8 BIT SOFTWARE
To: 999 (all members)
From: L1M (JANNY LOOYENGA)
Subject: 32 Bit content
NO, NO, NO, NO, NO, NO, NO =>>
In Issue 40 user 483 (Daniel Shimmin)
suggested a page for the Archimedes.
I must remind you all:
All our favourite magazines, like
The Micro User
The Acorn User
A & B Computing
<......>
started with just
To: 999 (all members)
From: L1M (Janny Looyenga)
Subject: Pitfall Pete.
Played from Beebug Volume 5, issue 7.
This is quite a nice game with small
screens - Repton style - , which can
cost you some time to finish. Several
screens need a good thinking. The game
itself consists of 10 screens; the
first 5 can be played, the next 5 are
empty and can be edited with help
of the in-built Editor.
Keys not mentioned in the menu:
Q - quiet
<ESC> ends game, return to menu.
Code entries are:
screen 2 - 124
3 - 121
4 - 144
5 - 320
6 - 118
7 - 226
8 - 452
9 - 244
10 - 290
In those days the Beebug readers liked
the game too and in Volume 6, issue 7
there was another set of 10 screens,
same passwords though ...
And where are our designers?
From: K2K (Peter Davy)
Subject: CJR's Lottery 6 program on
Magazine Disk No.41
It is with more than a little
trepidation that I put my fingers to
the keyboard to be critical of a
program written by the great man
himself! I have just two points to
raise.
First a matter of little importance.
The program is clearly intended to
supply a set of 6 random numbers in
the range 1 to 49 to use for an entry
in the National Lottery. There is
nothing to prevent a number or numbers
being generated more than once within
a group of six. It would however be
simple enough to keep on
double-pressing until six different
numbers have been delivered.
Second a more serious flaw. The
numbers 10, 20, 30 and 40 will never
be generated! This is because there is
no zero on the bottom line of figures
in the screen display.
The program will need changing here
and there to put a zero into the
bottom line. Having made these changes
there will need to be a trap to stop
zero being selected in both top and
bottom lines. A suitable way would be
to create a REPEAT UNTIL loop around
lines 210 and 220:
205 REPEAT
210 B%=RND(5)
220 C%=RND(10)
225 UNTIL NOT(B%=1 AND C%=1)
Note that RND(9) has been changed to
RND(10) in line 220 to allow for the
extra digit in the bottom line.
EDITOR......... Thanks for pointing out
that error Peter! I have amended the
program on issue 41. The following
lines are the ones I had to alter in
the end to keep the display OK:
60Q%=3
70FORL%=0TO9
100DATA1,4,7,10,13,16,19,22,25,28
170B$=CHR$130+" 0"+CHR$130+" 1"+CHR$130
+" 2"+CHR$130+" 3"+CHR$130+" 4"+CHR$130+
" 5"+CHR$130+" 6"+CHR$130+" 7"+CHR$130+"
8"+CHR$130+" 9"
205REPEAT
220C%=RND(10)-1
225UNTILNOT(B%=1 AND C%=0)
230PRINTTAB(A%(B%-1)+O%,D%);CHR$129;
260PRINTTAB(A%(B%-1)+O%,D%);CHR$32;
From: 0E7 (Fred Nevin)
Subject: 8TEEN
I like the presentation with good
clear Graphics. It presents a
challenge to make the target set
Horizontally and Vertically.
It has gone into my Games Library and
there is not a lot in there.
From: 20G (Roy Dickens)
Subject: Comments
DICE GAME
Another good board game. I liked this
one from J.LOOYENGA (L1M). I played
this one quite a lot and the program
will go on my special games disc.
PILAR OLOF
This very Hi/Tec screen has got me
baffled. J.DAVIS with this naked girl
screen. She is there I know. But it
certainly olof's me. I will keep
trying to see her until next Pilar!
ACORN USER SHOW
I wish CHRIS, MICK NEEDHAM and all
who will be at the show giving their
support for 8-BIT. I hope that you make
those who have ditched the Beeb wish
that they still had one!
Clever idea of Mick's doing the maps
to give members help finding the
place.
The magazine ACORN COMPUTING has now
merged with ACORN USER this means that
8-BIT has lost its little mention in
the mag. every month. Perhaps, Chris,
if you have a word with AU maybe they
will continue with it as AC did?
THE 8-BIT ISSUE 41
I would like to thank all the
contributors for the programmes
etc. Also Chris for putting it all
together.
From: K2F (John Davis)
Program: TITLE SCREENS
Hunting for something on a back
issue of 8BS, I ran across, for the
first time, the title screen to 8BS-36.
Nice. The title screen to 8BS-37 was
also pretty good - also, naturally, to
be found on 8BS-36...
BLAM!