8-Bit Software Online Conversion

                              By C.J.Richardson. This program will archive up to 50 filenames into one. Especially useful for DFS users. DFS has a filename limit. The program will allow you to add files to the archive at a later date. You cannot delete files from the archive (the program could be adapted to do so). The program allows you to de-archive all files or just one and then run it. You may view the files in the archive. You may also use * commands. To use the program: CHAIN"Arch`de" The main menu offers you 3 options and a * command facility: Option 1. Archive Files. Choosing this option takes you to a sub-menu with 2 further options. The first of which is to start a new archive, the second to continue building an existing archive. Both options start by asking which archive you want to begin/add to. You then enter the name/s of the file/s to archive. Finish by pressing RETURN. Option 2. De-Archive Files. When you choose this option you are first asked which archive you want to split. Enter the filename of the archive you wish to split. You are then presented with the available archived files in that archive. You may now choose option 1 to de-archive all of the files or option 2 to de-archive just one of the files. If you choose to de-archive just one file, when de-archiving is complete, you will be given the option to CHAIN or *RUN the de-archived file or to continue in the archiver/de-archiver. If you use a twin drive, you have no need to copy archived files to the blank disc first. Make the drive with the blank disc the current drive with *DR. <num>. Then when prompted for the source file, enter the full pathname including the drive number. For example. The archived file View is in drive 2. The blank disc is in drive 1. Load the de-archiver. Type *DRIVE 1. Type RUN. Enter 2 to de-archive. Enter :2.View. Enter 1. The file will be de-archived directly from drive 2 to drive 1. Option 3. View Archived Files. Choosing this option allows you to see what files are in an archive. Enter the name of the archive. * Command. Type * followed by any * command to change drives etc. Remember that some * commands corrupt memory and will overwrite the program. Do not enter file names longer than 10 characters. This will not allow full pathnames in ADFS, but as ADFS uses a directory structure, there is no need to archive files for ADFS. This program will probably feature on future 8BS issues as it enables single programs to be easily fished out of a large archive. As a lot of the programs submitted to 8BS are short and sweet, this will no longer pose a problem for DFS users.  From: D5B (Jon Ripley) Subject: Robert Robert...(C) 1994 Jon Ripley I wrote this ROM image for my younger brother who had a BBC B and used it only for tape games. It was meant to be in the highest priority ROM socket so it would be selected on power on and CTRL-Break. It is designed for a BBC B computer but it will happily work on any BBC. And is happy in any ROM socket. I doubt that the program itself will be of much help to anyone. (Unless you are called Robert and primarily use your BBC for playing games on tape.) I submitted this program as a working example of a ROM image. You are welcome to alter the program for your own needs. (If you submit the program to anyone or give it to someone I ask you to credit me for writing the original source code.) Instructions... >*HELP ROBERT Robert+ 1.00 Back Reverse text Beep Beeps Double Double height text Echo Print a text string Home Home text cursor Shell Command Shell Small Small text Type Type on all FSs C+BREAK Load a game S+BREAK Command Shell *Back <text> This command prints the reverse of any text you enter. *BACK HELLO WORLD! Prints !DLROW OLLEH And... *BACK LEWD DID I LIVE EVIL I DID DWEL Prints LEWD DID I LIVE EVIL I DID DWEL (!!!) *Beep Beeps! *Double <Text> Prints double height text (in any mode). *Double Big!   *Echo <text> This command prints text in a format similar to that used by the *Key command. *Echo Hello! Displays Hello! *Echo |LBeep!|G|MBeep!|G|MBeep!|G|M Will clear the screen and print 'Beep!' 3 times and beep 3 times. *Home Moves the text cursor to the top-left corner of the screen. *Shell Selects the command shell. The following menu is displayed:                                                                                                  As this was written for my younger brother 'Robert' for his BBC you are somewhat stuck with that screen! There are 3 menu options to choose from. 1) Load a game Attempts to CHAIN"" a tape program. 2) Use BASIC Enters BASIC. 3) Use * commands Enters command mode. You can enter any * commands. *Small <text> Displays half height text in modes 0 to 6. In mode 7 you will just get a row of  . *Type <filename> This is the same as the *Type command on most DFS's but can be used on any filing system. C+Break Tries to CHAIN"" a tape program. S+Break Same as *Shell. See *Shell above. Enjoy! Robert (C) 1994 Jon Ripley  From: K6N (Brian Raw) Subject: Parallel Data Transfer V.2 Unfortunately I could only test the first version of this using two BBC's which worked fine, however when I recently tested it on a PC it would not work. It turns out that PC's and probably some other computers also control the passage of data through their printer ports with the BUSY signal rather than the ACK signal as the BBC does. Just a small change is required to the adapter i.e. linking ACK to BUSY. The software however has been radically altered not least because the timings are different. In addition though there are now two methods of reading the data received:- Binary...saves all the data as sent. Ascii....removes all line feeds and also has a routine to filter out standard printer commands which may be customised. This will depend on the data being sent not the type of printer you have.  From: D5B (Jon Ripley) Subject: Secret Maze Adventure Game This adventure game was created using my mini-adventure creation system available soon only from me. The adventure file was made into a stand-alone *Runable adventure using one of the adventure utilities supplied on the disc. You are stuck in an underground catacomb and must escape. This is a fairly logical maze and can easily be mapped. You have 100 moves before you become trapped forever...  From: D5B (Jon Ripley) Subject: Secret Maze First there was M25!, then there was Time Switch, and now, the third adventure game never before released on the BBC computer. Secret Maze! This is a small game only containing a handful of rooms and no objects or doors. It is, however a difficult game to complete and can be mapped.  From: D5B (Jon Ripley) Subject: A quick View Spell tutorial Recently a lot of questions have been asked about how to use Acorn's View Spell package, in response I have written this tutorial which explains how View Spell works and how it can effectively be used to check your documents. This tutorial does not cover the use and creation of user dictionaries and the more advanced features of the application, these will be covered in a future article if the need arises. If you require any further information, then give me a call (01323 721091) and I will answer your questions about any aspect of this program.  From: D5B (Jon Ripley) Subject: Hypnotic spiral A bit of a misnomer really since this spiral is not hypnotic at all! However it does create a rather interesting optical illusion. (And another 1 liner from my archives.) Stare at the centre of the spiral for about 30 seconds and then look at something. I will leave you to discover what happens next. I apologise for the black stripe that some people might get on their screens, this is unavoidable.  From: D5B (Jon Ripley) Subject: An example file from JJR-10 One of the many recent additions to my library was a disc full of challenging wordsearches or wordsquares as they are sometimes called. This wordsquare contains all the BBC BASIC keywords for you to find. This file should be printed for the best results.  From: D5B (Jon Ripley) Subject: A/DFS disc format identifier OSARGS can be used to determine the currently selected filing system but there is no feature to determine the format of a disc without having to do it manually. This program runs on any BBC with DFS and tests whether a disc is ADFS or DFS format. It works by attempting to load some DFS data from the disc, if it is unable to do so then it assumes that the disc is ADFS formatted.  From: D5B (Jon Ripley) Subject: Blank Keystrip Printer This program is one of the many utilities on my Printer/View/Wordwise utilities disc soon to be available from me at JJR PD. When you run the program you will be asked how many function key strips you would like to be printed. You should then put some paper into your printer and follow the prompt in the program to start printing. The printed keystrips have three sections which are for the function key, SHIFT + function key and CTRL + function key. You may fill them in as you wish. This program can be used to build up a library of function key strips for all your programming needs. Either having the definitions as used by programs such as View/Interword/8BS Messaging System/etc or even your own functions programmed using the *Key command.  From: D7P (JOHN RATCLIFFE) Subject: PROGRAM HELP I have sent a program to Chris which I have written to help you to keep track of variables when developing Basic programs. I tend to forget what string or numerical variables I have used in a program, so this will remember for you. (As long as you remember to tell it as you go, along). It is easy to use once you get used to working within a text window, and the f0 and f1 function keys are all you use. Just take care not to press f9 though because this removes the help program and just leaves your own work. It is arranged so that you can get rid of the help program once you have finished. Hope someone finds it useful.  From: D7P (JOHN RATCLIFFE) Subject: TELEPHONE NUMBER PROGRAM. The program called NUMBERS will file, retrieve, alter or remove telephone numbers. When storing numbers I file them under several different headings. For example:- John Smith Builder or Smith John Builder or Builder John Smith. In this way, even if you only remember that John Smith is a Builder you can still find his number etc. When you want to remove or alter a number you need only input it once and the prog. will deal with all listings of that number at the same time. When you are filing numbers you should give the full number with STD code, but when you need to alter or remove the number you only need give the last four digits of the number if you wish and the program will find it for you. Once again, I hope someone finds it of some use.     