8 BIT SOFTWARE
To: 999 (all members) From: L1M (JANNY LOOYENGA) Subject: 32 Bit content NO, NO, NO, NO, NO, NO, NO =>>
In Issue 40 user 483 (Daniel Shimmin) suggested a page for the Archimedes.
I must remind you all: All our favourite magazines, like The Micro User The Acorn User A & B Computing
started with just
To: 999 (all members) From: L1M (Janny Looyenga) Subject: Pitfall Pete.
Played from Beebug Volume 5, issue 7.
This is quite a nice game with small screens - Repton style - , which can cost you some time to finish. Several screens need a good thinking. The game itself consists of 10 screens; the first 5 can be played, the next 5 are empty and can be edited with help of the in-built Editor. Keys not mentioned in the menu: Q - quiet <ESC> ends game, return to menu.
Code entries are:
screen 2 - 124 3 - 121 4 - 144 5 - 320 6 - 118 7 - 226 8 - 452 9 - 244 10 - 290 In those days the Beebug readers liked the game too and in Volume 6, issue 7 there was another set of 10 screens, same passwords though ... And where are our designers? From: K2K (Peter Davy) Subject: CJR's Lottery 6 program on Magazine Disk No.41 It is with more than a little trepidation that I put my fingers to the keyboard to be critical of a program written by the great man himself! I have just two points to raise. First a matter of little importance. The program is clearly intended to supply a set of 6 random numbers in the range 1 to 49 to use for an entry in the National Lottery. There is nothing to prevent a number or numbers being generated more than once within a group of six. It would however be simple enough to keep on double-pressing until six different numbers have been delivered. Second a more serious flaw. The numbers 10, 20, 30 and 40 will never be generated! This is because there is no zero on the bottom line of figures in the screen display. The program will need changing here and there to put a zero into the bottom line. Having made these changes there will need to be a trap to stop zero being selected in both top and bottom lines. A suitable way would be to create a REPEAT UNTIL loop around lines 210 and 220: 205 REPEAT 210 B%=RND(5) 220 C%=RND(10) 225 UNTIL NOT(B%=1 AND C%=1) Note that RND(9) has been changed to RND(10) in line 220 to allow for the extra digit in the bottom line.
EDITOR......... Thanks for pointing out
that error Peter! I have amended the
program on issue 41. The following
lines are the ones I had to alter in
the end to keep the display OK:
170B$=CHR$130+" 0"+CHR$130+" 1"+CHR$130
+" 2"+CHR$130+" 3"+CHR$130+" 4"+CHR$130+
" 5"+CHR$130+" 6"+CHR$130+" 7"+CHR$130+"
225UNTILNOT(B%=1 AND C%=0)
From: 0E7 (Fred Nevin) Subject: 8TEEN I like the presentation with good clear Graphics. It presents a challenge to make the target set Horizontally and Vertically. It has gone into my Games Library and there is not a lot in there. From: 20G (Roy Dickens) Subject: Comments DICE GAME Another good board game. I liked this one from J.LOOYENGA (L1M). I played this one quite a lot and the program will go on my special games disc. PILAR OLOF This very Hi/Tec screen has got me baffled. J.DAVIS with this naked girl screen. She is there I know. But it certainly olof's me. I will keep trying to see her until next Pilar! ACORN USER SHOW I wish CHRIS, MICK NEEDHAM and all who will be at the show giving their support for 8-BIT. I hope that you makethose who have ditched the Beeb wish that they still had one! Clever idea of Mick's doing the maps to give members help finding the place. The magazine ACORN COMPUTING has now merged with ACORN USER this means that 8-BIT has lost its little mention in the mag. every month. Perhaps, Chris, if you have a word with AU maybe they will continue with it as AC did? THE 8-BIT ISSUE 41 I would like to thank all the contributors for the programmes etc. Also Chris for putting it all together. From: K2F (John Davis) Program: TITLE SCREENS Hunting for something on a back issue of 8BS, I ran across, for the first time, the title screen to 8BS-36.Nice. The title screen to 8BS-37 was also pretty good - also, naturally, to be found on 8BS-36...