an example screen called
8BSpics available from the menu. Thanks
to Mick Needham for digitising the
video for me.
By: 15A (Steven Flintham)
Use: Competition idea.
Program name: PrisDel
Associated program/file/s: None
Language: Basic
Info available from the mag menu.
By: 20G (Roy Dickens)
Use: Code breaker game
Program name: PriceEi
Associated program/file/s: none
Language: Basic
Please see the program documentation
article for further details.
By: 2J3
Use: Game cheat
Program name: KrakCht
Associated program/file/s: none
Language: Assembler for machine code.
By: 2J3
Use: Game cheat
Program name: SorCht
Associated program/file/s: none
Language: Assembler for machine code.
Excellent dungeon adventure available
from the TBI pool. No energy depletion.
By: 1K1 (A.Shakoor)
Use: One liner entry. Game.
Program name: 1K1
Associated program/file/s: none
Language: Basic.
Use Z and X to stay between the lines.
Score is shown at the end of the game.
By: 2J3
Use: Game cheat
Program name: SuprCht
Associated program/file/s: none
Language: Spooled Basic
A cheat for the game Supreme. The cheat
consists of several SPOOLed lines of
Basic. The cheat gives you
invulnerability and lots of pennies.
To run the cheat, copy the game Supreme
and the file "SuprCht" onto a separate
disc. Load in the program "Suprem2".
Then type:
*EX. SuprCht
Press RETURN. Then type:
SAVE"Suprem2"
Then chain the game.
By: 2J3
Use: Decision maker (1 Liner)
Program name: Marry
Associated program/file/s: none
Language: Basic
I know someone who was having great
difficulty making a very important
decision. I made the job easy for him
with a program that asks a large number
of people what Kevin should do. The
result is displayed after a couple of
minutes wait. Maybe you could use it to
decide whether to get that new car, or
re-decorate the house.
PS. I wrote this before receiving 15A's
decision maker. Funny how things work
that way.
DFS users will not be able to directly
run the article and example screens by
Steven Flintham on converting
Archimedes screens to the BBC.
The reason for this is shortage of disc
space.
The file 15Aart is an ARCHIVED file
which will have to be decompacted onto
a blank disc using the file ARCH which
is also on this disc.
The Repton Infinity screens G.Nects and
G.Nectar2 are not available from the
menu as you need to load these files in
from Repton Infinity.