8-Bit Software Online Conversion

                                                            Edited by C.J.Richardson. Welcome to 8BS issue 29, another issue packed to overflowing.       is being edited by myself   So send off your submissions, discs and 50p's to: The deadline for issue 30 is Sept 27th. The issue date is October 6th (ish). The one liner competition will be judged by you in issue 30, the next issue. Therefore, if you are thinking about sending a one line masterpiece, you must submit it to me before the 27th of September or it will not make it. Steven Flintham has initiated a new competition, see later. To recap on what is happening to 8-Bit Software: I have taken over 8-Bit Software. I shall continue issueing this magazine disc as long as the support from you continues. I have opened a PD library using the same name of 8-Bit Software. Members of 8BS can obtain the software from the PD library at the old prices. I have produced a disc TBI-00, which is a catalogue/info disc. It is free as long as you send a DFS formatted disc with return postage and packing. If you have not yet received TBI-00, please send an extra disc when you write to me next time. I will send you a copy of TBI-00. This disc is full of info about 8BS and contains the 8BS utilities.                       An arena for you to display your eloquence. Come on, let's have some controversy!       In two parts.       From other members and myself.     Comments on programs.             A new competition. An article by Steven Flintham to accompany the program "Prisoner's dilemma" available from the games menu.         Steven Flintham continues his series.           By John Ilsley.                               An article with supporting software and 6 example screens by Steven Flintham. ADFS users will find the article, programs and screens available from the ADFS extra menu. DFS users will have to copy the programs 15Aart and ARCH onto a blank disc. CHAIN "ARCH". Enter the drive number that you are using. Enter "D" to de-archive. Enter the name 15Aart. Then wait 160 seconds. When the decompacter finishes, enter *OPT 4 3. The disc will then BOOT in. You will then be able to read the article, view the screens and examine the programs.       Nectar collector was written using the Repton Infinity package. This is a letter from Alex Card. Giving the story of the game and info on how to play it.              By: 3TR Use: DFS/ADFS Menu system. Program name: P/GMenu Associated program/file/s: GMenInf Language: Basic See the separate info file available from the mag menu.        By: 15A (Steven Flintham) Use: Menu examples Program name: F.SD1 Associated program/file/s: F.SD2 F.SD3 Language: Basic These three examples are intended to be used in conjunction with the article "Presenting programs part 6".    By: YJ2 Use: Demo Program name: Wavey Associated program/file/s: Wavscr Language: Basic Please see the program documentation article for further details.        By: 5FD Use: Deep delete. Program name: DirWipe Associated program/file/s: DWSRCE Language: Machine code. Not DFS Sent in response to the deep delete plea. Please read the documentation in the "Software documentation" article. The program is not DFS compatible.        By: 15A (Steven Flintham) Use: Messaging Program name: SendMes. Associated program/file/s: SendAss Language: Basic Info available from the mag menu.      By: 2J3 Use: Control printer with function keys Program name: Pdrv Associated program/file/s: PdrStr Language: Assembler for machine code Info for use is contained in the program itself.            By: 2J3 Use: Aid for Pdrv Program name: PdrStr Associated program/file/s: Pdrv Language: Basic Prints out a function key strip which is needed for the printer driver.        By: 2J3 Use: One liner entry. ADFS Compacter Program name: Compact Associated program/file/s: none Language: Basic. The program repeatedly *COMPACTS an ADFS disc until the map has just one free block. See program documentation article for further details.      By: 15A (Steven Flintham) Use: Make informed decisions. Program name: Decisn Associated program/file/s: Colours Language: Basic Please read the program info file.          By: 2J3 Use: Place 4 screens into 1 and display Program name: Shrink Associated program/file/s: 8BSpics Language: Basic This program puts up to four mode 0 screens into 1 by compressing the picture down and placing it in one quarter of the screen. Read the Program documentation file to see how to use it. There is an example screen called 8BSpics available from the menu. Thanks to Mick Needham for digitising the video for me.          By: 15A (Steven Flintham) Use: Competition idea. Program name: PrisDel Associated program/file/s: None Language: Basic Info available from the mag menu.      By: 20G (Roy Dickens) Use: Code breaker game Program name: PriceEi Associated program/file/s: none Language: Basic Please see the program documentation article for further details.      By: 2J3 Use: Game cheat Program name: KrakCht Associated program/file/s: none Language: Assembler for machine code.        By: 2J3 Use: Game cheat Program name: SorCht Associated program/file/s: none Language: Assembler for machine code. Excellent dungeon adventure available from the TBI pool. No energy depletion.        By: 1K1 (A.Shakoor) Use: One liner entry. Game. Program name: 1K1 Associated program/file/s: none Language: Basic. Use Z and X to stay between the lines. Score is shown at the end of the game.      By: 2J3 Use: Game cheat Program name: SuprCht Associated program/file/s: none Language: Spooled Basic A cheat for the game Supreme. The cheat consists of several SPOOLed lines of Basic. The cheat gives you invulnerability and lots of pennies. To run the cheat, copy the game Supreme and the file "SuprCht" onto a separate disc. Load in the program "Suprem2". Then type: *EX. SuprCht Press RETURN. Then type: SAVE"Suprem2" Then chain the game.        By: 2J3 Use: Decision maker (1 Liner) Program name: Marry Associated program/file/s: none Language: Basic I know someone who was having great difficulty making a very important decision. I made the job easy for him with a program that asks a large number of people what Kevin should do. The result is displayed after a couple of minutes wait. Maybe you could use it to decide whether to get that new car, or re-decorate the house. PS. I wrote this before receiving 15A's decision maker. Funny how things work that way.             DFS users will not be able to directly run the article and example screens by Steven Flintham on converting Archimedes screens to the BBC. The reason for this is shortage of disc space. The file 15Aart is an ARCHIVED file which will have to be decompacted onto a blank disc using the file ARCH which is also on this disc. The Repton Infinity screens G.Nects and G.Nectar2 are not available from the menu as you need to load these files in from Repton Infinity.                                                    