The Hobbit
==========
In the goblin's dungeon, wait for Gandalf or Thorin and SAY TO GANDALF/THORIN
'CARRY ME' - then tell him to go through the window.
Movement in the goblin cave area is easier if you add QUIETLY each time.
To cross the black river, get the rope, throw it across and pull a boat back.
To make Bard kill the dragon, SAY TO BARD PLEASE KILL DRAGON.
The key to the secret entrance to the dragon's lair is in the goblin's dungeon
under the trapdoor. Get Gandalf to break it open. Thorin grabs it, but don't
worry.
The purposes of Gollum's riddles is to trap unwary adventurers. Have no truck
with Gollum at all, just creep around till you come across the ring and then
scarper.
To get the large key, wait till day dawns.
Ask Elrond to read the map. Hang around and you'll get a feed as well.
The ring can drop off your finger, then the baddies can see you again.
To get out of the elf's prison, just wait a while.
To get past the magic door, WEAR RING EXAMINE DOOR AND WAIT.
In the Elvenking's halls, a living butler is essential: Get Thorin to climb
into the barrel, wear the ring, wait for the butler to throw the barrel through
the trapdoor and then jump onto the barrel.
Too much wearing of the ring in the goblins' dungeons entails the risk of
losing Thorin, who is essential to the successful completion of the game.
Thorin's death must be as a result of Smaug's halitosis if you are to gain
full points.
Move the curtain in Beorn's hall, open the cupboard and get the food. If you
haven't yet lunched at Elrond's expense, now is the time to do so.
When you enter Mirkwood, leave the bulbous eyes for the homeward trip and go
to the stream. The command THROW ROPE ACROSS RIVER is essential and, once
successful, do the logical follow-up.
Use the sword to cut spiders' webs and eventually you will be in the elvish
clearing where the magic door is NE, the web is E, and you can take the path W.
Examine the magic door and this will trigger the arrival of the elves: Then all
you have to do is follow them - but do make sure that Thorin is with you.
Once you are in the elves' dungeon with Thorin things are both difficult and
easy: It's a matter of timing really. First, with the help of the ring, find
your way around. Second, by judiciously asking the butler, get the red key so
that you can come and go at will.
Finally persuade Thorin to get into the barrel WHILE THE BUTLER IS HOLDING IT
and you remain uncaptured.
Once the butler has thrown the barrel down the opened trapdoor with Thorin
inside, it is vital that you enter JUMP ONTO BARREL. Anything else will result
in you being killed.
Find your way to the Dragon's Desolation, save, then map the area carefully.
Then restore, and take the shortest route to the side door. This is because a
move counter is working. At a certain point a keyhole will appear. Thorin must
be here with you. You have to tell him to UNLOCK DOOR. Then you enter GO
THROUGH DOOR and off you trot a-burgling.
After taking the treasure, move U, which puts you High up on the Lonely
Mountain. From there move SW, SE, D, S, E to Lake Town. Make sure Bard gets to
Dragon's Desolation with his bow and arrow. Say to Bard N, N AND SHOOT DRAGON.
Then if you wear the ring and toddle along after him, you should just be in
time to give Smaug the Last Rites.
On the way home, don't forget to pick up the treasure and make your way to
Running River. From there you must proceed as follows S, S, WEAR RING, W, WAIT,
WAIT, W, WAIT, WEAR RING, W, N, W, SW - thus thwarting the Pale Bulbous Eyes.
After that you should realise where you are and how to get home.
Provided you have got the golden key from the Misty Mountains and you remember
to deposit the treasure in the chest at Bag End I believe you will have
obtained top marks.
End