8-Bit Software Online Conversion

OXO - Listing

20DIM square%(2,2) 30: 40REPEAT 50 MODE 7 60 PROClogo 70 PRINT " This is the game of nough ts and" 80 PRINT " crosses, but played with squares" 90 PRINT " instead of noughts - squa res are" 100 PRINT " quicker and easier to dra w!" 110 PRINT 120 PRINT " I expect everyone knows t he rules." 130 PRINT " KEYS" 140 PRINT 150 PRINT " Z - left X - Right" 160 PRINT " K - Up M - Down" 170 PRINT " L - Place nought/cross" 180 PRINT 190 PRINT " Press a key to start" 200 : 210 REPEAT:UNTIL GET 220 : 230 REPEAT 240 PROClogo 250 PRINT " How many rounds do you want to play" 260 PRINT " (must be an odd number) " 270 INPUT " "rounds% 280 a=rounds% MOD 2 290 UNTIL a<>0 300 : 310 game%=0 320 plya%=0 330 plyb%=0 340 REPEAT 350 square%(0,0)=0 360 square%(0,1)=0 370 square%(0,2)=0 380 square%(1,0)=0 390 square%(1,1)=0 400 square%(1,2)=0 410 square%(2,0)=0 420 square%(2,1)=0 430 square%(2,2)=0 440 game%=game%+1 450 MODE 1 460 PROCdrawboard 500 player%=1 510 PROCsetitup 520 win=FALSE 530 draw=FALSE 540 manx%=1 550 many%=1 560 PROCflash(manx%,many%) 570 : 580 REPEAT 590 IF player%=1 THEN PRINTTAB(0,2) "Player 1s turn. (player 1 is o)" ELSE P RINTTAB(0,2) "Player 2s turn. (player 2 is x)" 600 key$=GET$ 610 PROCclear(manx%,many%) 620 IF key$="L" OR key$="l" THEN PROCfire 630 IF key$="Z" OR key$="z" THEN manx%=manx%-1 : IF manx%<0 THEN manx%=0 640 IF key$="X" OR key$="x" THEN manx%=manx%+1 : IF manx%>2 THEN manx%=2 650 IF key$="K" OR key$="k" THEN many%=many%+1 : IF many%>2 THEN many%=2 660 IF key$="M" OR key$="m" THEN many%=many%-1 : IF many%<0 THEN many%=0 670 : 680 PROCflash(manx%,many%) 690 UNTIL (win=TRUE OR draw=TRUE) 700 PROCsetitup 710 PROCframe 720 COLOUR 2 730 IF win=TRUE THEN PROCwin 740 IF draw=TRUE THEN PROCdraw 750 760 UNTIL game%=rounds% 770 : 780 quit=FALSE 790 IF plya%>plyb% THEN player%=1 800 IF plyb%>plya% THEN player%=2 810 PRINTTAB(3,13) "Player ";player%; " has won this" 820 PRINTTAB(3,14) "tournament." 830 PRINTTAB(3,16) "Press 'Q' to quit , or" 840 PRINTTAB(3,17) "any other key to play" 850 PRINTTAB(3,18) "another tournamen t." 860 key$=GET$ 870 IF key$="q" OR key$="Q" THEN quit =TRUE 880UNTIL quit=TRUE 890: 900END 910: 920DEFPROCwin 930 IF player%=1 THEN plya%=plya%+1 940 IF player%=2 THEN plyb%=plyb%+1 950 PRINTTAB(3,13) "Player ";player%; " has won this" 960 PRINTTAB(3,14) "game." 970 PRINTTAB(3,16) "Press a key to" 980 PRINTTAB(3,17) "continue." 990 REPEAT : UNTIL GET 1000ENDPROC 1010: 1020DEFPROCdraw 1030 PRINTTAB(3,13) "No one won this g ame." 1040 PRINTTAB(3,15) "Press any key to" 1050 PRINTTAB(3,16) "replay the game." 1070 REPEAT : UNTIL GET 1080 game%=game%-1 1090ENDPROC 1100: 1110DEFPROCframe 1120 GCOL 0,1 1130 MOVE 110,310 1140 MOVE 110,610 1150 PLOT 85,810,310 1160 MOVE 810,610 1170 PLOT 85,110,610 1180 : 1190 GCOL 0,3 1200 MOVE 110,310 1210 DRAW 110,610 1220 DRAW 810,610 1230 DRAW 810,310 1240 DRAW 110,310 1250 : 1260 GCOL 0,0 1270 MOVE 90,330 1280 MOVE 90,630 1290 PLOT 85,790,330 1300 MOVE 790,630 1310 PLOT 85,90,630 1320 : 1330 GCOL 0,3 1340 MOVE 90,330 1350 DRAW 90,630 1360 DRAW 790,630 1370 DRAW 790,330 1380 DRAW 90,330 1390ENDPROC 1400: 1410DEFPROCsetitup 1420 COLOUR 1 1430 PRINTTAB(0,0)"Noughts and Squares - by Richard Harker" 1450 COLOUR 3 1460 PRINTTAB(30,4)"Games to" 1470 PRINTTAB(30,5)"play." 1480 PRINTTAB(30,6);rounds% 1490 PRINTTAB(30,8)"Games" 1500 PRINTTAB(30,9)"played." 1510 PRINTTAB(30,10);game%-1 1520 PRINTTAB(30,12)"Player 1" 1530 PRINTTAB(30,13)"has won" 1540 PRINTTAB(30,14);plya%" games" 1550 PRINTTAB(30,16)"Player 2" 1560 PRINTTAB(30,17)"has won" 1570 PRINTTAB(30,18);plyb%" games" 1580ENDPROC 1590: 1600DEFPROClogo 1610 CLS 1620 PRINT "  pppppppppppppp"; 1630 PRINT " " 1640 PRINT "   Tinned Peach Sof tware  1650 PRINT "  7"; 1660 PRINT "  'We give you a byte   1670 PRINT "  of the action !'  1680 PRINT "  pppppp   1690 PRINT " j  1700 PRINT " Noughts and Squares  1710 PRINT " By Richard Harker - Jun 1 998 - For 8BS."; 1720 PRINT "  ,,,,,,,,,,,,,,"; 1730 PRINT 1740ENDPROC 1750: 1760DEFPROCfire 1770 IF square%(manx%,many%)<>0 THEN E NDPROC 1780 IF player%=1 THEN PROCnought(manx %,many%) : square%(manx%,many%)=1 1790 IF player%=2 THEN PROCcross(manx% ,many%) : square%(manx%,many%)=2 1800 : 1810 a%=0 1820 b%=0 1830 c%=0 1840 d%=0 1850 e%=0 1860 f%=0 1870 g%=0 1880 h%=0 1890 IF square%(0,2)=player% THEN c%=c %+1 :b%=b%+1 :h%=h%+1 1900 IF square%(1,2)=player% THEN c%=c %+1 :g%=g%+1 1910 IF square%(2,2)=player% THEN c%=c %+1 :a%=a%+1 :f%=f%+1 1920 IF square%(0,1)=player% THEN d%=d %+1 :h%=h%+1 1930 IF square%(1,1)=player% THEN d%=d %+1 :a%=a%+1 :b%=b%+1 :g%=g%+1 1990 IF square%(2,1)=player% THEN d%=d %+1 :f%=f%+1 2000 IF square%(0,0)=player% THEN e%=e %+1 :a%=a%+1 :h%=h%+1 2010 IF square%(1,0)=player% THEN e%=e %+1 :g%=g%+1 2020 IF square%(2,0)=player% THEN e%=e %+1 :b%=b%+1 :f%=f%+1 2021 IF (a%=3 OR b%=3 OR c%=3 OR d%=3 OR e%=3 OR f%=3 OR g%=3 OR h%=3) THEN wi n=TRUE :ENDPROC 2130 IF win=FALSE THEN IF player%=1 TH EN player%=2 ELSE player%=1 2140 IF win=FALSE THEN PROCcheck`for`d raw 2150ENDPROC 2160: 2170DEFPROCcheck`for`draw 2180 draw=TRUE 2190 FOR tempx%=0 TO 2 2200 FOR tempy%=0 TO 2 2210 IF square%(tempx%,tempy%)=0 T HEN draw=FALSE 2220 NEXT 2230 NEXT 2240ENDPROC 2250: 2260DEFPROCflash(manx%,many%) 2270 GCOL 0,2 2280 MOVE manx%*300+8,many%*300+8 2290 DRAW manx%*300+300-8,many%*300+8 2300 DRAW manx%*300+300-8,many%*300+30 0-8 2310 DRAW manx%*300+8,many%*300+300-8 2320 DRAW manx%*300+8,many%*300+8 2330ENDPROC 2340: 2350DEFPROCclear(manx%,many%) 2360 GCOL 0,0 2370 MOVE manx%*300+8,many%*300+8 2380 DRAW manx%*300+300-8,many%*300+8 2390 DRAW manx%*300+300-8,many%*300+30 0-8 2400 DRAW manx%*300+8,many%*300+300-8 2410 DRAW manx%*300+8,many%*300+8 2420ENDPROC 2430: 2440DEFPROCdrawboard 2450 GCOL 0,1 2460 MOVE 950,0 2470 MOVE 950,880 2480 PLOT 85,1260,880 2490 MOVE 1260,0 2500 PLOT 85,950,0 2510 : 2520 GCOL 0,3 2530 MOVE 950,0 2540 DRAW 950,880 2550 DRAW 1260,880 2560 DRAW 1260,0 2570 DRAW 950,0 2580 : 2590 GCOL 0,0 2600 MOVE 930,20 2610 MOVE 930,900 2620 PLOT 85,1240,900 2630 MOVE 1240,20 2640 PLOT 85,930,20 2650 : 2660 GCOL 0,3 2670 MOVE 930,20 2680 DRAW 930,900 2690 DRAW 1240,900 2700 DRAW 1240,20 2710 DRAW 930,20 2720 : 2730 MOVE 0,0 2740 DRAW 0,900 2750 DRAW 900,900 2760 DRAW 900,0 2770 DRAW 0,0 2780 MOVE 0,300 2790 DRAW 900,300 2800 MOVE 0,600 2810 DRAW 900,600 2820 MOVE 300,0 2830 DRAW 300,900 2840 MOVE 600,0 2850 DRAW 600,900 2860ENDPROC 2870: 2880DEFPROCnought(x,y) 2890 GCOL 0,1 2900 MOVE (x*300)+20,(y*300)+280 2910 MOVE (x*300)+20,(y*300)+20 2920 PLOT 85,(x*300)+280,(y*300)+20 2930 MOVE (x*300)+280,(y*300)+280 2940 PLOT 85,(x*300)+20,(y*300)+280 2950 GCOL 0,0 2960 MOVE (x*300)+40,(y*300)+260 2970 MOVE (x*300)+40,(y*300)+40 2980 PLOT 85,(x*300)+260,(y*300)+40 2990 MOVE (x*300)+260,(y*300)+260 3000 PLOT 85,(x*300)+40,(y*300)+260 3010ENDPROC 3020: 3030DEFPROCcross(x,y) 3040 GCOL 0,1 3050 MOVE (x*300)+40,(y*300)+20 3060 MOVE (x*300)+20,(y*300)+40 3070 PLOT 85,(x*300)+260,(y*300)+280 3080 MOVE (x*300)+280,(y*300)+260 3090 PLOT 85,(x*300)+40,(y*300)+20 3100 : 3110 MOVE (x*300)+280,(y*300)+40 3120 MOVE (x*300)+260,(y*300)+20 3130 PLOT 85,(x*300)+20,(y*300)+260 3140 MOVE (x*300)+40,(y*300)+280 3150 PLOT 85,(x*300)+280,(y*300)+40 3160ENDPROC