8-Bit Software Online Conversion
:2.W.KeyAHUN - Listing
10REM*Athlete Hunter v1.2*
20REM*By Andrew Weston*
30REM*Originally Written for J.J.F. P
.D.
40REM*Upgraded September 1993*
50REM*Use ZX:/*
60 *FX9,7
70 *FX10,7
80LV%=1:REM*LEVEL NUMBER*
90 X%=1:Y%=20
100 BD%=0
110 BX%=10:BY%=19
120 BG%=0
130AL=200
140 C%=0
150 NU%=1
160 EN%=100
170 A%=RND(19)
180 FOA%=0
190 GB%=2:REM NO OF TIMES 'BADDIE MUST
BE HIT'
200 GH%=0:REM 'NO TIMES COPTER MUST BE
HIT'
210 ZX%=5
220 CX%=1280
230 MZ%=10
240 VDU 23,224,256,68,40,16,40,68,256,
0
250 VDU 23,226,56,56,56,16,48,56,87,80
260 VDU 23,227,56,56,56,16,16,48,48,60
270 VDU 23,228,56,56,56,16,16,24,20,18
280 VDU 23,229,144,168,40,68,68,130,13
1,64
290 VDU 23,230,16,16,16,24,120,72,8,12
300 VDU 23,231,17,24,20,18,36,40,36,48
310 VDU 23,232,56,56,56,16,16,120,84,1
46
320 VDU 23,233,146,16,16,40,68,130,130
,130
330 VDU 23,234,255,139,139,255,139,255
,139,255
340 VDU 23,235,16,16,16,16,255,16,16,1
6
350 VDU 23,236,255,24,24,60,129,255,24
,231
360 A$=CHR$224
370MODE2:VDU 23;8202;0;0;0;
380 *FX11,1
390 COLOUR 2
400 PROCGROUND
410 REPEAT
420 C%=NU%MOD3
430 FO%=0
440 COLOUR 1
450 PRINTTAB(0,28);"ENERGY ";EN%
460 PRINTTAB(0,30);"GOT ";BG%
470 PRINTTAB(7,30);"AMMO ";AL
480 PRINTTAB(0,26);"LEVEL ";LV%
490 COLOUR 2
500 IF INKEY(-98) THENX%=X%-1
510 IF INKEY(-67) THENX%=X%+1
520 IF INKEY(-73) THENY%=Y%-1
530 IF INKEY(-105) THENY%=Y%+1
540 IF INKEY(-99) THEN PROCFIRE
550X%=X%*64
560 IFX%>(CX%-64) AND X%<(CX%+128) AND
Y%=6AND FO%=1 THEN GH%=GH%+1
570X%=X%/64
580 IF GH%=5 THEN FOR SD%=15 TO 0 STEP
-1:SOUND 0,-SD%,6,1:NEXT SD%:CX%=0:GH%=0
:BG%=BG%+1
590 IF X%=BX% AND Y%=BY% AND FO%=1 THE
N BD%=BD%+1
600 IF BD%=GB% THEN FOR SD%=15 TO 0 ST
EP-1:SOUND 0,-SD%,6,1:NEXT SD%:BX%=0:BG%
=BG%+1:BD%=0
610 IF X%=ZX% AND Y%=20 AND FO%=1 THEN
SOUND 1,-10,240,10:EN%=EN%+50:COLOUR5:P
RINTTAB(5,10);"POWER UP!":FOR W4%=1 TO 8
00:NEXT W4%:PRINTTAB(5,10);" "
620 IF X%=MZ% AND Y%=20 AND FO%=1 THEN
SOUND 1,-10,240,10:AL=AL+50:COLOUR 5:PR
INTTAB(3,10);"AMMUNITION!":FORW6%=1 TO80
0:NEXTW6%:PRINTTAB(3,10);" "
630 IF X%>=19 THEN X%=19
640 IF X%<=0 THEN X%=0
650 IF Y%>=20 THEN Y%=20
660 IF Y%<=0 THEN Y%=0
670 IF BG%=10 THEN GB%=GB%+1:PROCLV:GO
TO90
680 *FX19
690IF BX%>=19 THEN BX%=19
700IF BX%<=0 THEN BX%=0
710COLOUR1
720 PRINTTAB(X%,Y%);A$
721COLOUR2
730PRINTTAB(BX%,BY%);CHR$(226+C%);TAB(
BX%,BY%+1);CHR$(229+C%)
740 FOR W1%=1 TO 25:NEXT W1%
750 PRINTTAB(X%,Y%);" "
760PRINTTAB(BX%,BY%);" ";TAB(BX%,BY%+1
);" "
770 PROCBMOVE
780 NU%=NU%+1
790 PROCAPP
800 *FX19
810VDU5
820GCOL3,4
830MOVE CX%,830:PRINTCHR$236:FOR W5%=1
TO 100:NEXT W5%:MOVE CX%,830:PRINTCHR$2
36
840 IF CX%<=0 THEN CX%=1280
850CX%=CX%-32
860VDU4
870 UNTIL FALSE
880 END
890 DEF PROCFIRE
900 IF AL=0 THEN PROCEND
910 AL=AL-1
920 SOUND 0,-15,6,1
930 FO%=1
940 SOUND 0,-12,5,1
950 ENDPROC
960 DEF PROCBMOVE
970 QM%=RND(5)
980 IF QM%=1 THEN BX%=BX%-1
990 IF QM%=2 THEN BX%=BX%+1
1000 IF QM%=3 THEN PROCfireonyou
1010IFQM%=4 THEN PROCfireonyou
1020IFQM%=5 THEN BX%=BX%
1030 ENDPROC
1040 DEF PROCEND
1050 EM%=700
1060GCOL0,4
1070 IF AL=0 THEN VDU5:MOVE 200,700:FOR
R%=200 TO 220 STEP 4:MOVE 200,EM%:PRINT
"NO AMMO!":EM%=EM%-2:NEXT R%
1080 IF EN%=0 THEN VDU 5:MOVE 200,700:F
OR R%=200 TO 220 STEP 4:MOVE 200,EM%:PRI
NT"YOU'RE DEAD!":EM%=EM%-2:NEXT R%
1090 VDU4
1100 COLOUR 4:PRINTTAB(0,25);"ANY KEY T
O START!":G$=GET$:RUN
1110 ENDPROC
1120 DEF PROCfireonyou
1130 COLOUR2
1140 FOR QW%=1 TO 2
1150 PRINTTAB(BX%,BY%);CHR$232;TAB(BX%,
BY%+1);CHR$233
1160 SOUND 0,-10,5,1
1170 PRINTTAB(BX%,BY%);" ";TAB(BX%,BY%+
1);" "
1180 IF EN%=0 THEN PROCEND
1190 EN%=EN%-1
1200 NEXT QW%
1210 ENDPROC
1220 DEF PROCAPP
1230COLOUR4
1240 AP%=RND(40)
1250 IF AP%=18 THEN GOTO 1260 ELSE GOTO
1290
1260 ZX%=ZX%+1
1270PRINTTAB(ZX%,20);CHR$235
1280 IF ZX%>=19 THEN ZX%=0:GOTO1330
1290 IF AP%=36 THEN GOTO 1300 ELSE GOTO
1330
1300 MZ%=MZ%+1
1310 PRINTTAB(MZ%,20);CHR$234
1320 IF MZ%>=19 THEN MZ%=0
1330 ENDPROC
1340 DEF PROCLV
1350*FX15,0
1360 LV%=LV%+1
1370 COLOUR 10:PRINTTAB(0,5);"WELL DONE
!":PRINT"LEVEL COMPLETE":PRINT"ANY KEY F
OR":PRINT"NEXT LEVEL":G$=GET$
1380 AL=200
1390 ENDPROC
1400 DEF PROCGROUND
1410 FOR G%=0 TO 19 STEP 2
1420 COLOUR 9
1430 PRINTTAB(G%,21);"÷"
1440 NEXT G%
1450 FOR G2%=1 TO 18 STEP 2
1460 COLOUR 14
1470 PRINTTAB(G2%,21);"÷"
1480 NEXT G2%
1490 ENDPROC